Can you remember how you felt when you first played Minecraft or Terraria? That awesome feeling of freedom. You could go where you wanted to go, build what you wanted to build and shape the entire world as you saw fit.
The latest episode of Dev Diary is a chat with Adam Riches from Chucklefish studios about his work on Wargroove, Starbound and more.
Terraria was a smash hit selling ten million units and still growing, and not only showing that Re-Logic was a force to be reckoned with but it also showed that Minecraft did not have to be the only building game. Rather than going for a straight clone of Minecraft, Terraria moved to a 2D adventure game, that had a wealth of combat, and bosses as well as a more meaningful progression than Minecraft. Overall, Terraria was an impressive game.
The Cozy Co-op is a podcast where a games journalist and a creative writer talk about video games! Join us every Friday morning for the latest episodes. This time, Branden and Justine talk about Chucklefish Games, and their space faring sandbox game, Starbound.