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Talking Point: How Much Game Does a Video Game Need?

Push Square: "There was a time when video games were easy to define. You’d pop a quarter into a lively looking cabinet, shoot some aliens, and try to set a high score. The rules established by the early generation of arcade hits throughout the 1970s have long since dictated what we’ve come to expect from interactive entertainment, but as the industry matures – and the strides in computational power unlock new possibilities – the lines between cinema and gaming are beginning to blur. For many, this trend is a blight upon the hobby that they've grown up with – but are such opinions shortsighted?"

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