XMNR: Grand Theft Auto V's multiplayer, Grand Theft Auto Online, went live this morning for the PS3 and Xbox 360. Unsurprisingly, the deluge of people trying to play has immediately caused a range of problems that Rockstar Games is trying to fix.
Yep as was expected but if I'm honest I never thought it would be as bad as it is trying to connect to the servers. I just hope they sort it out pretty quick.
Any online game has birthing pains when it launches. Splinter Cell Blacklist was the last game I played that had some serious bugs when playing online. There were a couple of days I couldn't even get on. I did get to play some GTA Online before I left for work this AM and my save file was corrupted twice and I had to create a new character twice. When I finally got into a room, I had an absolute blast. I completed a race, took out some drug dealers with some random players and last but not least, I punched another player in the face as he was running out of an alley and sent him stumbling into the street where he promptly got hit by another player speeding away in a stolen cop car.
I can understand dealing with issues at launch, but an hour after 7am the game is exactly where it was yesterday. They should have known how many players would try to access the online mode. Oh well, I'll give it a shot after work.
they [email protected] people for $60 and become the best money making game yet they can't get it together?
tray get 5 million people in one building all at once. no matter how much money u spend, every game occur this problem some games fix it right away, some games weeks until they get it right. let's hope Rockstar fix it right away.
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