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Killzone: Shadow Fall Lead Designer: “The Lag Is Gone, and that Makes Killzone a Better Game.”

One of the most decried flaws of the Killzone franchise was a widespread input lag that was significantly decreased — but not eliminated — in Killzone 3. Today Killzone: Shadow Fall Lead Designer Eric Boltjes explained in an interview that the dreadful enemy is finally a distant memory, even thanks to the work done in collaboration with Sony on the DualShock 4 controller.

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s8anicslayer1087d ago OffTopicShowReplies(2)
xHeavYx1087d ago

This game will be the first 1st person shooter I buy after a loooong time

itBourne1086d ago (Edited 1086d ago )

Might be for me too, maybe, so tired of the fps genre this gen. RFoM was the last fps that actually suited my tastes.

SegaSaturn6691086d ago

@Tapioca, the general consensus is that RFoM was an excellent game. Check the metacritic scores across the board.

I'll concede that I didn't like the campaign that much, but the co-op and multiplayer made up for it.

It also had interesting guns like the auger, which generated a shield. A neat launch title.

_FantasmA_1086d ago

You don't have bad tastes, you just have old school tastes. Even though I got into FPS late, I missed out on the whole Quake/Unreal era because I always had a crappy PC. But I remember watching the tournaments and gameplay videos and used to jizz my pants because shooters used to amaze me.

I used to love gaming already, but when I played Counter Strike, I knew that if I could play one genre of games for the rest of my life, it would have to be those shooters from the late 90s and early 2000s. Theres just something reward about blowing people up, especially with shotguns, in videogames. Its the ultimate way to own people and be better than someone else without having to fight or go outside and play basketball or something.

I'm not sayin I don't like going outside, I'm just saying that shooters are my favorite way to escape and do things I could never do in real life.

iiwii1086d ago

@_FantasmA_

dem gibs

I played Unreal Tournament for several years... yes years. Community mods kept it fresh.

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TAURUS-5551086d ago

no doubt im gonna get it. no lag = priceless

Mad Aizen1086d ago

Locked & loaded. Ready for deployment.

ArchangelMike1086d ago

This will be the first next gen game I buy.

amiga-man1086d ago (Edited 1086d ago )

I'm not a great fan of FPS games never played cod or battlefield the only two i have played is Warhawk great fun and KZ2 great challenge which was watered down in KZ3 which was disapointing,

Finishing KZ2 in elite mode felt like you had actually achieved something, KZ3 was fun but too easy, so hoping this new game has more in common with KZ2 than KZ3

Oh I did play metal gear solid which was also great fun in its own way

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WorldGamer1087d ago

Hope this clears up any issues people might have with this, and we are finally able to put it to rest.

kratos_TheGoat1087d ago (Edited 1086d ago )

I hope sf feel real like kz2. please gg don't make the game to bring cod players, bring back the challenge what made kz2 goty.

0ut1awed1086d ago (Edited 1086d ago )

Truth.

Killzone 2 was probably my favorite FPS of this last gen.

So many people couldn't understand the "hefty" feel it incorporated so they instantly screamed "lag!" and "broken game!"

I hope this isn't GG giving into those people....

Eyeco1086d ago (Edited 1086d ago )

People hated the lag because it wasn't realistic, it felt more like you were underwater than you were carrying weight, real soldiers don't move as sluggish as Killzone it was over exaggerated, games like Battlefield perfectly nailed semi realistic controls, Killzone 2-3 did not.

Statix1086d ago (Edited 1086d ago )

Even Guerilla admits that Killzone 2 suffered from input lag.

Various sites did tests on the response time between a button press and when the requested action occurs on-screen (for example, pressing R1 to fire, and the subsequent muzzle flash), and Killzone 2 measured around 166ms (if I recall correctly), which is almost twice as much as competing 30hz games, or three times as much as the 60hz Call of Duty.

Only stubborn fanboys (and/or people who aren't perceptive enough) won't acknowledge that the phenomenon of input lag even exists, let alone was an issue that afflicted Killzone 2. These people also fail to realize that the "hefty, weighty feel" that Guerilla is aiming for is primarily accomplished through animations (e.g., how the gun movement, handling, and reload animations, and your character movement animations, are rendered), in conjunction with the heavy amount of post-process motion blur effects. Input delay does in part contribute to this sensation of weightiness or heaviness, but in a largely negative way that affects gameplay responsiveness.

Bolts1086d ago

True dat. Killzone 2 is why I love Killzone. It's not the lag, it's the more deliberate and team base gameplay with guns that are packed with beefy recoil.

Killzone 3 however was CoD garbage. The problem is that Killzone SF looks like a cross between Crysis and Black Ops and every gameplay video I've seen is generic in the worst way possible.

itBourne1086d ago

I got into KZ2 for a while, got used to the controls, loved the clan system, then they caved and changed the controls. Plus the game was pretty imbalanced.

kparks1086d ago (Edited 1086d ago )

Heafty & weighty = LAG u got the lead designer admitting it right here u idiot KZ2 was a controler lag pos then they said they fixed it for KZ3 and its still there.. Now here they are saying it again all u butt hurt fanboys still wont admit the damn thing laged even when GG comes out and flat out says the thing laged get a life losers! Flat out when i pull the damn trigger i want the gun to shoot hefty, weighty, lag or whatever KZ2 had it bad!

_FantasmA_1086d ago

The lag was terrible. I play almost nothing but shooters, but that lag made the game not fun. Trying to get headshots on Helghast that were far away was like a chore because you had to pop off his helmet and then aim again to shoot him because they would move so much. Play Killzone Mercenary. Now that game is fun. Its easy to pull of headshots in singleplayer, but it takes more skill in multiplayer because real players move so much.

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Irishguy951086d ago

It won't be like KZ2. The article is clearly clarifying that it won't/

kratos_TheGoat1086d ago

i didnt had problem with the controller lag in kz2 as long it was challenging and fun idc. but kz3 is cod friendly ripoff, if i wanna play cod, i play cod. but kz 2 story was challenging in elite level and had a badass character radac love him.

OrangePowerz1087d ago

The lag was a problem for MP in previous games, but I actually liked it in KZ2 for SP because it made movement more believable for a soldier.

PoSTedUP1086d ago

it still will. KZ:M doesnt have any lag but still feels realistic and heavy, they do that with character movement and manipulating the look acceleration, the lag input they fixed was the slight delay in screen movmen, which is a really good thing.

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