Deus Ex designer: "We knew the boss fights weren't polished" | GRTV Interview

GRTV caught up with Emile Pedneault, lead game designer on Deus Ex: Human Revolution Director's Cut to discuss the changes made to the new version:

"The thing with the boss fight. We knew before releasing Human Revolution it was not as polished as it could have been, but sometimes in game developing, you know, you have a time limit and restriction like that. We were at a point where we said "it's not bad, let's go with it", and obviously the reaction was, well, worse than we thought."

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PCGamingNoobs1754d ago

this is the problem with game development today.

"We were at a point where we said "it's not bad, let's go with it"

why can't we get teams who put in the work or just don't release its simple just delay, yes people won't be happy but they will understand that its to make the game better. there is no excuses IMO.

SlapHappyJesus1754d ago

Because release time usually has to do with the publisher, not the developer.
It's no excuse for the developer, mind you. Knowing your schedule and then building the game around that is part of the job. It's not like this game was rushed out.
Still, the point stands. I am pretty sure developers like the idea of releasing quality products. Sacrifices have to be made at times though.

PCGamingNoobs1754d ago

well yeah that's a point and the publisher was square enix and well.... yano.....

InMyOpinion1754d ago

They were outsourced to another company, if I remember correctly? That's one way NOT to do it. Loved the other parts of the game though.

Perjoss1754d ago

I don't think there is anything wrong with outsourcing as long as you brief the other company properly. In the case of Deus Ex: HR they should have made it clear that the gamer might have played a very stealthy game all the way up to the bosses and therefore should have a stealthy option to defeat them.