Speaking with GFW global director Kevin Unangst, you get the impression that the PC gaming market is vastly misunderstood by the press, gamers and also many in the industry. It's this lingering "is PC gaming dead/dying/in retirement?" question that has laid heavy on the minds of consumers who pay hundreds of dollars on the latest GPU and game companies who have invested millions of dollars in PC game development.
VR developer Joy Way has announced that its parkour adventure STRIDE: Fates should hit PSVR 2 and PCVR in late April.
Star Drifters has just launched a playtest for First Dwarf on Steam, ahead of the official launch later this year for PC and consoles.
Over the last 25 years, there has been a fair few South Park games, and here GameSpew has ranked them all from best to worst.
The PC used to be the rallying platform for the hardcore gamers while the console was the domain of the more casual fans. But today it seems they switched roles. Now the hardcore guys own PS3 and 360s while the more casual and nitch gamers play on the PC.
Its ironic really, the PC now has a iron grip on the casual demographic that 360 and PS3 can only dream of. Look at all the Sims games that being sold and the countless millions of people all over the world playing everything from Party Poker to Gems online for hours and hours. Then there's the digital download segment and free content thats making a mockery outta Xbox Live.
And I haven't even touched MMOs like WoW or free MMOs like Mythos which has no equal on the console.
I honestly don't think PC Gaming's decline could be considered "healthy".