This past month was a big one for The Elder Scrolls Online. First, Bethesda announced that their MMORPG will ask players to pay a monthly fee to retain access to servers, and then against all odds they confirmed that TESO will also appear on both Xbox One and PlayStation 4 after launching for PC next year. Both of these decisions raised a significant number of eyebrows. Firstly because the subscription model is almost dead in the MMO community, and secondly any fan of the humble MMORPG knows that playing them on consoles unreservedly sucks.
It wasn’t until after we spent 90 minutes playing TESO at gamescom that we began to understand the thought processes behind both of those decisions.