Tearing Into The Magic Of Tearaway (TheSixthAxis)

When Tearaway was first revealed in 2012, I was intrigued by what the game was offering. After all, I was a fan of Media Molecule’s previous work with LittleBigPlanet, spending an obscene amount of time exploring various user generated levels, and failing spectacularly in creating my own. However, at the time of the announcement I wasn’t a Vita owner and other games soon grabbed my attention.

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