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Why There's No Multiple Bases in XCOM

Excapist:

n 1994's XCOM: UFO Defense, you built bases all over the world to defend against the alien menace, upgrading them all along the way. Firaxis' remake from 2012, you only had one base, but the wonderful mix of turn-based combat and strategic decision-making was enough to placate old fans as well as create new ones, myself included. Still, one of the major criticisms I hear from stalwarts is how they miss balancing multiple bases in the new game. When I spoke to Lead Designer Ananda Gupta about XCOM: Enemy Within, I put him on the spot and asked why there's only one base in Firaxis' XCOM.

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escapistmagazine.com
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