GB: "We recently spoke to the co-founder of Ronimo Games, Jasper Koning, whose company is developing Awesomenauts for the PlayStation 4, about the significance of the console's unified architecture."
True but it is the same with every console cycle, you look at the games when the ps3 first came out and how they are now. It is a huge diffrence.
Indeed. Like the original Uncharted to the third oneor even TLOUS. Is more then 200% graphical difference.
Where in the hell did you pull that number from? Nevermind....... I think I know
This has got to be the greatest response ever lmao
*trollface* I meant that it looked way better :D
Ignore them. Everyone who has played the 3 uncharted games know what you mean and the difference is great. Saying that, I played Drakes Fortune again the other week and it is still a great looking game. There are some exceptions to the rule. MGS4 did some amazing tricks and even up to a year ago it still looked amazing. It may be slightly fading in today's efforts but what a great first attempt. It shows if you spend the right amount of time, energy and brilliance a great game will always be a great game!
Release the beast!!!!
Hm, meaning that the PS4 will have a LONGER lifespan than what Microsoft and xbox fans have been saying... Interesting..
At this point, I am tired of what anyone has been saying. I want these fine systems to be released and to play some games. Balance, Cerny, CU cores, TFLOPS, I simply do not care at this point. Is one more powerful than the other? Odds say yes and good for them. Now, let us play Forza 5, Drive Club, Second Son, TitanFall...
This article really didn't say anything we didnt already know. With any console, if you push it to it's limits you're going to get the absolute best performance out of it. The problem is, as Ubisoft just said in a recent article, it doesn't make financial sense to push the limits of one console and not another when people are going to be playing the exact same game anyways. So the only time you ever get that push is when a first party developer makes a game for the system or a third-party is paid to do so. Doesn't really seem fair in the scheme of things, but there is nothing we can do but speak with our wallets when it happens. Unfortunately the vocal majority will not do that. They will bitch and moan but still be first in line to buy the game. Good thing is, games are getting to the point now that they are starting to mimic reality. I imagine with the next generation after this one we will be very close to reaching it. When we do, there will be no excuse. Then it becomes a matter of world simulation and lighting. Which is what developers are touching on now with the next generation of hardware. Imagine being able to walk into any house or building in GTA five. Imagine being able to hold a conversation with an NPC that has nothing to do with the game and them remembering that conversation the next time you see them, almost like one of your real-life friends. That is what gaming is going to come down to at some point. When it does, the developers have nothing but story to craft. It will boil down to what Hollywood boils down to, and that is story and plot lines. Only then will Games catch up to Hollywood blockbuster films and, I believe, destroy the film industry. Would you rather go see a film that you have no interaction with? Or would you rather play a game that looks exactly like the film that you have control over? It will be interesting to see in the next 20 years what happens with both gaming and the film industry. That being said, I am very excited for the PS4 and the next generation of gaming.
Well.. the thing with Sony about having better hardware than the competition is that they actually have developers, who will utilize this and produce on a consistent basis. The purpose of buying 1 console over the other is for the unique things one offers over the other. Obviously not all 3rd party games will utilize this power but Sony has a record for their first party showing tremendous results. Also the gap between the games we will see at launch and the end of this gen I believe will be much larger than last gen. Probably more representing the gap between PS2 launch games and the end of the cycle. Developers only had like 4-5 months for the most part to deal w/ the specs they were given and if your a multiplatform developer your stretched between learning multiple designs I dont even have confidence that BF4 will be optimized properly and that w/e the final product looks like will be 70% of what it couldve ran at.
Engine developers will optimize sooner or later. I can understand if that's not the case with release games, but other than political reasons there is actually nothing - not even the budget - which wouldn't allow one platform perform differently than the other if there is significant headroom in one than the other. And this time around this is certainly the case. Unfortunately political reasoning will outweigh technical ones once again. On the positive side, this will loosen up certainly based on how each console sells.
I dont believe political reasons will have anything to do with 1 version not being better than the other. I just thinks it comes down to whether someone will spend enough time mastering the hardware and optimizing their engines for it. Developers are pressured by the publishers to meet goals and timings when those are met they usually dont have time for anything else and if they didnt have time to fully optimize it wont be done regardless of whether they can or can not do it. Thats why PC games get driver packages after the game is released and patches are continually done for optimization. PC gamers seem to always gloss over the fact that their games have shitastic optimization and games get riddled w/ graphical issues even on the best cards.
It sure is linked to the commercial success of a title. Unfortunately this means, a publisher needs the support of the platform holder - unless the numbers are so striking that games sell themselves. And yes, the pressure is on, but devs can if they "sell" it right. You always can if you wrap it right. Especially if performance can give you an advantage over the competition (other games). This competition has to come from titles on the same platform.
Can't wait to see next gen. Uncharted and GOW on 1080p and 60Fps resolution. ahem *UNLEASH THE KRAKEN*
Why is bf4 not running at 1080p then if it is not being pushing? am only asking.
If its not at 1080p its because the game hasnt been properly optimized not because the hardware is lacking. Keep in mind they are optimizing STILL for the PC and the best GPUs out right now are not properly optimized. The difference in PC and consoles is that raw power alone can make a game seem stable consoles you actually have to utilize the hardware efficiently to get the results you want. I believe the gap between games this gen will be very small after next year for about 3-4 years.
Because consoles are not powerful enough.im really disappointed also
Speaks to the concern about if PS4 multiplatform games will be castrated to accommodate for the weaker hardware in the Xbox One. Which, by the way, was revealed to be even weaker than we anticipated because 10% of their GPU is taken for the Kinect add-on. Would really....disallow PS4 to shine the way it should and could were not the industry so captivated by console parity. It sucks for PS4 owners because the stronger system isn't being rewarded; It's great for Xbox One owners because they're guaranteed equal versions multiplatform games, despite their system being weaker than the competition. It's also bad for the PC, because it's now hindering or lessening the boost we're supposed to receive from next-generation only games like The Division. The philosophy that games should be built around the weaker system is severely flawed. Developers should take a hint from studios like CD Project Red or DICE and build the game around the PC. Then downgrade the game appropriately between the the consoles and whichever console is better will get the game closer to it's original glory. Sucks that this most likely won't be the case, though.
Can you please give me links to benchmarks that both consoles have done so i can compare the two consoles? alot of people are saying numbers but am yet to see anythin on the net that proves it. if the difference is only 5fps then am going to lol big time.
Are you retarded? How can anyone give you a benchmark when the system and it's games games aren't released yet? Please tell me that was a rhetorical question.
Then no one knows yet!!!!! thanx ;)
KZ:SF - visually striking @ [email protected] - or [email protected] (MP) vs. [email protected] (Ryse). KI: [email protected] vs. Resogun [email protected] (running on 2 cores). Other than ignoring hard physical facts these are indicators in which direction this is heading. Or "The Crew" developers: http://www.eurogamer.net/ar... "It's important to start with a 64-bit version because obviously the [PS4] hardware is 64-bit so it's nice to get those 32-bit/64-bit issues out of the way before you start worrying about the platform specifics. The initial aim of our work was to get the PS4 version to feature-parity with the Windows version." And "The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific,". What you think that means, huh?
Sounds like damage control to me.
I think the consoles are going to perform closer than ever before. I think you won't see any difference at all even if the multiplats are running side by side. That is until Sony bring out their 1st party games wich will decapitate XOne games.
This is why I'm happy to wait and get a PS4 middle to late next year once the price has come down and only if there is software that proves its performance over the X1 (and maybe GT7) otherwise I won't bother. I'm sure though that it will prove itself to be a very powerful console. I think MS will deliver the better online experience with the well proven live and the new Azure/Rio cloud features and dedicated servers hence my decision to get X1 first, plus the launch games are better imo having actually played both consoles already.
Am the same mate
GOD OF WAR FOUR V.S. GEARS OF WAR FOUR THE REAL WAR HAS YET TO BEGIN ...
Are they making another God of War? Last one didn't sell to well I know.....
This guy didn't really give any new insight. Basically saying the type of game will really dictate if a system will shine or not. What is interesting to me is that he basically said that indie developers are probably just going to try and release the game as quickly as possible, only optimizing as much as needed. I think in that sense, the PS4 will give their product the best results with minimal effort. I really can't wait for the exclusives for the PS4 in a year or 2. I have said it before, but I think we are going to be in for a treat once the heavy hitters start to release on the system.
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