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Submitted by codelyoko 866d ago | opinion piece

Xbox One Less Powerful than Even Microsoft Thought? Ryse Obviously Ran on PC at E3

Apparently Xbox One is less powerful than what even Microsoft thought! Not only the recent surge of downgrades show Xbox One's real power but it also proves beyond a shadow of doubt that Ryse ran on a PC at E3. (Microsoft, Ryse: Son of Rome, Xbox One)

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ape007  +   866d ago
it might be a downgrade or a "re balance" as the developer said

but i don't know if he says the truth or simply damage controlling

anyways, 85K polygons is still freakin phenomenal
xharrypotterx  +   866d ago | Intelligent
Triangles not Polys. 85k tri would be around 21k Polys. Not Impressive.... now 150k Triangles....
DamntaionEternal  +   866d ago | Well said
Yea exactly. No only did they cut the Wow factor by half, they downgraded from 1080p to 900p
ape007  +   866d ago | Well said
in engineering, a triangle is a polygon
SephirothX21  +   866d ago
In DirectX 11, all polygons are triangles so yes each model has 85k polys. Voxels are not supported. I know this because I'm writing a game engine using DirectX 11.
a08andan  +   866d ago
A polygon is a figure that has 3 corners or more. Poly stands for multiple and gon, I guess that stands for corners. So technically you can say triangles and polygons to describe the same thing, however a triangle is the smallest possible polygon.

Edit: A circle isn't really round. Its just a polygon with an practically infinite numbers of corners. So that would be the "largest" polygon possible.
#1.1.4 (Edited 866d ago ) | Agree(48) | Disagree(3) | Report
LolololRumz  +   866d ago
85k tris is 42k polys
A tri is 3 sides and a poly is generally 4 sides however some people class tris as apart of the poly count.

The character can still look as good as before depending on how well the textures/normal maps are, but still for this generation I'd expect a little more on main characters
Winter47th  +   866d ago | Well said
a console that will last 10 years my ass developers already downscaling their games.
ChrisW  +   866d ago
Are we taking some Tweet from a guy in Pakistan seriously?!?
annus  +   866d ago | Well said
How are you people getting these numbers? That's not how meshes work. A triangle is a polygon.

What is the poly count of a single triangle in a 3D world? The answer is one. If you said some stupid number like 1/2 or 1/4th or anything else other than one you need to stop giving advice.

A polygon by definition is something that consists of three or more edges, whatever your high school teacher taught you is wrong.

From a rendering point of view you cannot turn two triangles into a single four sided polygon if they bend different ways.

Go read this and get educated before you start spouting your bullshit.
Eonjay  +   866d ago
I don't think Microsoft was ready for E3 at all. Obviously the games were on PC. Its funny how Digital Foundry did a report afterwards and came to the conclusion that everything was running at 1080p and solid 60FPS. This is a bit deceiving. They could have saved alot of face by presenting their games at spec. That way they wouldn't look so bad in retrospect.

Honestly, I think they always knew what they could do with the hardware THEY built, but they didn't want to look bad compared to the competition.
BallsEye  +   866d ago
Traingles = polygons. Now with that being said. If you would read cryteks statement, they did it so they can further improve other effects such as shadows. It's a tradeoff. Also you will see 0 difference in downgraded model, it's still highest poly model for a character made in game, and as other slides state, NPC's also are made same way.

Now here is an interesting pic, showing how much difference you will see.

Right model has HALF LESS verticles and it looks EXACTLY the same. Yey for normal maps. Now stop being so dramatic people, most of you have no idea how these things work, you just read numbers and think you are so smart.
Freedomland  +   866d ago | Well said
Actually problem is not polycount but the problem is, why they did it in the first place like they showed titles using highend pc with nvidia cards, why? what's the catch?

Ryse has been in development for nearly 2 to 3 years now, why suddenly this move now just before the launch.

Why Microsoft a software giant couldn't able to fix the drivers or it's just an excuse.

Think and decide yourself.
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NatureOfLogic  +   866d ago
Rushed console ftl. They must have really fear Sony getting a headstart. I don't think MS is ready to release. They did survive a faulty Xbox 360 launch, so I don't think they're concerned at all. Xbox One buyers beware.
MysticStrummer  +   866d ago
@BallsEye - "Traingles = polygons"

Yes and no. They're sort of the same thing, and one can be converted to the other, but the numbers aren't equivalent. Triangles are the smallest polygons, so triangle count is always higher than polygon count.
annus  +   866d ago
You can't directly convert triangles to 'squares' though. A four sided polygon cannot curve, where as two tris can go separate ways.

Most modelling and game engines convert everything to tris anyway, so when Killzone devs talk polys they may very well be talking the same polys as Ryse devs.
NoLongerHereCBA  +   866d ago
My friend, you are wrong on so many levels... It amazes me that you get more agrees than disagrees. People here are really pathetic.

85k polygons are just 85k triangles, since i doubt they use quads to depict the polycount. The way you are calculating is saying that they have tons of n-gons in their characters.
AsimLeonheart  +   866d ago | Well said

What do you mean by that!? Do you believe Pakistanis are subhuman or something? They cannot and should not be taken seriously? I am a Pakistani as well and most do not even know that because there is no difference. There are many highly educated, well-informed and accomplished Pakistanis that are better than you in every way. Pakistanis who speak English are usually highly educated and university graduates because average people do not know English. Get off your high horse and see humans as humans!
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nirwanda  +   866d ago
@harrypotter show me any dev that uses sqauares instaed of triangles.
gaffyh  +   866d ago
@nirwanda - You can model an object in polygons (four sides+), and with the 3D software, automatically split these into triangles, and then make minor changes, although 3DS Max, and Maya will usually do the smoothing for you. So you could model a 40,000 poly object, and do the split, and it would create a 80k triangle object.

So technically polygons and triangles are NOT the same thing because a polygon has more than 3 sides, HOWEVER, it depends on what the developer themselves refers to the triangle as, as they might just prefer calling it a polygon.

I would guess that 85k is a triangle figure rather than a polygon figure. 150k seemed to be causing a lot of framerate issues for them so its probably a good thing that they dropped it down.
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LetoAtreides82  +   866d ago
@BallsEye, why in that picture are they zooming in on the vein on his arm, the least detailed aspect of the models? I can for example easily see that the left model has more detail on the 6 bullets strapped to his chest, you can see the circles in the center of the bottom portion of the bullets.

You can also easily see more detail on his elbow band on the left model, you see more vertical lines.
starchild  +   866d ago

So many of you don't have a clue what you are talking about.

A triangle IS a polygon. It is a three sided polygon, and it is really the only kind of polygon that modern game engines and game hardware works with.

Artists will use quadrilaterals in modeling software because it is easier to model with quads, but it is always converted to triangles for use in engine.

When Guerrilla gave the presentation about their engine and one of the slides listed the poly count for the characters they were of course talking about the triangle count--the two terms are used interchangeably in the industry.

This was a presentation on their engine and of course they would give the poly count for characters as they appear in engine.

They aren't going to list the poly count of models in z-brush or whatever because its irrelevant to what gamers actually see or what the engine is actually working with.

Besides, why would any developer want to give out a smaller and less impressive number? Especially when the rest of the industry reports the poly count of characters as they appear in the game, not whatever it was in the modeling software.
jetlian  +   866d ago
a polygon is an inclosed figure. 3 is the minimum amount of sides needed to make a polygon!

Dreamcast was the first console to use triangular polygons the second was xbox 360. nobody uses 4 sided polygons anymore
DragonKnight  +   866d ago
Here's a question. Are any of you really going to notice the amount of triangles, squares, octagons, tetrahedrons, or trapeziums in the character?
assdan  +   866d ago
If that's true, doesn't that means kz shadowfall's poly count completely destroy this game?
stragomccloud  +   866d ago
Why are people making such a big deal about poly count? A good game is a good game. Graphics is nice icing on the cake, but first and foremost comes gameplay, story, and creativity, hand in hand.
Feralkitsune  +   866d ago
This comment just proved that most of the fanboys blow steam out of their nostrils and spout false information.
gaffyh  +   866d ago
@starchild - the link you posted proves that what I said is correct. A polygon IS NOT triangle, IT IS converted into a triangle by the game engine, which essentially splits it into two. I practically said the same thing you said in your post, but somehow you managed to think you said something different,

I'm NOT saying that triangles and polygons are completely different things, just that one has four sides, and one has three, simple. And as I said, the Devs probably are used to calling triangles polys, which is where the confusion arises.

I personally call a polygon a polygon, and a triangle a triangle, in my 3D models.
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P0werVR  +   866d ago

You know why? Simply because they have no clue what they are on about.

It's so obvious.

150k of polygons for a model was pretty much like, whoa! Now what are the trade-offs for that if it's just one character? And I was kind of iffy.

But now it's reduced to 85k, STILL it is heft amount of polygons for a model, and probably a finer experience overall for better graphics.

So this is nothing, I WANT MORE SP gameplay. Aren't we here for games?! If so, WTH are you guys complaining as if you know the hell your talking about?


Btw, this guy who wrote the article knows hell of what his talking about. Smart people would take this with a grain of salt and moved on...but you know how things turns out on this site.

Fanboys, yes annoying. But Sony fanboys?! Boy are they on another low level of stupidity. As a PC gamer, I can still remember in how PS3 was far superior than PC. I'm talking about moonshot claims. Just ridiculous.
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N4GDgAPc  +   866d ago

You are wrong. Start any 3d modeling program and have the polygon count and triangle count on. You have 1 triangle and 1 quad.

Polygon = 2
triangle = 3

Now convert that to triangles

polygon = 3
triangle = 3

Game engines can't use quads so it converts all quads to tris.

If the game engine would allow quads the polygon count would be 2.

@Death below

Them crying about polys is kind of a joke. With a good artist your not going to see much of a difference between 150k tris to 85k tris.

The question that proves it was running on pc's in E3 if the game was running perfectly at 150k tris with 60fps and at 1080p then why did they have to downgrade it to 85k, 30fps, 900p? Its because it wasn't running on xbone. But developers do this all the time when they reveal a game and its not actual ingame. They make it more prettier than it looks. Touch up images of the game is done alot also.
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Death  +   866d ago
How people can say "rushed console" let alone write it is astounding. Both consoles have been in development for the same time. It's been almost 8 years since the last gen launched. If you consider the longest span in console history to be "rushed" something is seriously wrong with you.

Microsoft made the more technical console. Sony went with quick and simple with their approach. Both are based on the same AMD architecture. If you are still hung up on the high end PC's at e3, you have absolutely no clue how consoles and games are developed and should really keep quiet on the topic and maybe listen and learn. How many systems peak at launch? You guys are doing nothing for the industry with your constant spewing of bs. It's sad and insulting to the rest of us that atleast have a clue.

You want to do some good with your free time? Why not petition Sony to support Cerny's first attempt at a game system? It would be really nice tosee Sony acknowledge the Vita as something more than a remote for the PS4. Hands down most powerful handheld released. Worst support I have seen since the Virtual Boy. How is that not an issue?
Gozer  +   866d ago
At 85k triangles, Ryse still has double the triangles of the character models in Killzone SF. So you sony fanboys might want to get your priorities straight.

Ryse is still the most graphically impressive next-gen title to date.
marcofdeath  +   866d ago
People here's the problem with articles like this, the facts. This game was never 60 frames per second that's a fact. "Performance-wise, the target is 30fps,-"
The developer never said triangles he said 85,000 polygons. This is another case of the PS4 not keeping up with this hardware if you remove moving the LODs that means your hardware is rendering each character at any 85,000 polygons per character. So that means that this hardware is rendering 2.5 times more polygons than PS4 that uses LODs so that it's hardware has a easier time rendering polygon characters. His original message is here.
N4GDgAPc  +   866d ago

Killzone developers did say 40k polygons. Now there is some developers that say polygons they mean tris sometimes not. I do believe that 40k that was mentioned is in quads. So I believe its 80k. But will never know unless they say so.
ChrisW  +   866d ago

Wow... kudos for tossing in the race card. Should have expected it...

But since you state that you are Pakistani, then you know very well the ramifications for accessing "Anti-Islamic" material and understand the degree of difficulty that it takes for one to ascertain such information. With that in consideration, it's highly unlikely (IMO) that it's reliable information.

[Edit: Oh, and it's from a TWEET for "harām" sakes! A one and a half line tweet!!!]
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DragonKnight  +   866d ago
@Death: Both consoles have not been in development at the same time. PS4 began in 2007, Xbox One began in 2010.
starchild  +   866d ago
@ gaffyh

"The two common measurements of a game character's 'cost' are polygon count and vertex count. Polygon is interchangeable with triangle in these measurements, as GPUs only see vertices and triangles, not 4+ sided polygons."

"When a game artist talks about the poly count of a model, they really mean the triangle count."

"When a model is exported to a game engine, the polygons are all converted into triangles automatically."

"Vertex count is ultimately more important for performance and memory than the triangle count, but for historical reasons artists more commonly use triangle count as a performance measurement."

So why are you talking as if triangles aren't polygons and as if quadrilaterals are the only kind of polygon? In fact, triangles are the only kind of polygon really used in modern game engines.

And again, why would any developer choose to list the poly count from within modeling software before the quads are converted to tris when it is only going to make their numbers look far less impressive? (since the rest of the industry gives the polygon/triangle count for the final in-engine models).

I don't know why people fight so hard on this anyway. Both 40,000 and 85,000 polygons is a lot of polygons and with normal mapping and all the other techniques that are used you really aren't going to be able to likely see much difference either way. It's going to come down to the work of the artist, shaders and mapping techniques, lighting, and so on.
callahan09  +   866d ago
Well done, I assume you didn't look up the definitions because you said "you guess"... but you guessed absolutely right! Poly means many, gon means corner. Many corners, in greek.

By definition a circle is not a polygon. Polygons are made up of straight line segments. Curved lines cannot be part of a polygon. Polygons are 3+ sided figures of closed-circuit line segments.
Mainsqueeze  +   866d ago
xharrypotterx has no idea wtf he is talking about yet he gets an "intelligent" bubble, haha thats n4g for you.
scott182  +   866d ago
Every character in killzone sf has 40k polys, how many does every ryse character have? Plus it is semi open world with an insane amount of effects at one time and huge draw distance. And we haven't heard any updates on killzone in a while, things could have been changed for all we know. From the updated pictures the character models look much improved. The main character in ryse being twice the polys as every npc in SF doesn't mean the game is graphically superior at all. Also, when they talk about the 85k polys for the main character, are they talking at all times? They could very well be talking about when he does execution moves and the background becomes blurry.....
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N4GDgAPc  +   866d ago
"Also, when they talk about the 85k polys for the main character, are they talking at all times?"

More likely yes. Probly do the same thing as uncharted 2. Drake was around 80k tris with no LOD. Drakes model was used as game and in-game cinematic. All other character models had different levels of LOD ranging 85,000k tris all the way down to 4,000 tris.

I expect Ryse will do the same.
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jmc8888  +   866d ago

You are forgetting....

The Ryse figure is ONLY for the MAIN CHARACTER.

Not the OTHER NPC's which have substantially less. The people you are fighting will NOT have the same fidelity as you, the main character has.

So you are using the main character in Ryse and comparing it to the average NPC in KZ:SF. The two aren't the same.

The other Ryse NPC's will have a lot fewer than the main character.

How about comparing the average Ryse NPC versus average KZ:SF NPC?

You will probably get an answer which flips which one is on top. Besides of course the 1080p/60 difference.

As for gameplay, KZ:SF is a multiplayer shooter that would be a shock not to receive amazing reviews. As for Ryse, it will be shocking if it gets a 7 or 8 in reviews.

Not to mention Ryse has been in development years longer.
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shorty74a  +   866d ago
@ Death. Couldn't have said it better myself. This stuff only matters to Fanboys. I don't like to comment much on this site, but you nailed it. Great observation. I wonder why you got more dislikes than likes?
scott182  +   866d ago

Holy cow, that's impressive for uncharted 2... That makes sense with the other characters having much less.
ThanatosDMC  +   866d ago
But but... teh dev kits.
kickerz  +   866d ago
Me - So what do u guys do for fun these days
N4G lads - we count polys. More = better.
Me - ya mum had a high poly count
N4G lads - (>_<)
jetlian  +   866d ago
lol oh goodness now people thinking drake from uncharted had 80k polygons. The cutscene drake did not the ingame one.

people dont even know what polygons means or lod.Killzone at max lod has 40k meaning on close up aka cutscenes!


female kz sf character model you can clearly see triangles case closed
at 2:41 they show you how lods work
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Pogmathoin  +   866d ago
@ chris, yes of course, its something negative about MS.... If this was about a PS 4 game, they would have hunted him down by now and sorted him out....
N4GDgAPc  +   866d ago

This is the artist from Naughty Dog that did character models. The images are not working on the first page but if you go down he explains how much polys it is on the 2nd page. And he is talking about quads because model he is showing is all in quads.

"Drake however never gets LOD.. except for multiplayer.. "

"the models ranged a bit as well.. drake was around 37k .. chloe was at 45k at her highest... each level of LOD was cut in half with 3 different levels. lowest being around 2500 poly's..

And also read this were they officially said there were 80,000k tri characters.

"Our characters they typically have eighty thousand polygons in you know, one character, like the main character. In total- what we try to push through to the graphics chip at one point two million triangles that we try to draw every frame. We do a lot using the cell processor."
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jetlian  +   865d ago
n4d they used 80k in cutscenes. also the 2 links are from 2 different people. one claims 37k as tops all the way down to 2.5k

he never mentions 80k at all. the second one is talking about the game in full. ng showed the rendering farm themselves

if ps3 alone could do it why not use just 1. making a video is easier than rendering a game in real time.

next time you play uncharted when it goes from cutscenes to game you'll see the changes
N4GDgAPc  +   865d ago

When you mention your poly count for portfolio you don't say poly count in tris. its in Quads. And didn't u read that Drake had no LOD model. They used the same model for cutscenes and in-game.

" but single player is the high resolution model the whole time.. same model that is in the cinematics."

The pics are down but the wireframe is shown in quads. It would probly be more in the 75k range for the character. When you model a character pretty much tris is unavoidable when modeling in quads.
nypifisel  +   865d ago
This have to stop. As much as I hate RYSE cause it looks sucky there's one thing y'all have to understand: POLYGONS and TRIANGLES are the same thing.
Daz  +   866d ago
85k with no loads is great
gaelic_laoch  +   866d ago
M$ need to draw a line under raising exceptions of the xbone right now!

Gamers are a fickle bunch and will not tolerate being oversold an under developed piece of hardware!
donman1  +   866d ago
XboxOne is $100 more and everything leads to the obvious that its inferior to the PS4. Plus, since E3 and to this day Microsoft is still in damage control because they continue to set an expectation that the XboxOne cannot live up to.
ape007  +   866d ago

hmmmm ryse look waaay better the last deep down, the differences between the two screen are nothing, deep down was massively downgraded since the E3 trailer

blind fanboys as always
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Pogmathoin  +   866d ago
We are blind, and fickle as gaelic said.... I would gladly spread my legs for whatever sony offers....
Irishguy95  +   866d ago
Thought it as the drivers that weren't up to date? There is no reason at all hardware wise that the X1 is 'THIS' much worse than the Ps4.
GamerzElite  +   866d ago
Poor Microsoft..
jocomat9  +   866d ago
poor microsoft??? Poor consumers... . who are falling for it
a_adji  +   866d ago
Not when it was a 120-140. Smoke screens and awful communication has seriously put me off Xbox. Not only that, but they are not even focused on gamers.
TheOneEyedHound  +   866d ago
Hey remember when Ryse was being compared to KZ:SF & Deep Down? Lol, what a joke huh?

No longer 1080p, lost about half it's polygons, the gameplay is one of the worst I've ever seen, QTE. I can't take M$ serious, not even with the 360.
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BallsEye  +   866d ago
And still even NPC's in ryse got 2x more polys and few times the joints as main characters in KZ. Deep down? Are you seriously comparing that first Target Render? Please don't make me link you the newest gameplay. It looks nothing like the first trailer. If you believe DD will look like on e3 render, you are putting yourself up for a big let down. As good as the game is, the visuals are not on par with Ryse. Now let the disagrees from sheep rain fdown on me.
4Sh0w  +   866d ago
Ryse still beat KZ SF poly/triangle count by more than double. Ryse has much higher detail NPC than KZ and overall its graphics still look better than KZ if we're comparing.
DarkHeroZX  +   866d ago
@Balls eye

The disagrees will come only because your wrong lol. First off only the main character in Ryse has a 85k triangle count. Secondly while a polygon and a triangle are almost the same thing, they are still different. Triangles are the smallest polygon. It just meets the bare minimum of what a Polygon is. I'm pretty sure if GG told us how many triangles they had for that standard soldier model, wasn't even a main character which always has a higher poly count, then it would be close to around 85k as well. I mean look at the level of detail in character models between KZ and Ryse. On virtually all accounts KZ has more detail but the game is also much more open and has more going on than Rise does. It also runs at full 1080p with 60fps on multiplayer and a stable 30fps with single. Ryse is not on the same technical level as Killzone.
jetlian  +   866d ago
dark your wrong. fps dont have main characters except in cutscene form. All your seeing from the main character is the gun and hands!

actual ryse by design is on a higher tech level. action games require more memory than shooters. Action games have far more animation sets.
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bumnut  +   866d ago
I thought it looked ok, maybe too many QTE's but I liked the look of it.

If it was running on PC as claimed, hopefully it will release on PC.
Idba  +   866d ago
@ballsEye You know almost every company makes a CG trailer for their games, DR3's first trailer was CG
Brix90  +   866d ago

Since when does a FPS need more polys when you don't really see the main character anyway lol.

Nothing against the Xbox console but Ryse looks dull. Of course I'm just speaking off what I've seen.
AsimLeonheart  +   866d ago
Deleted comment.

Sorry, replied to the wrong person.
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harrisk954  +   866d ago

"freakin phenomenal"....

Maybe phenomenally underwhelming... I posted this yesterday in response to another article... this is what Game Informer had to say about Ryse in its Preview section this month...

QUOTE: "Interactions with my co-op partner were limited. If one player dies, the other can revive them, and weakening foes together softens them up for faster executions. Performing executions activates perks and earns XP. During the more frantic fights I noticed problems with Ryse’s zoomed-in third-person camera involving the player character obscures the action. Hit detection was also off. I swung my sword at enemies that were nowhere near me and was surprised to see the attacks register. Enemies also tend to clip through objects in the environment during the slow motion executions, which strips the moment of drama. This is an early version of the Xbox One launch game, but I’m a little worried given how close we are to the console’s release."

Yeah, phenomenal...
4Sh0w  +   866d ago
"I posted this yesterday in response to another article... this is what Game Informer had to say about Ryse in its Preview section this month..." 

"this month..." ?

No that was in fact from over a month ago on Aug 20th not this month like you said and thats why haters like you dont include links so they can spew misinformation because we know Ryse has been constantly improved in regards to the combat and animation. Proof with that exact same qoute dated Aug 20th is here:

Any questions?

This is from a later build posted 6 days ago:

"Look, I’ve talked a lot of trash about this game. I’m sorry. I take it back. Partially. Maybe. I played Ryse: Son of Rome’s multiplayer for a bit and walked away hopeful and optimistic. Maybe even a little in love. It’s that the controls are so smooth that performing something as awesome as “attack a guy in front of you and defend from the one behind you,” is as intuitive and seamless as simply pressing forward and X to then press back and A. What comes is a badass motion where you shield bash the guy behind you for even attempting to attack you. The QTEs that plagued the initial presentation we saw for Ryse: Son of Rome are now gone and replaced with something that disrupts the experience a little less. If you attack an enemy enough, they’ll have a skull above their heads signifying you can finish them off with a QTE sequence. They’re not every five minutes and as annoying as that presentation had made them seem."

You may recall that in my Deep Down preview earlier this week, I described the combat as "clunky". Thankfully, there's none of that to be had in Ryse, as combos flowed naturally, the control scheme felt great, and the combat was nice and smooth.

"The simple light attack, light attack, heavy attack combo that is present in just about every action RPG ever served me quite well, but I was able to easily experiment with dodges, blocks, and special attacks to vary up the combat. Pulling off combos feels good, and rewarding, without being overly punishing if you mess up. Anyone who has ever played God of War will feel right at home."

See how nice it is to verify things with links?

I know you tried hard to bash this game with older criticism thats been fixed, next time at least be accurate with facts, use links and don't change facts or key info because clearly you only looked for old criticism in old previews vs new previews showing how much the game has improved.
#1.9.1 (Edited 866d ago ) | Agree(4) | Disagree(8) | Report
christocolus  +   866d ago
i stopped reading at some point.cos i felt some bias from the writer..when did gamers start couting triangles and ploygons.the game still looks amazing and will sell loads...
miDnIghtEr20C_SfF  +   866d ago
When did 15 year old kids start writing this crap and getting approved on here? This kid has no proof for his claims.
sak500  +   866d ago
as paki myself i apologize for this article which is being written by a sony loyalist and only approved by SDF members.

SDF are so desperate that they are just posting random postings by fanboys as articles on N4G. Any random dude can write POS about MS and it'll be posted as news.

I'm glad i moved out of pakistan long back and hope to never return to that country.
christocolus  +   866d ago
sorry for double post
#1.11 (Edited 866d ago ) | Agree(0) | Disagree(0) | Report | Reply
christocolus  +   866d ago
again?i give up....this tab is crazy...sorry again
#1.12 (Edited 866d ago ) | Agree(0) | Disagree(0) | Report | Reply
starchild  +   866d ago
Sheesh, what passes for "journalism" these days...

Crytek didn't say their GAME had been downgraded (which is what was dishonestly reported), all they said was the main character's poly count had been lowered as a trade off to improve other areas of the game.

It is exactly the opposite of a downgrade. It is what happens during all game development: games get balanced and fine tuned and trade offs are made to achieve a greater overall visual presentation.
larrysdirtydrawss  +   866d ago
is that what happened here though?,the textures on the armor are almost non existent now,and that goes along with the huge loss of polys and already being only 900p.. whats next to get cut?
otherZinc  +   866d ago
Lol at these articles.

Killzone:SF is a game that's going basic:
"No" Champaign Co-op in your flagship shooter!
Charging extra for "Arena" co-op online only as a future download.
Elite shooters have done this 10 years ago.
Killzone is basic and featureless.
And it doesn't run 1080p "native" @ 60fps, with the omission of expected features.

When is a PS4 title going to demonstrate some of this power in any of their exclusive titles that people are being so critical of M$ of?

At least M$ is showing XBOX ONE muscle with its flagship launch exclusive Forza 5 with 1080p "native" 60fps performance.

Explain that.
#1.14 (Edited 866d ago ) | Agree(4) | Disagree(14) | Report | Reply
strickers  +   866d ago
You usually pay extra for champaign co op. Its much better than Cava. :-)
strickers  +   866d ago
I've seen Killzone running with my own eyes. Best looking launch game by far......and that's just the multiplayer graphics
strickers  +   866d ago
Forza does not look any better Driveclub and does not have Killzone wow factor at all. I've actually seen both, so I'm not basing it on bull shots or YouTube.
#1.14.3 (Edited 866d ago ) | Agree(4) | Disagree(5) | Report
Hicken  +   866d ago
Deflect, deflect, deflect.

Ten years ago, there was hardly any online play in most shooters, unless it was on PC. Kinda reflective of your overall ignorance on the subject.

Killzone runs at different framerates for single and multiplayer. Regardless of which one, both are native 1080p, though only the multiplayer is running 60fps. And with all the particle effects and everything going on, that's more than impressive, and something no other shooter on next-gen can boast.

Meanwhile, Forza's running 1080p and 60fps, and it's doing NOTHING it didn't do in the last entry. It's got not nearly as much going on as Drive Club, to say nothing of Killzone.

And, at the same time, the XB1 isn't even capable of running Killer Instinct in 1080p. What kinda muscle can't even pull that off?
Death  +   866d ago

Ten years ago, Xbox fans were enjoying Halo online over Xbox Live with a mandatory broadband connection.

Ten years ago PS2 fans could purhase Sony's Network Adaptor if they had the right model PS2 that supported it. With the Network Adaptor you could play online with dialup or broadband with games that supported network play.

So you are almost correct. Ten years ago there was hardly online play with shooters unless you had an Xbox or PC. Kinda reflective of your overall ignorance on the subject.

As for Killzone, it is a very impressive looking game. 30fps in single player with all effects, 60fps "most of the time" in multiplayer with reduced effects. Both at 1080p natively. I'm not sure about your "only" claim for next gen though since it's a bit early to tell. I kinda doubt either system has peaked before release.
larrysdirtydrawss  +   866d ago
ya and forza is cutting just about every corner you can think of by doing that...the graphics are meh imo.
red_HULK  +   866d ago
Its very misleading. I was impressed at e3 and I heard that most xbone games were on high end pcs...? Credibility is gone. Ps4 and either steam box or gaming PC.
$500 lol sure MS sure.
bumnut  +   866d ago
Down to one bubble, no one to blame but yourself!
GraveLord  +   866d ago
LOL polygons. Who the **** cares? Games aren't about polygons. They're about overall graphical fidelity, fun gameplay and of course story.

Ryse went from 1080p to 900p. If that doesn't sound a HUGE alarm in your head, get out of Microsofts donkey-butt. This thing is severely underpowered and time you just embrace it.
kingduqc  +   866d ago
Meanwhile star citizen offer over 18 000 000 poly count on screen.
HellaWasted  +   866d ago

I'm a Pakistani. College graduate, former law school student, and currently a medical school student. I didn't get into medical school being dumb, or via luck! So, what's your point about pointing out that the author is from Pakistan?
Ben12  +   866d ago
I'm really getting sick of this crap. I might just cancel my pre order for Xbox one. Hey Microsoft you just lost another die hard xboxer. Thank god I pre ordered ps4 to. Please get your facts straight Microsoft. You should have waited and brought out something more powerfull. All this downgrading and driver issues man what is wrong. I am seriously disappointed you went from xbox360 to xbox360.5 aaaaaahhhhhh! Why are you letting us down damnit.
larrysdirtydrawss  +   866d ago
ya thats just for the main character,,the rest of the scene is lacking,and you can see it imo
kevnb  +   866d ago
its those awesome amd jaguar chips!
DialgaMarine  +   866d ago
If I'm not mistaken, Uncharted 3 and The Last of Us used character models with around 30K polygons. 85K really isn't that great when it's not even 3X times more than last gen hardware. -.-
Carthage  +   866d ago
Sad.... i dont know, but seriously running on PC was retarded lol
devwan  +   866d ago
I said back when they were announced - the upclocks on GPU and CPU for xbox one were not to try to catch up to the ps4 - they were simply to try to help devs match what they'd already promised with unrealistic "target hardware" demos.

I used to think all the talk of "smoke and mirrors" regarding microsoft was probably taking things a little too far, but no, the way things are panning out, it seems microsoft have been purposefully deceitful in over-stating the console's performance.

It still remains to be seen what the real-world performance of games will be when other "apps" are running alongside/snapped/whatever... the fact this have not been shown so far with one of the top games in a real world situation is alarming.
thehitman  +   866d ago
I doubt the games will take performance hits with apps since MS has 8g of DDR3 which is basically for running applications. The problem with that however is that the games dont have the bandwidth to push high res textures through the DDR3 which is why you have games at like 900p. DDR3 is NOT good enough for true HD games running at 1080p what MS was thinking not even adding in 1g of DDR5 is beyond me. 512mb of DDR5 can produce on average 5-10 FPS higher than 1g of DDR3 just for those who want to know the performance differential which is substantial.
Tooly  +   866d ago
This is article has a reasonable argument i agree.
JimmyLmao  +   866d ago | Funny
Xbox One's hidden dGPU. So secret that even Microsoft can't find it!
codelyoko  +   866d ago
pyramidshead  +   866d ago
lol the new deluded fanboy wetdream conspiracy by misterx is now that the xbox one GPU is a heavily modified R9 280x from the new AMD series.
NDA has been extended for 3 more months now, so that's one month after launch as well. Conveniently we won't be hearing anything on the 30th.(what a surprise right? /s)
Not to mention the secret sauce post about how it is said be hidden for an extra year and microsoft won't talk about it. (even though how they'll keep that quiet after launch when people will be able to physically dismantle it LOL)

Another fail and another excuse, his insider's credibility has ventured into minus figures. :P
FlunkinMonkey  +   866d ago
haha.. that's hilarious, but also a shame.. I'd been taking multiple screen shots of people's comments on these NDA myths, ready to make people eat humble pie on the 30th.
mkis007  +   866d ago
Dude...that is so sad. Have rumor? Check MisterX, if it's there it is false.

OT: While I agree trade ups can be good, I have to wonder exactly when they made this decision and why if it was indeed after E3 or gamescom. Those GTX Titans were certainly odd. I really want to know why they didnt have an ATI card in there at the very least.
cabbitwithscissors  +   866d ago
Seriously ? Man, that guy needs to get his head checked out.
SniperControl  +   866d ago
Why would MS withhold vital tech from devs due to a NDA???
I understand a NDA for the general public, not their own devs..
Some xboys are just to dumb to think that.
Insomnia_84  +   866d ago

firelogic  +   866d ago
Don't worry. Once they activate the much vaunted "power of the cloud," they'll have Ryse running in 4k at 120fps locked with over 1000 enemies on screen and every lighting and particle effect known to mankind filling the screen.
madpuppy  +   866d ago
the problem is that MS haven't figured out how to stop "cloud blowback" you see, while the graphics look better and the game can now run at 10 times faster and more powerful this "cloud blowback" obscures the screen with hazy white fog till you cannot see anything. after a while the Xbone console gets so inundated with precipitation that it needs to be sent in for service and to get all the moisture out of the bluray drive.
#4.4.1 (Edited 866d ago ) | Agree(18) | Disagree(0) | Report
Insomnia_84  +   866d ago
Oh f*k! PS4 is doomed!

XBone's hidden powers combined will definitely kill the PS4.

Microsoft is hilarious!
red_HULK  +   866d ago
awesome. I bubbled u up.
mafia_pc  +   866d ago
bullshit, the e3 demo doesn't run at 60fps and Ryse polygon downgrade is for optimisation for better skin shader,lightning ...

for exemple, old build with 150k polygon :

and new buld with 85k polygon and better skin shader, texture and lightning :

it's a massive upgrade
Tooly  +   866d ago
but if the xbox is so powerful it wouldn't need that, it could keep its 150k triangles and have better skin shaders. that nda is goinq to disappoint. The sad part is that it was only 1 character with 150k triangles and it still couldn't handle that.
#5.1 (Edited 866d ago ) | Agree(45) | Disagree(5) | Report | Reply
codelyoko  +   866d ago
Exactly, and imo, the 150k screen looks way better.
Daz  +   866d ago
Yeah but what if you can get the same looking character with less polys and looking just and good if not better then the 150k model and use them somewhere else like on the environment more characters on screen or something would that be better?
Also no lods with the 85k version

Balance LOL
Also guy above me saying the old pic looks way better are you blind?

THere is such thing has optimizing.
#5.1.2 (Edited 866d ago ) | Agree(6) | Disagree(19) | Report
mkis007  +   866d ago
@ DAz To me the skin may look a bit better but the armor and overall picture looks , to me, blurrier.
KUV1977  +   866d ago
The reason it looks blurrier ist that the second image is captured from a trailer. I think the second one looks way better and no LOD is great. Still buying no X-Box but Ryse looks pretty... even in 900p with half-poly-chars. Also people have said that the gameplay seems a lot better than it appeared in first presentations.
IHassounah  +   866d ago
That needs high specs to apply both , not even the PS4 can do that
Daz  +   866d ago
Some people go down the root of saying its photo shopped or something.

Its from the twitch stream
#5.2 (Edited 866d ago ) | Agree(4) | Disagree(5) | Report | Reply
black0o  +   866d ago
that all thx to the power of photoshop:
Daz  +   866d ago
You keep using the old pic also i also post this becuase it not photshopped version lol

Wheres the new build photoshopped then? come on show it? Or maybe it just a better looking game now?
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Sharius  +   866d ago
yeah, they dowgrade it to 85k tris so they can run this game with photoshop right?
Kayant  +   866d ago
In video format (Not the best because it's youtube but you can see that it's the updated build the armour changes match the pic)...

E3 --->

New build -->

Also keep in mind new build is also available in 1080p.

Decide what's better.
#5.5 (Edited 866d ago ) | Agree(2) | Disagree(2) | Report | Reply
Ko_Uraki  +   866d ago
People are here to bash MS and the XBox one. They are not interested at all in what you say. Even if you say the truth.
TheRealHeisenberg  +   866d ago
Absolute truth in your comment. Very sad lives they have...very sad.
Sephiroushin  +   866d ago
@ TheRealHeisenberg

Your life and mostly everybodies life must be sad then, because you're always talking about "sony fanboys", "sony trolls" this and that; haven't you see the amount of "xbox/nintendo/pc trolls" like you said on Sony's/Nintendos/pc articles?! Its the same everywhere, "next gen" of a product is almost there so there'll be always war on anything, iOS vs Android, N vs MS vs Sony, and so on ...
Anyways, I'll leave with this, a Spanish proverb: "Do not throw stones at the neighbor if your roof is made of glass"
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TheRealHeisenberg  +   866d ago
@ Sephiroushin

Even though I absolutely can't stand Sony fanboys/trolls, that Spanish proverb does not apply to me. I love my Playstation gaming systems but I don't go around trashing other platforms.

I'm calling it like I see it the overwhelming majority of the time here on N4G. It is funny how you say it is the same everywhere. Take off your blinders or you can keep justifying this foolishness however you see fit.

I would like N4G to be a place for real gaming information w/o all of the BS. Obviously N4G does not want that.
BlueBlood17  +   866d ago
The weather effects are much nicer, however the downgrade in resolution is VERY noticeable.
DarkHeroZX  +   866d ago
Lol notice how the arm is cut out on the 85k model and the only thing that changed was the lighting? Hmmm.
Idba  +   866d ago
Worse lighting, the color is wayyy more matt but there's more details in the picture tho
THC CELL  +   866d ago
Xbox has been maxed out when developer need to make cuts
byeGollum  +   866d ago
I love how these sites feed off fanboys stupidity. Everyone's gotta eat I guess :)
solar  +   866d ago
I've always been told graphics dont matter from the console fanboys. Seem to be all in a tizzy now
byeGollum  +   866d ago
they're a lost cause ^_^. .
drsfinest72  +   866d ago
Such a troll article lol
pyramidshead  +   866d ago
lol :)
Megaton  +   866d ago
Who cares if it looks worse? It's not like it ever looked fun to play, either. Just a little less polish on this turd is all. Buy Forza or Dead Rising 3. Skip Crytek's latest shot at mediocrity.
Hercules189  +   866d ago
So games that score in the 80's are mediocre now, I never knew that.
jmc8888  +   866d ago
You've seen a scored review of Ryse? If that's the case who won the Thanksgiving football games?

From the impressions of people playing the gaming not regarding graphics it seems like this game will score in the 5-7 range. I'm sure some will score it higher and lower, but I expect the overall averaged score to be about a 6.
Hercules189  +   866d ago
All im saying is that every game crytek has made has been rated above mediocre scores. Now if you want mediocre look at killzone thats a game with all graphics and terrible gameplay. played killzone 2 didnt mind the weightiness but hated the maps and gameplay, too much spawn killing.
azshorty2003  +   866d ago
Why didn't Teh Powah of da Cloud pick up the extra work needed?
SugarSoSweet  +   866d ago
LOL and we have to have this console for 10 years and it's already struggling to keep up with developer demands
cunnilumpkin  +   866d ago
kinda like how deep down went from this;
to this;

oh wait, that's like a 10x worse downgrade than ryse
drsfinest72  +   866d ago
Oh shit that's bad. Lol
THC CELL  +   866d ago
Pre alpha vs target.
ape007  +   866d ago
nope they said the old footage was running on ps4
nolifeking  +   866d ago
This post reeks agenda. You could have obviously found better picks and still made the argument that it needs some work before it meets the target render. Desperation is stinky cologne.
Kayant  +   866d ago
Problem with Deep down is that was never said to be gameplay iirc and was a tech demo showing the Panta Rhei Engine on the PS4 and was probably in-engine footage not gameplay. The game is also not going to be out for sometime.
#13.4 (Edited 866d ago ) | Agree(11) | Disagree(1) | Report | Reply
DeadlyFire  +   866d ago
Did you not look at TGS build of Deep Down? Its much better than that now.
PFFT  +   866d ago
BUT not as great as the old footage shown at their reveal. Killzone doesnt look as great as first shown either. AHHHHH but since its Sonys bullshit all is well and good.
Kuse   866d ago | Trolling | show | Replies(1)
Idba  +   866d ago
First trailer for deep down was CGI, just like DR3's E3 trailer was CGI

EDIT; And Deep Down is F2P, Ryse (nor DR3) isn't
#13.7 (Edited 866d ago ) | Agree(1) | Disagree(0) | Report | Reply
Sven Benoit  +   866d ago
lol smh here we go again. Fanboys on both sides arguing over the same articles just worded differently.
#14 (Edited 866d ago ) | Agree(5) | Disagree(6) | Report | Reply
FrigidDARKNESS  +   866d ago
Yelp a e hash article different out of here.
pennywhyz  +   866d ago
PCs are godlike.
Hellbringer  +   866d ago
The new build is a massive improvement

You can see it here

The one version is years ahead. (btw the first one is a bullshot)

-GI is activated only in bottom screenshot (lighting under helmet, for example in the mouth of guy on the left)
-Skin shader is a lot better (sss for example in nose of the guy on the left) and wrinkles too.
-Bump map resolution is doubled (armors details) and corrected (rivets in the helmet part over the ear of the guy on the left)
-SSreflections over metal parts (top of lion head, Maximo shoulder..)
-Clipping fixed (bottom of lion head)
-Better shadows (Maximo ear, every armor piece cast shadow now ...)
-Rain effect and more people over the bridge.

There is no donwgrade. Now it looks a lot bether.

People here prefer to write than to think. This is sad :(
#16 (Edited 866d ago ) | Agree(9) | Disagree(15) | Report | Reply
dazzrazz  +   866d ago
2 bad image with rain comes from xbox website where it had "a little bit" of Photoshop touch-up
drsfinest72  +   866d ago
Photoshop? Where's your source troll
UncleGermrod  +   866d ago
No one ever confirmed the photoshop thing, or ever had evidence of it for that matter. Just a theory is all
anomly  +   866d ago
cunnilumpkin + 10m ago
kinda like how deep down went from this;
to this;

oh wait, that's like a 10x worse downgrade than ryse

----------------------------- ------------------------------- --
Nice Try taking screenshot of low res off screen video and trying to compare it to hi res.... desperate fanboy.
megalonagyix  +   866d ago
Point is: Ryse actually looks a lot better now than on the bullshots. Deep Down looks awful, low res off screen or not. Higher resolution not gonna improve crap.
strickers  +   866d ago
Funny that previews that are concerned about how Deep Down plays , praise the spectacular visuals. So many of you seem to have no idea what you are seeing. 1080 p/ 60 fps too.
jackdaddy  +   866d ago
Next these blind xbots will be telling us that power isnt everything and faith will make it successful.
The PS4 is better in every way, and that's without retracting nearly every part of their original plan/spec for their console.
FrigidDARKNESS  +   866d ago
The author should write about ps4 games being downgraded also.... Anyway im out of here today nothing but negative articles today.
#19 (Edited 866d ago ) | Agree(8) | Disagree(23) | Report | Reply
mkis007  +   866d ago
Which launch games are being downgraded on ps4? A lot of people are bringing up Deep Down as the only example. If I am not mistaken that game is a year away? Don't get me wrong, it looks nothing like the tech demo trailer. Judging how it looks now with how much time is left in development ( and that it is an online game) I will give them time. Ryse is a launch title. And really should have had this all worked out months ago.
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Kryptix  +   866d ago
No PS4 launch titles are being downgraded, but it looks like you're trying to hide from the truth no matter if the articles are reworded or not, same facts.
abusador  +   866d ago
On the contrary ps4 games have been upgraded, kz 1080p, 60fps mp says Helloooo, resogun 1080p, 60fps,, Deep down, 1080p, hell I don't think there is one ps4 1st party tht isn't 1080p meanwhile back at Microsoft KI, ryse, dead rising lol this is a joke now,

I know it hurts Fanboy but ths life
ufo8mycat  +   866d ago
Ohhhh Microsoft and this goes for Sony as well.

Thats what you get when you show off 'XBONE Games' running on high-end PC hardware instead and hiding them so people think it's running on a XBONE.

then later on..

The truth and the downgrades come out.

You build up peoples expectations with the 'false advertising' and then people get disappointment when the truth comes out.

If you had just shown the REAL DEAL from the get go, wouldn't be as bad.

Shame on you.

Of course, myself, knowing that the XBONE and even PS4 were really tablet CPU's and low-end GFX cards, I knew it was fake.
DKSP161  +   866d ago
XB1 AND PS4 games look the same...
DarkHeroZX  +   866d ago
You forgot to say JK, people will think your being serious.
#21.1 (Edited 866d ago ) | Agree(5) | Disagree(0) | Report | Reply
davethedj  +   866d ago
I dont know how this xbone will last 10 years!!
DKSP161  +   866d ago
Just like how the 360 and PS3 did with 512mb of ram.

What 8 year old PC can run games like Uncharted 3 and Halo?
#22.1 (Edited 866d ago ) | Agree(8) | Disagree(8) | Report | Reply
Dude420  +   866d ago
Ummm, one with a 7950GT? I was able to run Crysis on med settings at 1280x1024 at low-med settings. Then again, it was a huge game, and it was just very demanding. I'm sure it wouldn't have a problem running those games you mentioned, if it was properly optimized of course.
AnteCash  +   866d ago
@dude Ps3 gpu is a cut down 7800, compared to 7950 it a very noticable diff.
Dude420  +   866d ago
Doesn't matter, the geforce 7000 series was released in 2005, that still makes it 8 years old. I'm sure a 7800 could still run Crysis, at lower settings of course.
Bathyj  +   866d ago
Everyone's missing the point.

The point isn't why can't Xbox run the game with a 150k poly model. The point is why did they think it could and why did it take till now to realise this?

Were they deliberately just blowing smoke before cos Xbone needed the good press or was it a genuine mistake and they overestimated their abilities.
DKSP161  +   866d ago
Compare (in terms of graphics)COD 2 (A 360 launch title) with Black Ops gen games will only get better over time for the PS4 AND XB1.
sovkhan  +   866d ago
"Were they deliberately just blowing smoke before cos Xbone needed the good press or was it a genuine mistake and they overestimated their abilities."

If you see what has been going on from the start, i think it's both : Xbox1 was by design more a media center than a gaming device, but Sony comes up with a different options, more game centric. Microsoft was then stuck, which explain the 180 U turn, the overclock, the Clouds stuff. To sum it up : They were obliged to shift vision but their hardware could not fellow. It was not designed with this vision in the first place.
Phantom68  +   866d ago
True. It is irrelevant whether it looks better or not. The point is why did they originally show a 150k poly at 1080p 60fps and then downgraded it? Clearly it reminds me of the Kilzone 2 demo when Sony shot itself in the foot by showing a target render rather than gameplay. Sony learned from its mistakes whereas Microsoft is now making those mistakes by showing a game at a frame rate and resoution that is not the real one.
mkis007  +   866d ago
Honestly though that target render may not have been like for like, but I was more than impressed with killzone 2's fidelity, especially since they had the render to live up to. But yes I suppose trade-offs were made, just like Ryse.
IHassounah  +   866d ago
Actually at E3 Ryse were shown at a 30 frames/second and it was running a 720p resolution then they up it to 900p
mkis007  +   866d ago
On the money. That is what I am wondering. Choice 3 could just be they shifted their focus away from things they found didn't matter; Kind of like how DriveClub is technically visually superior at 30fps while Forza 5 has the better frame-rate albeit with less effects.
Bathyj  +   866d ago
The main point of concern as well which I forgot to say in my first post is its so close to launch. Dropping the resolution, doing the framerate, dropping the polys with 2 months to go is worrying if you're an Xbone fan,I would think.
mhunterjr  +   866d ago
It CAN run the game with 150,000 poly s for the main character, but not if they want to run it without LODs and with advanced shaders. killing LODs and improving shaders meant a reduction in polygons for the main character (which was so high, the rewards were diminutive), and the result is a better looking game. killing the LODs likely means a higher overall polycount, so I'm not sure what all the fuss is about.
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steelcurtaingaming  +   866d ago
What annoys me with all of this talk is this:

Even though the game has been downgraded, it isn't to noticeable but that doesn't give Microsoft the right to lie to its consumers.

I say that because during the 2nd half of the year since E3 Microsoft has been running a majority of their games on PCs and neglecting to show what their actual hardware can handle and run at!
blackbirdi  +   866d ago
it's happen with every console cycle ....does anybody still remember when Mgs 4 was announced 1080p@60 fps and then people find out that the game run in sub hd @30 fps and the polygon number was reduced
solar  +   866d ago
Stop it!! The Sony Extremists kill when truth life that is brought up again!!!
DarkHeroZX  +   866d ago
Lol that was the ps3, we are talking about next gen consoles that spec wise should be more then capable of at least 1080p at 30fps. If they can't do that then why even upgrade from current gen.
UncleGermrod  +   866d ago
I'm no expert but it sounds to me like they are just optimizing. I know MS has made a big deal about Ryse but I feel as if the game was never meant to fill the spot they put it in. It started as an xbox360 kinect title.
I think they switched it over to try and gain some recognition as a platform with more exclusives to battle sony. It's almost like a baseball team taking some mediocre prospect and trying with everything they have to make him into some superstar...and then when they put him out for the world to see, he can't live up.
If Ryse was either A) started as an XBOX One title or B) was never made out to be some end-all be-all exclusive, then none of this would be an issue.
Had crytek had more time to make this title (they way it is now) then i bet they could get it running better. Don't just blame it on the one's hardware just yet...could just be a result of rough development cycle/immature graphics drivers.
To say the least, I bet future titles will attain a better level of performance and I'm not gonna let this influence my purchase.
I just wish i could have both systems at launch, but i'll wait for 2014 to grab ps4
#26 (Edited 866d ago ) | Agree(2) | Disagree(5) | Report | Reply
Ryto  +   866d ago
I'm getting a PS4, but in Xbones defence it does seem like they weren't ready to release it as soon as they are. Probably are doing to be competitive with the PS4.

Maybe all these problems are due to the Devs not having final hardware as long as the PS4 Devs have, and perhaps that's where the problems are? They haven't been able to streamline the game and optimise it?

Only time will tell, but what everything boils down to is the quality of the games. If any of the PS4 games I'm getting get downgraded resolution wise to improve gameplay, then I'd be okay with it.

Realistically though, after 7 years you'd hope these machines would have the raw power to just easily pump out 1080p with advanced graphics. I mean there were some PS2 games were 1080p, a few more this generation, so one would hope that with the next generation technology would allow it as standard. However, I am definitely not a tech head so I'll leave the criticism to more tech minded people :p
Animal Mutha 76  +   866d ago
Ffs who writes this speculative rubbish.

Opinion doesn't equal facts. Wait until the bloody things are on sale then will know.
cabbitwithscissors  +   866d ago
The xbone is beginning to sound less and less than what it was envisioned by MS. Rushed ? Faulty design ? Faulty reasoning or estimates in implementation of the architecture ? We probably won't know until the system is out and more and more people get hands on to check out its capability.
smoothdude  +   866d ago
Hey it looks like they are taking Nintendo's approach to gaming after all. Graphics aren't everything!
mohuzas  +   866d ago
the difference is that Nintendo actually makes good games.
worldwidegaming  +   866d ago
This is why Nintendo was smiling and not wasting so much money like the other guys.
Just wait it out! Nintendo fans rarely get disappointing (except for that whole account locked into the system issue.)
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