Thunderbolt: Assassin's Creed: Director's Cut Edition Review

Thunderbolt writes: "The PC version of Assassin's Creed manages to improve upon the most memorable aspect of the game. Its graphics, which were stunning on the Xbox 360 and PlayStation 3, look even better on an appropriately beefy PC rig. The busy alleyways of medieval Jerusalem and the views from the highest towers in Damascus are the stuff that tech demos are made of. However, the label of "Director's Cut" on this PC port is a bit of a stretch. There are no new characters, areas or subplots. Instead, there are only a few minor mission types and the same problems that plagued the console versions."

-Amazing graphics make for some of the most detailed environments ever
-Excellent controls with a gamepad
-Two different narratives work fairly well
-Running across rooftops makes for a great time

-A pretty, yet shallow world
-The new content is pretty basic
-If I have to climb one more tower I'll cry
-Altair's plot is predictable

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kadosho3892d ago

Ever since I heard about AC, it made me question how far this would go. After reading reviews, its just another game that is a physics tester. Sure enough Prince of Persia took some limits to merit itself. But an original title, that leaves you hanging? (*aside from the numerous glitches)

I may not be a future owner of a copy of Assassins Creed. (I did play a friend's copy of the game) But it does show potential for diverse ideas. The only thing holding it back, is the novel story, character design, and conception. Especially the ARG that the team created, was something to really be a part of. Once you get into the game itself, that novelty wears off quite a bit.

Perhaps a more group based AC next time? If its so stand alone, a bit curious why Ubisoft advertised it, the way they did. I used to be a part of the Swordsmen, another campaign under Ubi. And that was a humbling experience, hopefully the next entry will be more involved like that one was.

One more thing, can Assassins Creed hold up with a sequel?