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Submitted by smiller1 323d ago | article

Will the next-generation eradicate online launch dilemmas?

VideoGamer: "With the likes of GTA 5, SimCity and Final Fantasy XIV all struggling during the launch of their online offerings, will next-gen consoles ensure that failing servers are a thing of the past?" (Final Fantasy XIV: A Realm Reborn, Gears of War 2, Grand Theft Auto V, PS3, SimCity, Xbox 360)

xHeavYx  +   323d ago
I don't see how next gen consoles have anything to do with online launch problems.
Wizziokid  +   323d ago
What does next gen have to do with launch problems?

Big games, like MMO's always have some problems. Some more serious than others i.e. GTA V which was pretty bad (not an mmo granted). it's just teething problems to get the servers right.
iamnsuperman  +   323d ago
Urm it shouldn't happen this generation. The problem is a lot of people are willing to give certain games free passes for something that shouldn't happen at all (we vote with our wallets). Online or not no game should release broken.

So in conclusion it will not
#3 (Edited 323d ago ) | Agree(1) | Disagree(1) | Report | Reply
StockpileTom  +   323d ago
Wibley-wobbley server stuff... has nothing to do with consoles... Setting up the games to sync and edit the database in a meaningful way is the key...but hardware really doesn't factor in on the client side.

It is all about the server efficiently managing connections and being able to keep up with all the changes being sent by the clients. In more advanced games (which I assume is most AAA games) the server also needs the power to handle server sided processing.

I have setup a game I am making to run on a server without server sided processing... so the multiplayer is strictly player to player as the AI and damage calculations run client side so there is no way to sync the two clients. Imagine Demon's Souls without the ability to see the other player's NPCs/Enemies.

Servers for gaming aren't easy to setup and it takes some mass scale stress testing to see if it can handle the load. The bandwidth, the processing, the connections... so many factors...
#4 (Edited 323d ago ) | Agree(0) | Disagree(0) | Report | Reply
Linchpin  +   323d ago
No because it's not a hardware issue...
sahusuff292   323d ago | Spam

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