170°
Submitted by Abriael 578d ago | news

Hideo Kojima Talks About Replayability in Metal Gear Solid V: The Phantom Pain

The Metal Gear Solid series always had a quite extensive degree of replayability, especially if one wanted to get certain emblems and achievements, but what about Metal Gear Solid V: The Phantom Pain?

Hideo Kojima is still working on creating quite a lot of replayable elements to enhance the longevity of the game. (Hideo Kojima, Metal Gear Solid V: The Phantom Pain, PS3, PS4, Xbox 360, Xbox One)

Alternative Sources
Rainstorm81  +   578d ago
It kinda Irks me that this chick has become the face of MGS5.

UGH!!!

What makes it worse her role in the game probably isnt that huge
Abriael  +   578d ago
I like her. And we don't know what her role will be.
Rainstorm81  +   578d ago
Thats why i said PROBABLY

But if previous Snipers.. Sniper Wolf and The End is any indication it probably wont be, unless she is an ally and not a villain

@below
Oh God i hope not
#1.1.1 (Edited 578d ago ) | Agree(1) | Disagree(1) | Report
Abriael  +   578d ago
She definitely looks like an ally.
Nyxus  +   578d ago
Well Kojima did say she will be the 'main heroine' of the game.
Big_B0SS  +   578d ago
Good...this was my one complaint about the MGS series.

I hate that you really dont have much options on how to complete a mission in MGS...I hope they take notes from Dues Ex Human Revo, where you can finish the mission however you want.
Lovable  +   578d ago
Every MGS game has tons of replayability. Gamers play this game every year even after they finished it multiple times already.
-Gespenst-  +   578d ago
"In some missions there are “No Kill, No Alert” challenges"

What is this, Assassin's Creed? Get this Ubisoft "gameplay" crap outta my MGS.
Abriael  +   578d ago
Not sure if troll. "No kill, no alert" has been the essence of Metal Gear Solid since MGS1.

Scratch that, you're probably just trolling.
-Gespenst-  +   578d ago
Ach, I know that for crying out loud. The way it's phrased suggests something like in AC games, you know, the "challenges" for full synchronisation? Hate that dumb crap, it totally forces you to play a certain way. MGS games have always given you a lot of leeway. I'd usually play no kill no alert anyway, but my point is that it shouldn't be made into a kind of "challenge" like in AC. It should be a kind of emergent thing. I don't want messages shouting at me telling me how to play the game and how I can play the game. Leave that to me.
Rainstorm81  +   578d ago
Well surely you don't have any knowledge of the the Big Boss Emblem/Trophy in MGS4.

That Emblem is a nightmare to get.
Whitefox789  +   578d ago
Got to have the Solar Gun for the Act 3 motorcycle sequence.

And of course use it sparingly....
DEEBO  +   578d ago
i don't think you reset when spotted,just lose the challenge.
sonicsidewinder  +   578d ago
The thing that annoyed me with MGS4 and Peace Walker is that these kind of 'ratings' are much more, "In your face".

I mean, with Peace Walker, disregarding missions where it's impossible but not to kill, you're left thinking, what's the point in killing ANYONE? I'm jus gonna fuck up this meta-score in the background.

You end up looking at your inventory thinking, "I can't use over half of this if I want to get the best rating".

It's not only this game. It was the same with the Splinter Cell games as well. The new Deus Ex was bloody stupid with this too with the "more points for non-lethal" bullshit.

In fact it's not really that. It's more to do with being rated on speed. On your first time through, you wouldn't wanna rush, incase you missed something. But the game is judging you on you wanting to take your time and enjoy the game?

Must be an OCD thing...

Bah, can't wait to play it.
-Gespenst-  +   578d ago
Totally agree. Leave us be, I don't care about all that stuff. Hurts immersion too. Kojima's allowing himself to be influenced by Western devs too much...
#5.1 (Edited 578d ago ) | Agree(0) | Disagree(1) | Report | Reply
mr_anderson69  +   578d ago
I prefer the emphasis on no alerts/no kill. makes the game even more realistic for the type of game it is.

TACTICAL ESPIONAGE ACTION

there are plenty of first and 3rd person shooters out there if youre looking to run and gun.
braydox21  +   575d ago
tactical epsionage operations............
Snorlax  +   578d ago
I'll be happy if I can just perform CQC on this sniper chick if you know what i mean... ;D
JakeMuller   574d ago | Spam

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Crypt of the NecroDancer Review | Digital Chumps

11m ago - DC: The will to power seems incongruous with impulsive action, but it’s through this passage of... | PC

Garbage Day offers an open world with no locked doors | Eurogamer

14m ago - EG: Right down at the core, most games find their pulse in the friction between freedom and repe... | PC
Ad

Make the World / Break the World

Now - Myriad is a twin-stick shooter that grows more beautiful the better you play. Give us your vote on Steam Greenlight! | Promoted post
10°

Shovel Knight Review | Gamers Temple

14m ago - GT: As is the case with a lot of third-party Nintendo exclusives, Yacht Club Games' Shovel Knigh... | PS4
10°

Titan Souls Review | Gamers Temple

14m ago - GT: One arrow, one hit point, all bosses. That's the soul of Titan Souls, a game that a few will... | PS4
20°

The ace hunter: Bloodborne vs Monster Hunter 4: Ultimate

15m ago - Eurogamer: As someone who writes about video games for a living and plays them in their spare ti... | PS4