Open GL is the API of the Future (and Valve Agrees) and AAA games. Not only its better, faster and smoother than Direct X, but its basically Open Source as well. Further proof and Benches given.
Rage was seriously underrated...
It was yes.
I miss 3DFX GLide.... :(
Really? I won't try and fight your opinion but I do not look back on it fondly. Personally I found the characters boring and the story short and uninspired. Not to mention since it was being marketed as a semi-rpg I really expected it to be the true beginning of the game but instead the credits rolled. Good gunplay but that's all I could find to like about it after finishing the game.
I'd love to see Mantle API become the gaming standard, it allows console level optimization for PC's. Microsoft has been really slacking when it comes Direct X, they've been getting lazier because Direct X is essentially a monopoly due to every developer using it over OpenGL. I hope Steam's push for SteamOS and OpenGL is successful for gaming's sake.
Couldnt agree more, though i am a bit hesitant with Mantle. AMD isnt exactly known for flawless drivers.
True, AMD are pretty bad when it comes to drivers but I have heard that NVIDIA are making their own API as well that will compete with Mantle, so I'm more optimistic for that than Mantle.
Mantle isn't video card drivers though, and to be honest AMD's drivers have been great in recent times. Mantle is an API that -- if adopted by more and more people -- will be the go-to API for PC gaming. OpenGL is awesome and I've been championing it for years, I'd just love for the industry to finally move away from MS's bloated Direct3D nonsense.
I'd like to see done actual Mantle benchmarks to back it up. So far all we have is what we've read on the Internet and history has shown, you can't always believe what you read. But as a PC gamer at heart, I hope it can deliver on its claims.
Sorry but keep dreaming. I admit I wish Open GL was the future, but Microsoft will never let that happen.
Yes, monopolies suck :P Still did you see the Rage bench? so effin smooth fps. Doubt you will see anything like that on Direct X.
Rage is one of my favorite games from this gen. Im a huge Id Fanboy. Direct X is a great API, its just Open GL is easier. The things Crytek are doing with Ryse proves that Direct X can push some seriously amazing visuals.
@4log Rage is goodlooking game and so would Ryse i agree that opengl is easier and u do get fantatic visuals from Directx but with opengl being open it can push more graphically then directx
Everyone dies, my friend. Even the giants.
What a biased and complete garbage article with nothing to back it up. Direct X has been a lot better for some years now and will continue to be better, are people honestly going to believe this garbage that Gabe and haters throws out. Do some proper research people and look at what the latest Direct X offers over the competition. John Carmack even states that Direct X is better.
@smoothop Except you're the one spouting bull. Why exactly is DirectX better? Sorry but if you had any idea what you are on about then I'd be genuinely interested to see why you would choose DirectX for performance that it is slacking in? The only reason I can think of is you must really be behind MS on there every move.
DirectX is more convenient for developers, because it offers more functionality beyond the Direct3D graphics part, sound and input for example. That said, I would love for DirectX to finally die off and be replaced with something that isn't tied to just one OS. I myself am using Linux. However the biggest problem with DirectX is not DirectX itself. It's tied to Windows and therefore bound to head in the same direction as Microsoft is going. And if you look at Windows 8, it's not a good one. 8.1 is a step forward, though that's hardly a consolation after they took 5 steps back with Windows 8. Microsoft is going to use their market muscle to push developers, and they publicly stated this, to create Metro compatible, or even native Metro apps in the future. They even went as far as describing regular applications for Windows 7 style desktop environments as "legacy" software, fancy word for outdated and no longer needed. When Valve made the initial push for Linux and OpenGL, a few people with a name in the games industry offered a statement, including John Carmack. Which only made it clear once more that he is a great programmer, not a visionary. He suggested that, instead of switching to OpenGL to make games and applications compatible with Linux and or Mac, the development community should team up to bring the compatibility layer W.I.N.E. up to snuff. Well, he doesn't realize that Microsoft is calling his games legacy software, software they no longer want on their operating system. Quite a lengthy post, but this is why DirectX is a really bad way to develop games going forward. Microsoft is trying to lock every market down in which they have a major foothold, they failed miserably with the XBox One, and Windows 8 is also not where they wanted it to be. But that doesn't mean they will stop trying.
The benchmarks could've been used to better effect, and though I agree that open gl is better I have no experience with this new direct x and am excited to see why ms has been coveting it.
Why are they comparing Source engine framerates, when Valve is known to favor OpenGL/Linux over DX11/Windows, for their own internal Steam BigPicture & SteamOS purposes? Hardly unbiased or scientific at all...
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