Psygnosis: In Requiem - Pixels for Breakfast

Pixels for Breakfast writes: In 1993 things were changing. A company, previously unknown for developing consoles, had made decisions to push ahead with something called PlayStation and, quite seriously, they re-wrote history.

Sony’s development of the PlayStation involved them acquiring experienced players in the development and publishing industry. Ensuring that quality products would be available at and close to launch and, for me, one of the most influential of these was Psygnosis.

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