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Submitted by s8anicslayer 538d ago | article

Rebuilding Rapture

Andrew Ryan chose to build the impossible, but it was Ken Levine who decided to rebuild it. He chose Rapture. Again. A city where the artist would not fear the polygon count; where the programmer would not be bound by primitive Unreal shaders, Where great ambition would not be constrained by the limited expectations of DLC! With the sweat of Irrational's brow, Rapture is reborn as it was always meant to be - an objectivist utopia without equal, with a little film noir spice sprinkled on the top for good measure. (BioShock Infinite - Burial At Sea, BioShock: Infinite, PC, PS3, Xbox 360)

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