High Voltage games is developing the new "Quantum 3" engine for the Nintendo Wii console. Aiming to deliver games at 60 FPS, while offering graphics near those of the Xbox 360.
They can't be near 360 graphics if it's only 480p. I'm looking forward to seeing what this game is all about, though. I already have 10 wii games and could use more LOL.
wow, if they applied that to the xbox 360 then it would be near unbelivable Their also going to have to find out how to put it on a CD
Someone is misinformed. Cd's havent been used in console for 2 gens now. Even the Wii has a DVD drive it just doesnt have the software to decode movies. So no reason to try to put this on Cd....
If they applied everything on the Quantum engine to the 360... it would look like crap. Both the 360 and PS3 graphic engines are way ahead of this one in terms of features. What's amazing is how they could manage to squeeze this stuff into the Wii considering it's puny power. (I mean we are talking literally about a 729 mhz powerpc 440 gecko chip that is one if not one or two generations behind THREE 3.2 ghz PowerPC 970 chips on a 360) From the look of the tech demo, my opinion is that most of the lighting and bump mapping effects are a simulated version of the real thing. There is no liquid simulation for example. I give this engine about 60-70% feature capability of a mainstream 360 graphic engine like Unreal.
That's a little hard to believe.
Probably because early 360 games were not as good looking as games coming out now. Sony had a 6 month delay to help them get a little extra programming time in to make games look better.Dev;s working on 360 games improved the 360 while on the market and dev's for Ps3 improved their games in that time. The only difference is 360 was on the market PS3 was being held back by Blu ray laser diode shortages for the longest time.I can see the Wii getting close to games like Perfect Dark on 360, but something like Gears.. Not so sure. I will remind some of you of this though. Wii is roughly 1/4th of what the 360 and PS3 are, however if you remember back to late 06 early 07 a lot of dev's said they were only using 33% of the 360's capabilities. If you think about it, It really isnt so far fetched to see some really decent games on Wii.
oh i get it.
The Enemy Territory version of the PS3 shouldn't be too hard to achieve on the Wii.
Seeing is believing in my book! Quantum is a huge word for future tech and I don't see the Wii having any signs of Quantum power lol! Still I will look for this game just to see how it turns out and if it looks just as good as the 360 or close I just might pick one up!
That's good and all, but show us a game running on the engine, and not some tech demo. I want to see a game as detailed as the Tech Demo on the Wii, and I want to see it soon. I want to know when are games using the engine coming out, and if they are leasing the engine to all developers. Maybe this is one of the big announcements Nintendo has in store for E3 (this engine will be available for all developers). Whether or not that is the case I'll wait to see if they can really accomplish what they set out to do. So enough lolly gagging now it's time to put up or shut up.
My, aren't we demanding.
thats got to be joke right? I think the downgraded xbox Doom 3 port looks way better than this
...but consider this: Last gen, the Xbox and GC were neck-and-neck on graphics, at least on multiplatform titles...with the weak PS2 lagging a few furlongs behind. The XBOX really jumped out in front with it's exclusives, where devs could really take advantage of the superior CPU/GPU and the standard HDD. No games from the PS2 or GC came CLOSE to XBOX-only titles like Thief:DS, Riddick, Jade Empire, Doom 3, Crimson Skies, or the Mech Assault games. The XBOX chipset was capable of similar shader and bumpmapping techniques, used in early 360 titles...and now considered standards in the industry. Therefore, it's not THAT hard to believe, that a slightly beefier version of the Gamecube's Flipper/Gekko chipset...renamed Hollywood/Broadway for the Wii...could pull off late XBOX/launch 360 title graphics. We just haven't SEEN anything yet, because most devs have been lazy, and just cashing in on the Wii's success in the "casual" market, where people don't give a crap about graphics. They CLAIM to be able to pull off graphics "near" 360 quality...but "near" is an arbitrary term, and wide open to interpretation. I don't expect anything CLOSE to Gears or Bioshock....more likely, some of the bargain-bin rejects like PD:Z or Vampire Rain. :o
Don't they mean PS3?
Halo3 640p FTW GUYS!
u mean like most ps3 games?
HALO running at 640p is a fact, most PS3 games doing the same is just FREAKING BS!!!!when you want to argue at least say some facts not just what you want to hear.
bluegoblin, "COD4 (Xbox 360) 1024×600p 2xAA COD4 (PS3) 1024×600p 2xAA Uncharted (PS3) 960×1080 in 1080p Def Jam: Icon (PS3) 1152×648 Marvel: Ultimate Alliance (PS3) 1920×1080 FullHD Transformers (PS3) 960×1080 Pirates of the Caribbean (PS3 720p): 960×720 Pirates of the Caribbean (PS3 1080p): 780×1080 Oblivion (360): 1024×600 (PS3 versie is full 720p) VF5 (PS3 720p): 1024×1024 (hetzelfde als Xbox 360) VF5 (PS3 1080p): 1024×768 Full Auto 2: 1920×1080 AA 4x, slechte framerate - PS3 NBA Street: 1920×1080 AA 4x (30-60fps) - Xbox 360 LocoRoco Cocoreccho 1920×1080 MSAA 2x -PS3 Tony Hawk Project 8: 1040×584 AA - Xbox 360 Tony Hawk Project 8: 1280×720 - PS3 Virtua Tennis 3: 1920×1080 AA 2x - PS3, Xbox 360 XMB: 1920×1080p - PS3 Dashboard: 1280×720p - Xbox 360 Perfect Dark Zero: 1138×640p - Xbox 360 Halo 3: 1152×640p - Xbox 360 Call of Duty 3: 1120×630p - Xbox 360 Ninja Gaiden Sigma: 1280×720p PS3 Project Gotham Racing 3: 1024×600 360 Tomb Raider: 1024×600 360 NBA 07: 1920×1080 - PS3 NBA 08: 1920×1080 - PS3 Tony Hawk Proving Ground: 600p - PS3 Tony Hawk Proving Ground: 720p - Xbox 360 GRAW2: 720p - PS3 GRAW2: 720p AA 2x - Xbox 360 Super Rub a Dub: 1600×1080 - PS3 GTHD: 1440×1080 - PS3 Super Stardust HD: 1280×1080 - PS3 Skate: 1536×864 - PS3 Bioshock: 1280×720 - Xbox 360 Harry Potter: 1280×720 MSAA 2x Pixel Junk Racers: 1920×1080 PS3 Heavenly Sword: 1280×720 AA 4x PS3 Blast Factor Demo: 1920×1080 PS3 The Darkness Demo: 1024×576 PS3 " edit: before you say : 360 has more games running on a lower resolution, " most PS3 games doing the same is just FREAKING BS!!!!" this list proves your statement wrong
why thank u. i knew these droids were too dumb to find out on their own.
Its impossible for it to look like 360 in terms of tech,although i do think that the wii isnt being used to its full potential but got a good look at what could be with Metroid 3 which looked and played better then any other FPS i have ever played.Im 24 own a Wii, and got it for the back catalogue and rehashed mario karts,and other nintendo exclusives but even i have to sit back in awe of nintendo bringing out games that seem half assed.Why do they do it? this title might light a fire under some butts about what a wii game could be.
Just give me a decent art style and I'm pretty much set for graphics.
im afraid this topic will start another "GFX" riot....>_> WAAAI?! i liked the tech demo, although...what games are more possible with this engine? Also Wii needs more 2d games =( edit: i dont think they mean 360 gfx as in: Gears of war but more like " Featuring “real-time normal mapping, reflection and refraction, post process full screen effects, real-time shadows, projected lights and textures, specularity and fresnel effects, emissive and iridescent materials, interactive water, [and] morphing,” " stuff like that
I am glad to read your comment. It shows that there is hope for N4G... Those were the first things that came to mind when I read the "360 like" graphics comments. People should at least view the tech demo, and actually pay attention to the comments made during the demo, especially the one where they mention that they didn't need the high polygon counts to achieve some of the mapping and whatnot effects.
SUPPORT THE CAUSE. The Wii tech hasnt even been at its peak yet and its time for devs to give "at least" a effort.
yeah and then they woke up there is absolutley no way that thing is capable of graphics delivered by the 360 or PS3 , only beleive it when i see it running
Yeah I think by "near 360" They mean effects that are as standard on 360 are going to be applied to the Wii. Read CNIVEKs great reply that explains it. I myself prefer a better art style over graphics but the Wii needs to be pushed and not many devs(if any?) are willing to give it a try. But if this game flops it spells disaster for future Wii games(nothing but dodgy mini-game collections).....
but its so hard to swallow ( just imagine a zelda game with those graphics =)
360 graphics... just not HD.. so.. Near 360
you got me good...( at least i accept it) but most of those games look better than Halo 3 and dont tell me they dont.( including 360 games)Take Uncharted and Heavenly Sword for example.My point is that Halo was praised as one heck of a game and for my personal point of view its not.( Gears of war is infenitely better for example)See, i dont come here just to bash the 360 and defend the ps3 however sometimes i think 360 fanboys are some of the most idiotic people in the universe, that would defend their console with the most ridiculous lies ever to be found in the internet...
things get praised because fanboys dont think straight. they praise the wrong things.... just so they can bash another game
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