Rain Review | Eurogamer

Rain is a game about sacrifice. It's about a boy who casts off his physical form to save a ghostly girl from the monsters pursuing her through the drizzly streets of a sleeping city. It's also about a potentially promising psuedo-stealth puzzle-platformer that has undermined its mechanics somewhat in the service of the cinematic ambitions of a fairy-tale narrative. That narrative, in turn, is bent out of shape so that the developers can recreate a single image over and over, throwing boy and girl together and then separating them again to frame that magical moment where he suddenly spies her in the distance and silently implores her to wait.

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