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Id: Why Two Different Developers Made Two Different Console Ports Of Enemy Territory: Quake Wars

Usually when a PC game is ported over to the both the Xbox 360 and PS3, one developer works on the game for both platforms.

Not so in the case of Enemy Territory: Quake Wars.

Last month MTV Multiplayer saw a demo of Enemy Territory: Quake Wars on the Xbox 360. Ported from last year's PC title, the Xbox 360 and the PS3 versions of the game will be out on May 27. Two different development teams worked on the ports - Nerve Software on the Xbox 360 and Underground Development (formerly Z-Axis) on the PS3.

Did id think there was a difference between PS3 and Xbox 360 users? Why was the PS3 version made to be more similar to the PC? Was cross-compatibility between the platforms ever an option?

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