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Thief: Stalking the City in Shadow | Joystiq

Joystiq: "Oh, the indignation of owning a totally sweet sword and struggling to hit anything with it. It was a disarming gesture in 1998's Thief: The Dark Project – to be turned into a chronic bumbler in confrontation, but a master thief in shadow and silence. The game was better when you hid from it."

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