OXM UK - "Long-standing Final Fantasy producer Yoshinori Kitase wants to know what we all think represents a "European-style" game, because at the moment, he's struggling to tell the difference between an American game and a European one."
For certain genre like FPS and maybe TPS I could agree but for other genre you definitely can see a unique difference. For instance Fable, Elder Scrolls and The Witcher. While the matter of gameplay can be debated, the style about each of them are quite different and it stands outs clearly.
I wonder what he thinks of GTA. One of America's greatest franchises... created by a bunch of random Scotsmen.
Whenever someone asks me the difference between japanese games and western games I point them to the shmup genre. One tends towards airplanes and space ships while the other focuses on flying girls that shoot laser beams.
It's true. Europeans don't have their own style in gaming.
I have lost all respect for square Enix. Final fantasy used to be my favorite game, and now it's garbage.
off-topic but I agree. XD
SE - Trying too hard to cater to fans. Ends up killing any creativity they could have had.
Squeenix is not exactly one to talk, since their games are catering more to American audiences now.
If that's the case, then they're failing hard on dialogue. FFV's dialogue made more sense to a western than FFXIII.
Really? Take a look at FF...still look like a bunch of girly emo's/ Not exactly popular in the US. A-RPG is popular in...well, look at Monster Hunter. A-RPG's are popular the world over.
It's more like they're trying to cater to a western audience, but they asked a Japanese man what westerners like. So we get them switching around the main characters of Nier and other oddities.
On some level I agree. There aren't that many differences between different western countries or continents when it comes to games they make (even though, I'd definitely say there are some). For instance, Crysis, Battlefield and Grand Theft Auto are not made by Americans, but they're as American as they come in terms of characters, story and background. The main difference is probably between Western and Japanese, and I have to say, I'd be much more worried about what the term "Japanese" games have come to mean over the last years. It's great that they have their own identity, but they seem to be struggling to adapt. Final Fantasy have even gone back to using obscure dialogue, after mastering successfuly communicating to a western audience as early as the SNES years. There are of course exceptions to that rule.
Concers bad fur day is a good example of a european game. That extra humor is a dead giveaway
European culture has influenced Squar Enix too. Many of their castles, armour and monsters have a very distinct European feel to them.
Bullcrap! I started gaming because of Japanese games, but they just became tedious recently. So, I have no choice but to look into American games. However, I do enjoy some of them quite a lot. Still, I find the design very conventional at times. Developers, both in the West and East, should forget their business models for a while and concentrate on utilizing this wonderful new media, games, in new ways. Oh yeah, but this all has become a big business now, so companies have to please stockholders...
I know a lot of people don't like this guy because of The Lightning Saga, but he's absolutely right in this instance.
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