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The Risks Of Risk Reduction: Why AAA Methods - And Studios - Fail At F2P

At the F2P summit, consultant and analyst Nicholas Lovell discussed free-to-play's development secrets, and how big studios fail to address them, from The Old Republic's slide into free to Diablo III's real-money auction house.

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ujissuffo277960d ago SpamShow
memots960d ago

I hope they keep on failing.

Issue is that a game like Candy Crush that free on the surface but manages that annual revenue is rumoured to have quadrupled in one year to about $500 million. I think Casual are winning unfortunately.

I have seen my mother in law keep hitting buy a life .. Thats like what a dollars each time !?? I don't even dare asking her how much she spent on that game.