blog.ps: There has been a huge amount of discussion across the media about the inner workings of PS4 since its unveiling back in February. You’ve heard about its speed, its power, its storage capacity, and so forth. And in many cases, system architect Mark Cerny has spoken candidly about why it was built that way.
However, there are, of course, two sides to hardware design: a system’s interior, and its exterior. Until now there hasn’t been too much talk about the latter. Duly, last month I spoke with Tetsu Sumii, the chief designer of the UX Platform Design Group — the man responsible for PS4’s external appearance — to learn a little bit more about the design principles behind the new system.