PCG:So, Garrett is a ninja that lives in a clock tower now. I’m not sure how I feel about that. I always had him pinned as the sardonic vagrant sort, scraping a difficult living eating mice in stolen basement spaces to avoid the authorities. That’s the trouble with Thief, I’ve filled every dark low-poly corner of the game with assumed lore. In the long years since I first played it, it has become a better game in memory. It’s easy to forget how blind and thick the guards could be, the silly hats they sometimes wore, and those damn giant spiders.