"Unbelievable" $60 game RRPs are killing off publishers and developers, says Volition's Boone

Saints Row developer takes aim at "ridiculously huge budgets."

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zerocrossing1663d ago

What have I been saying all this time!.

THamm1663d ago

Blame EA guilty as well. Not only were their prices higher on the Genesis, but look back to 2004. NFL2K5 had to compete with Madden. SEGA decided to come out at $19.99, sold like crazy. Although the game was the best, that wasn't known to many until after they picked up and said, "I'll give it a shot at $20!!" EA sees a huge threat, creates the Exclusive License bull and continues to charge $60 thus hiding the key ingredient that games at $20 will sell much, much more and faster.

zerocrossing1663d ago

It's ludicrous isn't it? How can these companies not realise that making their games that little bit more "affordable" would naturally increase the potential consumer base.

I've lost my respect for Capcom but EA I never had any to loose.

mikeslemonade1663d ago

Noway.. $60 isn't that much these days. Compare that to a night out at dinner or movies. There's a lot more value and they really should increase it by another $10.

And here's an example there's noway GTA5 would have sold 3x times as much. Whoever wanted GTA5 has already bought it or will get it later. And they would have to make more than 3x since production still cost money.

Business is a business. Right now there's too much competition. There's gonna be many losers. These developers need to go find another job, and that's the reality of modern life.

3-4-51663d ago

I'd rather a Dev make 3 $20 million dollar games, than 1 $60 million dollar game.

HammadTheBeast1663d ago

Kind of hypocritical of Volition considering they were the ones who made a $60 half-DLC game.

Nate-Dog1663d ago

@Your comment below:

$60 isn't affordable? I had to pay €65 for Grand Theft Auto V when it came out, that's $88 or so. People in mainland Europe have had to pay €65-€70 for almost every new release for the majority of the time that the Xbox 360 and Playstation 3 have been out (only in the last 2 years or so have prices there decreased). Prices are confirmed to remain at $60 for PS4 games as far as I can remember for North America, no such guarantee for Europe or any other region though, because we'll never get games that cheap again. I never understand why people bawww at $60 being the maximum you'll pay for a game in the US.

I agree with the unbelievable budgets allocated to games though.

HonestDragon1663d ago

I remember seeing a list somewhere that detailed why a video game would have a high budget. The top two reasons were marketing and multiplayer. Marketing because of some insane stunts and advertisements that a company comes up with. Multiplayer for adding a completely new mode that might be very extensive, yet time consuming. I just can't remember where I read that. I'll try to find that link. But, yes, some companies need to get smarter about their budgets.

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Majin-vegeta1663d ago

Finally someone who gets it.

MestreRothN4G1663d ago

I don't think that the guy from the company which recently released a DLC disguised as a full sequel has any moral to talk about what is killing the industry and pulling consumers away.

aLucidMind1663d ago

That comment proves youve yet to even play the game

tehpees31663d ago

Its nice to hear a developer looking at it from our view for once. This is the point Jim Sterling tried to put out against Cliff when Cliff said "cut our budgets?"

Nobody really cares how much money you put into it. Yet some companies seem convinced people do.

Baka-akaB1663d ago (Edited 1663d ago )

coming from guys that released a retooled addon as the fourth game of their main franchise ? And wich milked the hell out of Dlcs with SR 3rd ? I'll seek some other white knight personally

STREET x KING1663d ago

To be honest, Epic Games had a small budget (compared to gears 1 & 3) for gears judgment and gears 2 and those two games destroyed that series.

SilentNegotiator1663d ago

Gotta love Jim. He loves doing episodes of Jimquisition that focus on games that manage to make money without screwing us, having massive budgets, etc.

majiebeast1663d ago

2 publishers that need to learn to budget games.

-Square Enix

MrSwankSinatra1663d ago

rockstar doesn't need to budget their games. they make quality with every game they put out. an in return their investment is returned ten-fold

SilentNegotiator1663d ago

It's too late for Rockstar. They've already convinced fans that a good open world game NEEDS a map 10x the size of actual New York City and a billion distractions.

They could have done just was well making a game half the size with the same amount of marketing.

HammadTheBeast1663d ago


Are you disappointed in R* for giving more content?

SilentNegotiator1663d ago (Edited 1663d ago )

That's exactly what I said, so yes.


We're discussing industry here, not fighting about games being good/bad.

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Baka-akaB1663d ago

What's particularly wrong with Ubi's budgeting ? DiD i miss something ?

majiebeast1663d ago (Edited 1663d ago )

300 developers on Splintercell blacklist.

Baka-akaB1663d ago

I see , but other than that they did uite fine on their other big franchises

Nate-Dog1663d ago

They also had 12 teams working on Assassin's Creed Revelations I believe, and it turned out pretty poorly anyway.

MrSwankSinatra1663d ago

more like capcom & square enix

HonestDragon1663d ago

Square Enix I agree with. Couple that with their high expectations for some of their games. Did Blacklist seriously have 300 developers on it? I gotta look that up. O.o

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Volkama1663d ago

Would X game sell at least 3 times more with a $20 price tag?
6x more with a $10 price tag?

It's pretty much that simple, at least where digital gaming is concerned.

Reduce budgets (by focusing the experience, not dimishing quality), charge the right prices. Maybe it'd be profitable enough to save us from the plague of microtransactions and DLC.

ziggurcat1663d ago

... except micro-transactions are irrelevant since you can obtain any of that content through natural progression. they'll only become a legitimate complaint when the user is forced to purchase something required to progress through the campaign. as it stands now, ignoring it won't affect your ability to enjoy the full experience of the game (single or multiplayer).

CyrusLemont1663d ago

@ziggurcat I've played enough games with micro transactions to see it hinder the 'full experience'. Fair enough some games do allow you to still obtain the content you want, but guess what? At least 90% of them completely wreck the normal progression system to earn them and works as a means to force impatience on the player and make them pay. That IS a legitimate complaint and completely unfair on the player, particularly after paying for the game.

On mobile platforms, it's even worse. On top of in game standard currency, there's always a special currency to get the rare and actually powerful items (Gems, Tokens, whatever). And generally if you don't pay for them, the difficulty tends to get insanely hard. Micro transactions are good for no one. It detracts the customer, and gives a company a bad reputation.

Volkama1663d ago

I'm referring to the general concept of a game being designed to be a revenue stream beyond that $60. The long tail, as EA put it.

That's not going anywhere, and generally pricing and consumption of games is a huge topic I'm not going to go on about here :-)

T21663d ago

I vote with my wallet ... Only bought skyrim and borderlands 2 and gta5 at full price in all of 2013 .... And one dlc

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