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Submitted by ajames347 857d ago | screenshot

Battlefield 4 on PS4 and Xbox One: a Simulation of How it Should Look at 900p and 720p

There has been a lot of talk on the fact that Battlefield 4 has been demonstrated running at a resolution of 720p on Xbox One and Ps4, and while EA DICE says that the final resolution isn’t yet finalized, and that they’re targeting to have the same resolution on both next generation consoles, many are still wondering what the real pixel count will be.

Here are several screenshots simulating how the game should look on next generation consoles with both 720p and 900p resolutions, and a direct comparison between them. (Battlefield 4, PC, PS4, Xbox One)

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spiceonpsn  +   857d ago
Guess we'll have to wait till the game devs start knowing the hardware they work on a little better. There is still work until they optimize the graphics for consoles. I mean, just remember how the first games looked on the xbox 360 and ps3 and look how long they've come since then.
#1 (Edited 857d ago ) | Agree(25) | Disagree(9) | Report | Reply
ambientFLIER  +   857d ago
Yes.....Just look at Forza 2 compared to Forza 4. Looks to be a whole generational leap between them, yet, same hardware. Also Halo 3 to Halo 4...
ShinMaster  +   857d ago
True, kinda like Uncharted 1 to Uncharted 3.
P0werVR  +   857d ago
But remember, both Sony and Microsoft are claiming this time around, either console are created to be taken advantage of earlier then late.

So big ups, probably this will beat the PS2 era, if anything NOTHING has come close to PS2.
NewMonday  +   857d ago
I can see the difference, even though it is only 900p, this will be important in spotting enemy movement
ambientFLIER  +   857d ago

yes, but the xbox360 was relatively easy to program for this gen, and yet, there still was a big difference in launch games versus the last couple years..
NewMonday  +   857d ago

I know you put a lot of work into this, but it would have been better to make a gif switch between the two, comparing between the same object on the 2 screenshots dose show the difference, objects can be obscure on 720p but clear on 900p
ajames347  +   857d ago
@newmonday: you'll see absolutely nothing with a gif, since GIFs completely fake colors and compression :D
NewMonday  +   857d ago
Then a side by side focused on objects should do, I looked at the full screenshots linked at the bottom and they do show the difference
UltimateMaster  +   857d ago
It's weird.

In some images, there's almost no difference.
But in other images, there's a clear definitive difference.

I'm guessing you'll see the difference when it's on your big HD TV.
#1.1.8 (Edited 857d ago ) | Agree(6) | Disagree(0) | Report
NewMonday  +   857d ago

For me it stands out with complex images, this will make a difference on reaction time.
0ut1awed  +   856d ago

I wouldn't expect a Uncharted 1 to 3 leap this gen though. That was simply because of the cell processor that took years to utilize fully.

the PS4/X1 is simply a PC in terms of tech so optimizations over the years, you bet. Uncharted 1 to 3 difference? probably not.

It's not really a bad thing though. It just means devs are going to have full optimization of the systems much sooner.
The_KELRaTH  +   856d ago
All I know is that if I run a game like BF3 on my PC at native 1080p then drop the resolution to 720p with the TV upsampling to 1080p there's a huge difference in image quality - and taking screenshots doesn't demonstrate the TV's upsampling effect.
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UnholyLight  +   856d ago
Yeah you're right @ambientFLIER, but I think Forza and Forza 2 was when the guys at Turn 10 were still trying to go for a more pure physics and real life simulation type gameplay.

Forza 3 came around and they sort of made it more Arcade/Simulation with some real graphics but I think you get what I'm saying? Honestly I think if you look back PGR3 had better graphics than Forza 2 even though PGR3 was supposedly sub hd scaled up
FamilyGuy  +   857d ago
I still feel like PS4 owners are getting short-changed by this parity BS. It REALLY annoys the f outta me.

On topic, I can clearly see the difference and this is a 720p/900p comparison rather than 720/1080p comparison. If it comes out at 900p that would be cool but those 720p pieces are murky/muddy in comparison to 900p. Not every shot, just the ones that are closer to the character, with the exception of that glass/window covered building, it's obvious on that one despite the distance.

It's the textures that become a letdown at 720p, they're blurry and if you can't see it well lucky you. I expect more outta "next gen". I see it and then that statement about making PS4 and X1 versions the same resolution annoys me. Most PS4 games are 1080p so this being less would be the X1s fault, point blank, period. Going lower still than even 900p would be a slap in the face.
BX81  +   857d ago
Why is the Xbox one's fault? Let's say both end up being 720p and the devs say they had to make it the same but the ps4 could have done 1080p. Do you honestly think it's the fault of the Xbox one or the devs? Get real bro.
Mystogan  +   857d ago
It annoys you because you guys think the PS4 is some sort of magic machine, That can run any game at 1080p at 60fps and then blame the X1 when confronted with the reality.

The only way you see the difference is because of the lines. Just take a look at this picture without the lines.
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FamilyGuy  +   857d ago

"Do you honestly think it's the fault of the Xbox one or the devs?"

That is quite literally what I just said, Yes, Absolutely, 100%. It would be the developers of the X1s fault for making their system weaker and MS as a whole because of their parity request/mandate sitting on top of that. There would be blame aimed at Dice as well for allowing one consoles short comings to dictate the quality of their game on another console.
It's ridiculous and it annoys me.

@ Mystogen

There's no "magic" involved, it's called better hardware that's setup in a way that's also easier for developers to work with. It's also called LOOKING AT THE QUALITY OF EVERY OTHER PS4 GAME!
The accusation of fanboyism is the weakest argument people come up with on here. The entire picture you linked to looks like crap because it's all at a distance, like I mentioned in my first statement. It's the close up stuff that has the most detail yet it stays blurry in the 720p spots. If you can't see it, that's you, I can see it and it's disappointing, lines or no lines.
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P0werVR  +   857d ago
I believe you guys should take a rest from reading these posts, because obviously you don't know better.

You guys are delusionally expecting too much out of Sony when in fact NOTHING in a box as small as a console can push that further.

What you need to do is compare games current gen to next and put your mind to rest.
kornbeaner  +   857d ago
But that is expected of a multi-plat games. Current gen it was okay to hate on the PS3, because it was industry wide, so who cares? But now that it seems that the PS4 might be superior due to extra band-width, it's not all of sudden okay to make fun or broadcast that the XBone is not quite the machine the X360 was during this gen compared to the PS3.

It would be bad business since a lot, if not all the multiplat developers and publishers simply made more money on the 360 opposed to the PS3.

But that's what exclusives are for, they are there to take advantage of the hardware and that is where the PS4 will shine, just like the PS3 did during this gen. As long as the PS4 performs the same as the XBone, than I'm okay with whatever the devs have to do to in order to deliver the same performance across both platforms.
FamilyGuy  +   857d ago
I'm not okay with that @ Korn

I'm fine with them not pushing boundaries to get every ounce of power out of a particular system, what I'm not fine with is them scaling what they can do back. Do you see the difference? If they already know they can have the PS4 version running at 900p for example and then drop it to 720p because the X1 couldn't handle 900p that situation is what bugs me.

I know 60fps is a hard thing to stabilize on these consoles and it's the main focus for most FPSs but if they have that in-check on both console while at difference resolutions they should publish them that way.

We're only stuck with intention parity because the power of the hardware is "close" but there is no forced parity in any other systems. No one is scaling back Wii-U games for parity with PS3/360 version, or scaling back PS4/X1 version for parity with Wii-U. PC games aren't being scaled back so they remain on par with PS4/X1 games either so why have parity at all?

All games should scale to the hardwares capabilities, not the competing hardwares capabilities.
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Docknoss   857d ago | Personal attack | show
Ju  +   857d ago
It's not gona happen that this game will be 720p. I can't even believe they can't reach 1080p. Given the PS3 version has less players, but the demo runs absolutely smooth. There is absolutely no reason a PS4 version can't run 1080p. If they are not there yet, they are simply behind. My PC version runs like sh!t compared to the PS3 version. But what, I have some crap running there and should probably wipe it clean...but the thing is, I tried 720p (High) and it still lags like crazy. Probably a problem with the (AMD?) drivers?
tuglu_pati  +   857d ago

i dont think there is gonna be any parity BS. If the PS4 really is more powerfull than the XB1 the games will show it.
FamilyGuy  +   857d ago
1080p everywhere, even 6 months back in that link above me. PS4 definitely capable of BF4 in 1080p.

Look more into that article an you see them saying Killer Instinct was 1080p on the show floor at E3, supposedly running on real X1 hardware, yet now it's confirmed to be 720p...
H0RSE  +   857d ago
"If they already know they can have the PS4 version running at 900p for example and then drop it to 720p because the X1 couldn't handle 900p that situation is what bugs me. "

- And how do you know that them scaling back was for the reason(s) you suggest? There is always going to be a balancing act between quality and performance, regardless of system. Perhaps you are right that the PS4 could've run BF4 at 1080p, but at what cost? If you think it would have also ran at 60fps, you're fucking delusional. It's less about what a system is capable of and more about what is practical/optimal. If a scale back to 720p vs 900p resulted in higher performance more to DICE's liking, then I fail to see the problem here.

Until they start offering console gamers advanced video options, allowing players to pick and choose settings for quality vs performance, they are essentially at the mercy of the devs - it's one of the drawbacks of a closed system.
FamilyGuy  +   857d ago
PS4 has no problem doing 1080p, many of those PS4 games in 1080p are 30fps though. BF4s goal is 60fps so I don't "expect" 1080p but I do believe that it can do better than 720p. Like I said in my very first statement, "900p would be cool", as in fine, good, acceptable. 720p would mean (obviously in my opinion) that their intentions for parity are holding the PS4 back.

You could EASILY google all the PS4 games that are guaranteed 1080p and see that it isn't an issue for the PS4, the 60fps desire is the only thing that will hold that back.

This is such a pointless debated, you all already know the PS4 is more powerful, not "magically so" and not "as powerful as a high end PC" either, just more powerful than the X1, in addition to being easier and faster to develop for. Why is it that you guys don't get that, because of this fact, PS4 versions SHOULD BE, better than X1 versions?

I'm annoyed that intentional parity is fully ignored when comparing any other console yet for X1/PS4 and 360/PS3 it's the "goal". Why tf it that a "goal"? The only people not annoyed by this are the ones buying the weaker console.
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H0RSE  +   857d ago
"PS4 has no problem doing 1080p, many of those PS4 games in 1080p are 30fps though."

- then it arguably does have a problem doing 1080p, since performance (framerate) is arguably as important or more so than visual quality. I, and would wager many others as well, would rather opt for a "proper" next-gen experience, with 1080p@60fps, than essentially a really pretty looking current-gen experience.

Being a PC gamer, I have played games at 30fps, 60fps and well over 100fps, and I am convinced that although having a game look spectacular is very desirable, framerate is king, which is why benchmarks are based around framerates. I would gladly adjust my settings to make a game look as appealing as a bag of smashed assholes, if it warranted a substantial boost in performance.
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corvusmd  +   857d ago
Delusional as F*&%
LordDhampire  +   857d ago
Ps4 might be stronger but its not 720p to 1080p stronger, if anything at 720p it should run at a smoother framerate during high action scenes like explosions and the tower falling
paranoid1971  +   856d ago

"you're" :-)
BallsEye  +   856d ago
Stop being so sure ps4 is so much stronger. 90% of games on eurogamer were still running on PC's with ps4 controller. Games keep on getting downgraded graphics (look at most recent full res build of KZ or drivclub)

(driveclub runs at 30 fps and zero AA)

Even Mark Cenrys (the architect of ps4!) game Knack

looks like a ps3 game upped to 1080p and is struggling to hold 30 fps. Now is this XO fault that these exclusives are having such big problems? If you would be a little longer in this world, you would learn that sony likes to show off amazing trailers on launch with out of this world graphics (hello kz2 gameplay demo)and then gradually decrease it. This is already happening with ps4 titles and if you don't see this you are seriously blind. If you are not planning to buy both consoles, you better wait for the release and comparisons before you decide. I'm gonna get ps4 next year, XO this year. A real gamer can't miss a chance to play on any of those beautiful machines.
Rubberlegs  +   856d ago
People need to stop the blame game of one console hurting the other. X1 and PS4 are both x86 architecture now just like PC and this will make it far easier especially for the PS4 compared to the PS3 when it comes to porting games over to consoles.

Sure BF4 is capable of running at 1080p on the PS4 but not at 60fps. They are shooting for 60fps and I honestly don't think you will ever see a game like BF4 trying run at 1080p with 60fps on either next-gen console.
ShutUpDonny  +   856d ago
It always depends on the size of the screen and the distance you are sitting from it. On a computer screen at 2-3' it's a major difference. On a 42" TV at 8', I really don't think it will matter. The human eye is not THAT good.
UncleGermrod  +   856d ago
To be fair, if the ps4 could handle it. they would do it. Maybe they couldn't optimize for it yet, and they will for the next game. Bottom line, it sounds a little weird to "blame xbox". Like it's some person you know who screwed you over.
CrusRuss  +   856d ago
@ FamilyGuy

PC gamers have been putting up with crappy quality multiplat games for years because of inferior console hardware. There's little incentive for devs to cater to anything but the lowest common denominator. Now it's your turn to feel the pain thx to xbone.
tehnoob3  +   857d ago
Although I agree with your point, I dont think the new consoles will have nearly as much of a difference due to how easy it is to get power out of the architecture(which is a good thing). These consoles will reach the peak of their potential very quickly (3 years max imo). That means we'll get good looking games very quickly.
bganci  +   857d ago
Since the xbox one console it self up scales to 1080p, any idea how that could effect the final product?
LordDhampire  +   857d ago
Scaling, is like just stretching what you already have
Volkama  +   856d ago
Good scaling does more than stretch the image. It uses complex algorithms to calculate the extra pixels. It can't insert extra detail into an image so it wont be as good as native 1080, but it can be a lot nicer than a raw 720p image.

TVs inherently scale images anyway, and these days the quality is quite good but it can introduce significant display lag that you'd expect a console to improve on (what with it's purpose being games).

The 360 had a better scaler than the PS3. The One has a better scaler than the 360, but the PS4 probably does too. Sony don't talk about it as much.

If one of them scales to 4k better than the other it could be quite an advantage 3-4 years in.
Beastforlifenoob  +   857d ago
Yeah but PS/ONE, uses the X86 processor architecture (the same on PC's) so that means developers already know alot about the architecture ( Ps3 had cell architecture which had never been used before and therfore developers had no idea how to use the technology and thats why games looked better later.

The difference is going to be far less over the next 8 years than it was in the last 8 years (e.g. Deep down or KZ: shadowfall will still look like a game that comes out 8 years later but ofcourse slightly worse)
Volkama  +   856d ago
Yes and no. Devs are familiar with the x86 architecture yes, but they're also used to having a 3-4ghz CPU to crunch the main thread, with token processes split off to other cores.

Breaking things down to efficiently spit through 8 1.6ghz cores is going to take some learning, and the GPU compute units will take some learning too.
UncleGermrod  +   856d ago
I expect the same type of diff's. Some 360 launch games actually looked like they running on original xbox hardware. Clearly that is not the case for either console this time around
Rhaigun  +   856d ago
It's not all that weird. People keep forgetting we're talking about a cross gen game here. A good comparison would be Call of Duty 2 vs Call of Duty 4. Call of Duty 2 came out near the launch of the 360, and we all know what it looked like. About three years later, 4 came out and was tons better.
MiHX2  +   856d ago
Ummm..What is the difference here? /confused
JsonHenry  +   856d ago
Wow. Those screens look ugly compared to what I've been playing.. :/

Better luck next time EA. I know the consoles can do better than that by far.
miDnIghtEr20C_SfF  +   856d ago
Anyone saying they see a difference is lying to themselves and on team Sony. Pretty funny to see 900p championed now because it will be a Sony side version that is 900p.

Yet Ryse is 900p and it's a huge problem for the Sony faithful. Yet 900p is going to be the bomb for BF4 because it's on PS4.

Lol.. pretty funny.
Freedomland  +   856d ago
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Irishguy95  +   856d ago
you have no idea what you're talking about
malokevi  +   856d ago
It might be because I'm a turdmonkey, but I see absolutely no difference.

In motion on an HDTV, the difference will be even less noticeable. Game will look amazing in motion... as BF always does (beta aside)

This is probably my most anticipated launch title. Can't wait for some 64 player 60FPS metro.
BoriboyShoGUN  +   856d ago
Yeah Battlefields a rough game to deal with at the launch of a console. It will be a shame if its not 1080 was really hoping to see a beautiful Battlefield on the PS4. But after playing the beta on the 360 im just hoping it looks nothing like that.
solar  +   856d ago
wow. did i just time travel back to 2005 here?
jlo  +   857d ago
Yesterdays resolutions on tomorrows consoles.
Abriael  +   857d ago
In the end resolution isn't the most determining factor in how good a game will look. I'd say the screenshots demonstrate it fairly well. Sure, there's a difference, but effects, shaders and lighting are more determining.
Hufandpuf  +   857d ago
lighting and shading aren't as effective when all you see are pixels.
Ju  +   857d ago
I can't really see where this game is a shader show case. It just looks bland. But it plays great. No matter what they have done with the game - whatever they have "engineered", it just doesn't "shine" through in the game. Destruction is great, costs probably a lot, but the final "picture" isn't "pretty".
creepjack  +   856d ago
Wrong, resolution is THE most important factor for graphic fidelity. Go play on a gaming pc for a while then try to go back to 720p. It's as obvious as being punched right in the throat.

It speaks volumes on both of these "next gen" consoles when they are still stuck in last gen resolutions. This could be the weakest console generation, in relative terms of course, of all time.
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lonz358  +   857d ago
That's what $400 will get you with some games. No worries here.
_QQ_  +   857d ago
you get what you pay for.
Mystogan  +   857d ago
It looks for 99% the same. You literally have to squint to see the miniscule difference.

Without the lines you can't even tell the difference. Just take a look at This pic.
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Ju  +   857d ago
Oh, please, watch the AC4 game play videos - in full 1080 - an open world game with plenty of NPC and life on screen, and then compare this with BF4. If BF4 can't show more, than Dice screwed up, simple.
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Hellbringer  +   857d ago
I think that Anti Aliasing is more important than just the resolution. SGSSAA would be very good. Post Processing methods like FXAA and MLAA are really bad for the image quality.
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JOHN_DOH  +   856d ago
The higher the resolution, the less AA is needed because there's less jaggies.
ambientFLIER  +   857d ago
Resolution matters a whole lot less than a smooth framerate, art style, shaders, anti aliasing, etc...a 720P game will all the bells and whistles will look better than a 1080P game without all those things.
Ju  +   857d ago
Don't even go there. I am not getting a next gen console for 720p games. This is not acceptable for me.
creepjack  +   856d ago
Agreed Ju. This is supposed to be next gen, not a slightly upgraded current gen.
NarooN  +   856d ago
If you want 1080p with all the bells and whistles, build a gaming PC instead. It's pretty simple.
solar  +   856d ago
wow, i agree with Ju for once. :)
BoriboyShoGUN  +   856d ago
Its crazy because in some games the next gen is so apparent (KillZone) and (Assassins Creed) but Battlefield is a nasty beast that takes a hell of a lot to get its full potential.
Blastoise  +   857d ago
Can't see any difference
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Abriael  +   857d ago
exactly. That's because it's minimal :D

It's a good game of spot the differences.
Eonjay  +   857d ago
It doesn't look bad.
tigertom53  +   857d ago
I agree I looked really hard at the hd images and it looked the same but put lines lines around the images...
Abriael  +   857d ago
The difference is so minimal that the lines are the only way to give you a guidance on where the different resolutions are. Without the lines, you would not know unless you examined them pixel by pixel :D

I actually tried different solutions, and this one was the only one that worked.

Edit: Here's a version with no lines. Can you spot where the different resolutions are? :D
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dantesparda  +   857d ago
Go look at the Digital Foundry pictures, you can easily tell there. These are horrible for comparison. This game definitely benefits from higher resolutions
Abriael  +   857d ago
Actually the pictures on digital foundry fake the comparison a bit by featuring mostly extremely long distance objects, in which the difference is indeed a bit more visible.

This comparison offers much wider mix of short, medium and long distance objects. Which is why the difference is (realistically) less evident overall. The results on long distance are the same.
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dantesparda  +   857d ago
And how do you know this? Or is this just some $hit you're pulling out your a$$? Cuz i could tell of close up objects in the pics
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nukeitall  +   857d ago
That is because we are hitting diminishing returns.

Don\t worry about the graphics, and focus on the game play, presentation and artwork. Those are the things that will give you superior experience, not resolution and the latest rendering technique!
dantesparda  +   857d ago
Says the guy that is all for the graphically weaker system
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nukeitall  +   856d ago

Your console of choice, a PS4, is significantly weaker than a PC as well. Does that diminish the value of the PS4?

I didn't think so!

Only fangirls, think of it as such!
OlgerO  +   857d ago
my laptop is not able to go above 720 p though so maybe the same goes for you
BattleTorn  +   857d ago
At first I thought the article was showing 720/900 because they suggesting those were the two separate resolutions for the Xbox One and PS4 respectively. (Good it wasn't)

The differences were extremely noticable on the guns, and vehicles.
I really hate saying this, but I found the difference marginal otherwise, on the vegatation and enviroment.
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Abriael  +   857d ago
Why do you hate saying that? I'd say it's a good thing.
Caleb_H  +   857d ago
They could've put those lines anywhere and I wouldn't have seen the difference. Still don't know why you would spend $100 more for the same/worse console, but whatever floats your boat I guess.
ambientFLIER  +   857d ago
Probably because you prefer the feature set on the xbox over the PS4, or maybe you prefer Live over PSN, or maybe you want to play Halo or Forza, or maybe you like the idea of Kinect???

But sure, let's all only focus on price and theoretical pixel pushing performance...
edonus   857d ago | Spam
Ohlmay  +   857d ago
>Next-gen consoles
GTgamer  +   857d ago
U said before your buying both these consoles but here your putting them down your a weird kind of troll.
Ohlmay  +   857d ago
I can't make a joke about the lack of power of these next gen consoles?
GTgamer  +   856d ago
Smh ur just a troll
boneso82  +   856d ago
Lack of power in comparison to what? WiiU? Ps3? 360? Ps2? Commodore 64?

They are both much much more powerful than any games console that has come before them.

I am failing to see where your "lack of power" statement makes sense. Oh, wait, the penny just dropped, you were trying to compare them to PC's costing upwards of twice the price of the consoles, maybe even ten times the price, I get it now.

Hey, I laugh all the time about how my Subaru impreza costing £10k, although very powerful for the price, has such a lack of power compared to the Ferrari 458!

Good job!
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Irishguy95  +   856d ago
They scaled up poorly. The 360 and Ps3 were of a higher level of power than the Ps4 and X1/

Last gen on release - High end
This gen on release - Mid end

Oh also, PC gaming is cheaper than console gaming.
Kujii  +   857d ago
Small bump in sharpness. Nothing major.

As a console gamer I think 60fps and 64 players matters much more.
Ctiboi2010  +   857d ago
I can see some VERY minor differences but the fact that we all needed to do a side by side comparison to see them should tell us something. This could also be a reason why developers seem to be focusing more on steady frame rates and visual effects rather than use their resources on a better resolution in which most of us wont really notice anyway.

If developers can get 60 fps and native 1080p then more power to them but I don't think it's something we should all be up in arms about. but even then, I've read articles saying that 60fps just isn't suitable for all games based on the "feel" of the game the developers are going for anyway. I'm not too much of a graphics whore anyway but to each is own. I'm sure the games will be fine regardless for both the PS4 and the Xbox One.
BabyTownFrolics  +   857d ago
It's a launch title on next gen systems. I think they both look great. The next few years will show which consol it's stronger graphically. Lets wait and just envoy the new gen.
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lifeisgamesok  +   857d ago
720p to 900p little to no difference

900p to 1080p little to no difference

Shaders, LOD, reflections, lighting, shadows have a much greater impact
BallsEye  +   856d ago
I gotta agree and most of posters here do to. Weird however that when I made same comment as yours on Ryse article, I got burried with disagrees and marked for trolling.
fullymoated  +   856d ago
BallsEye, welcome to N4G =)
lifeisgamesok  +   856d ago
Yeah that's crazy that you can't compliment Xbox One games on here or you get buried in disagrees or get bubbled down
boneso82  +   856d ago
720p to 1080p BIG difference

In a TV with 1080, they squeeze 360 more horizontal (and therefore 640 more vertical) lines in the same physical space.

It might not matter to you, but it matters to a lot of us. Dragons dogma is good example of why, it had a lot of pretty effects, lighting, particles etc etc, but the resolution was so low they had to letterbox the game like a movie and even then the images didn't look much better than late ps2 games because they were so devoid of any sharpness and textures were practically non existent.

Resolution matters, ask any PC gamer (I'm not one myself). It is the foundation that all of the other visual effects are built upon, if it low res and blurry all the lighting, reflections and shaders in the world will be pointless.
NarooN  +   856d ago
Resolutions scale pretty differently due to vastly different pixel densities on TV's vs. conventional PC monitors. My PC monitor's native res is 1600x900, and if I play a game and turn the resolution down to 1280x720, I immediately notice the difference.

However, playing games (even ones that were actually 1080p native which are rare) on my TV, the difference between 1280x720 and 1920x1080 were barely perceivable. If your TV isn't 42" or above, the difference between the resolutions is a joke, and the same goes for movies and other content as well.
Irishguy95  +   856d ago
Sorry but resolution matters the most. I have an idea. Go onto your console, turn it to 480p. Play it for half an hour...then change to 720p. You really need to have games in front of you to see the difference. However, you may get a sense of it on Youtube if only a little, watch a BF3 vid in 720p. Then change it to 1080p/
kupomogli  +   857d ago
"EA DICE says that the final resolution isn’t yet finalized, and that they’re targeting to have the same resolution on both next generation consoles"

Translation: Xbox One is holding the PS4 back because we want console parity.

Kind of bs if you ask me. Last gen, some devs didn't care whether the PS3 port ran like sh** or not. They didn't want to take the time and make a decent port because of how difficult it was to get anything out of the hardware.

Not only the PS360, but PS2 and Xbox. Just look at the Just Cause comparison of the PS2 version and the Xbox version. Devs didn't care about parity there either.

Why is it that they don't care about parity then, but now that the PS4 is more powerful, devs state that they want to make the games run equally on both consoles. It's pretty bs. Watch Dogs was running 60fps on a PS4 but when they realized the Xbox One couldn't get 60fps 100% of the time, they dropped both games down to 30fps max.

Seems like some Microsoft moneyhatting or threats like "console parity or don't release it on our system."
#11 (Edited 857d ago ) | Agree(3) | Disagree(6) | Report | Reply
DomceM  +   857d ago
"Why is it that they don't care about parity then, but now that the PS4 is more powerful, devs state that they want to make the games run equally on both consoles"

Because its all in your mind. source: you ;

"Translation: Xbox One is holding the PS4 back because we want console parity. "

You dont know why its being held back. you just imagine the worst because you love playstation so much.

Get out of the console war, it will be good for you.
LordDhampire  +   857d ago
Xbox was alot stronger and easier to develop for than ps2, any game should of looked better on xbox
kupomogli  +   856d ago
Yes. That's my point. Xbox was a lot more powerful than the PS2 so many games looked better. Just Cause was an example.

PS4 is a lot more powerful than the Xbox One, so the same should apply.

Why the console parity now but they didn't care about console parity back then? Doesn't matter which console it is. I just want my games to play in 60FPS if it's possible rather than devs forcing the game to 30FPS because a competitors console can't compare(talking about Watch Dogs here.)
#11.2.1 (Edited 856d ago ) | Agree(0) | Disagree(0) | Report
BitbyDeath  +   857d ago
Must be watching too many Killzone clips cause those screens look hideous. Even GTAV has far better textures than those.
#12 (Edited 857d ago ) | Agree(2) | Disagree(1) | Report | Reply
Dlacy13g  +   857d ago
I will wait to see final product.
XTC   857d ago | Spam
spoonard  +   857d ago
Developers are basically platform agnostic unless they are owned by the hardware developer. EA DICE isn't owned by MS or Sony. But both MS and Sony are two of their main customers. EA isn't going to come out and say how inferior one version is compared to the other when there could be millions of sales at stake. They are going to play it off they they are basically the same even if they aren't to ensure as close to even sales as possible to ensure and maximize their own profit.
corvusmd  +   857d ago
I want to, but you really can't tell any difference there at all...
sandman224  +   857d ago
They look the same to me.
windblowsagain  +   857d ago
Run the BF4 beta with FRAPS.

Drop the rez and check how much you gain in performance.

Rez isn't everything.

Shader quality, lighting etc, post processing. fx.

I think PS4 version will be 1080p on a high setting@60fps.

On a i5 2500k - 6870 on high i'm getting 35fps in the beta. and the beta is not pushing my cpu at all. I can record with fraps and it's still 30fps.
marcofdeath  +   857d ago
Where do I start? Everyone by now knows how I feel about the architecture of these two machines. There is a game of cat and mouse game being play by MS and Sony and by fanboys of both. But let's clear the bull, first not one credible source has said they both run on the same resolution.

That so-called dice representatives is a another unnamed, unconfirmed story of hearsay just look it up. Now that is out of the way not one developer that develops games for both systems has ever said or put on record made a statement that supports PS4 is more powerful than Xbox one, that's a fact.

Now some people are starting to try and minimize the importance of 1080p. Why is this? I know why because the PS4 has not shown that it can perform at a level of 1080p 60fps so far. let's quickly go through the games that they have running at 1080p 60fps. Flower, a consistent 1080p 60fps, then there's Killzone is another 1080p 60fps, crap, only in a lower detail multiplayer (poLlygons drawn) mode does the game run at 1080p 60 fps otherwise it's 30 frames per second. That's why!
#19 (Edited 857d ago ) | Agree(1) | Disagree(2) | Report | Reply
memots  +   857d ago
Halo 3 was apparently 540p did it stop me from enjoying the game upscale to 1080p ? Nope.....
RVanner_  +   857d ago
the Screenshots don't really show any difference.

However if you play the same game at 720p then 900p then 1080p the difference is huge.

If you can squeeze it out then 1080 is the way to go, Bioshock infinite just looks gorgeous.
gedden7  +   856d ago
This is ridiculous.. You really can't tell the difference between 720/900/1080.. And its doesn't matter.


Graphic Whore Nerds..
venom06  +   856d ago
WHO GIVE A DAMN?!??!?! the game will run at 60FPS... that the MAIN thing CoD players have been crying about as to why they cant play Battlefield... it has 60FPS and 64man servers and the graphics will be WORLDS BETTER than the 360/PS3....
DevilishSix  +   856d ago
It's disappointing. Next Gen needs to do better than that. This is DICE's fault. Killzone has open worlds gameplay and destroys those visuals, it doesn't have the destructible environments like BF4, but DICE has clearly dropped the ball here and it is obvious the concentration has been on PC build with little effort put into the PS4 and X1 builds.

I agree with many posters that have said the art work looks bland and it does, it truely does. It's almost sterile in a way or fake looking.
#24 (Edited 856d ago ) | Agree(2) | Disagree(2) | Report | Reply
Blachek  +   856d ago
Looked at all the pictures...

The difference between them is far less than I would have anticipated.
LetoAtreides82  +   856d ago
The native 1080p shots look so crisp. Difference between 900p and 720p when upscaled to 1080p is a bit harder to notice.
cunnilumpkin  +   856d ago
take the pc version, crank it down to medium settings and set it to low anti aliasing and 900p

that's how the ps4 version will look

do everything the same and set it to 720p

that's how the xbox1 version will look

now the pc version could even be worse, all low settings, or the same, all medium settings, or a little better all high settings, or a lot better all very high settings

or the pc version could be a whole generation beyond the ps4 and xbox1 version and set all to ultra with 2560x1600 res

that's the way I wanna see my battlefield!
#27 (Edited 856d ago ) | Agree(1) | Disagree(4) | Report | Reply
Bolts  +   856d ago
The PS4 fanboys will tell you that 1600p doesn't matter. But when it's 900p vs 720p it matters LOL.

The most powerful console ever, 50% more power than the Xbox One, Greatness Awaits....just not in 1080p.
EXVirtual  +   856d ago
Optimization, Lumpkin. Have you heard of it? These are launch games. I can't wait until a talented devs shows their game on the PS4 and even the XBO. Then I'll se what you have to say. Same goes to you Bolts.
#27.2 (Edited 856d ago ) | Agree(0) | Disagree(1) | Report | Reply
srd4484  +   856d ago
Few things to realize...

These are the 1st wave of games. They have a hard deadline. And they also have to keep changing things as drivers are being updated.

1080/60 - Isn't always going to be the best. All depends on the game. I'd rather have 60 fps than anything.

Looking at those comparisons of 720/900, and you take away those line, you wouldn't be able to tell the difference.
yellowgerbil  +   856d ago
why would I buy a next gen game that is only 720 or 900p?
EA has lost my business eternally already so that question is null anyways but still
EXVirtual  +   856d ago
I think we're going to have to wait for the final versions to release before we start doing any comparisons. And even then, these are just rushed, cross gen, un-optimized launch games. They're not even going to display half of the power that the PS4 and XBO have, let alone the differences between the 2 consoles. I'm gonna stand by that. Don't be expecting anything that blows your mind at a launch of any console. Over time, optimization will be done and bottleneck will be bypassed. Remember that article a while ago? That dev that said 'You'll be blown away in 1 or 2 years' with the PS4 and XBO? Coming from a devs mouth, not mine.
#30 (Edited 856d ago ) | Agree(0) | Disagree(0) | Report | Reply
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