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Submitted by DarkLordMalik 863d ago | news

Ryse downgrade officially confirmed by Crytek CEO

Earlier, it was reported that Ryse had faced a possible downgrade from 150k triangle count per character to 85k triangle count per character. Crytek’s CEO has confirmed this downgrade in a tweet adding that it was their own choice. (Ryse: Son of Rome, Xbox One)

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Muerte2494  +   863d ago
but as long as they were able to lcok in the framerate, I think it was an acceptable trade off.
PeaSFor   863d ago | Trolling | show | Replies(77)
Name Last Name  +   863d ago
lol Crytek
WarThunder  +   863d ago
Yeah lol!

What do expect from a console that has a GPU similar to a lowend card like the HD7790.
GrizzliS1987  +   863d ago
well thats embarrassing
Freedomland  +   863d ago
It's not about polycounts, actually before these titles were running on high end pc with nvidia cards and now on XB1. It's simple as that.
#1.2.3 (Edited 863d ago ) | Agree(26) | Disagree(1) | Report
solar  +   862d ago
WarThunder is right. both XB1 and PS4 runs off the same tablet CPU and low end GPU.
scott182  +   862d ago
I haven't heard much about Killzone sf update wise on the graphics. All I saw was the updated enemy model

I wonder what else they are adding to the game? I wish they would update us.
KazHiraiFTW  +   862d ago
Who didn't see this coming? First M$ uses PCs to show off Xdone games at E3. That's right, they didn't even use the damn console they are promoting. Next, games that were advertised are now getting downgraded because the console is not powerful enough. Shocking.
come_bom  +   863d ago
Lot of trolls in here... moderators must be sleeping. They usually sleep a lot in news with comments related to X1 and X360!

As for Ryse, first the 900p downgrade and now the downgrade triangle count per character... this is not a good sign for the X1's raw power. Hope at least that the game is good.
shivvy24  +   863d ago
True, its pretty disappointing for a console worth $500
pixelsword  +   863d ago
You can't help but to be a troll with news like that because to respond to any of it will require you to address the consistent downgrading of xbone games, which in doing so will make you appear to be over critical of the xbone; but in reality, the xbone is showing a backing-off of the graphical standards that made their games either stand out or be competitive with PS4's games...

..and that's serious in terms of microsoft saying that the xbone is a technological contemporary of the PS4.
#1.3.2 (Edited 863d ago ) | Agree(17) | Disagree(3) | Report
G20WLY  +   863d ago
^Shivvy24, I agree, but 'worth' and 'costing' are not interchangeable terms; I would suggest 'costing' would have been a better choice to make your point more accurate... :)
#1.3.3 (Edited 863d ago ) | Agree(10) | Disagree(0) | Report
monkeyDzoro  +   863d ago
TBH I don't really care if it's downgraded or not. I'm not buying an X1 now (maybe in 2016/17) but I guess it will still look good.

However, the thing is, MS and their guys have been bragging lately about how PS4 isnt that much powerful compared to X1. And, now you have all those "great" launch titles downgraded : KI, DR3, Ryse... It really makes you wonder if statements claiming PS4 is 50% more powerful than X1 isnt actually TRUE.

And mostly when you see stunning IPs like KZSF running at 1080p native (and achieving 60fps in MP), and OPENWORLD (yes, in caps) inFamousSS at 1080p.

MS should learn to STFU sometimes and admit they're behind. Because they really are.
clouds5  +   862d ago
They should have stopped after saying graphics dont matter so much^^ And its true. Graphics do not matter too much on consoles!
But now they are contradicting themselves. First saying graphics dont matter anyway and now they come out with these arguments that their games look just as good as ps4 and cloud power and and and...
Its bad publicity. Not that the xb1 has a slighty less power. That's not the issue imho. Its what they say to the public and contradict themselves.
SegaSaturn669  +   863d ago | Funny
I'm just glad they ramped it down enough to be run on the original xbox.
Xsilver  +   863d ago
lol bubbles for you
vandal GAB  +   863d ago
They ramped it down to run on next gen console specs, I wouldn't expect miracles from Crytek even on PS4 and I don't on my PC.
Magicite  +   863d ago
lol and consoles have very little time till launch, they still havent finished launch games.
Azfargh  +   863d ago
I don´t like MS but I liked a lot Ryse... and downgrade for a smoother fps and Vsync worth any time.

Besides, doing impressive things with lesser resources shows the skill level of a dev team.

Still, I rather have a PS4 ONLY.
N4realGMRZ  +   863d ago
Dam! even with half the Sh!t turned down Ryse still looks better than KZ!
mxrider2199  +   863d ago
are you high?
Reverent  +   862d ago
Ryse never looked better than KZ to begin with.
BOLO  +   862d ago
nosferatuzodd  +   862d ago
ryse look better than killzone lol very funny i almost believe he's serious when he said that or its sarcasm.. Ryse look better than killzone, i don't know witch detention you're looking from but what ever you're smoking i want some
#1.8.4 (Edited 862d ago ) | Agree(5) | Disagree(0) | Report
Nachoman30  +   863d ago
@ Joke

I hope you realize you sound desperate with your triangle versus triangle bullshit. Last time I checked the devs only mentionned the main character beeing 130 K traingles ( now 85 K). Factualy, all character models in KZ are rendered in 40K polygons with HD textures. Hence technically KZ might allready be pushing way more polygons on screen, not to mention an impressive maryade of Partical systems From what I've seen from ryse is not impressive in the least bit, all NPCs appear to be rendered in a low polygon count with muddy textures. Plus poly count is not everything, GOW 3 was pushing 30 K for Kratos and it looked on par with this game, not to mention GOW ran at 1080p
PLASTICA-MAN  +   863d ago
Why would they announce a downgrade while many devs are proud to show their engines lifting up?

I thought the XBone got an overhaul in power and this is an exclusive game. I hope multiplats won't suffer (well sadly they will).
#1.10 (Edited 863d ago ) | Agree(12) | Disagree(2) | Report | Reply
Gimmemorebubblez  +   863d ago | Funny

JokeSONYou........hahahahahah ahahahahahahahahahah the biggest Xbone fanboy has SONY in his profile name.

Forgive me for being immature.
shutUpAndTakeMyMoney  +   863d ago | Funny
Thinking of downgrading from ps4 to xbone.. Need an extra $100 though lol damn

#1.12 (Edited 863d ago ) | Agree(27) | Disagree(3) | Report | Reply
gamer7804  +   863d ago
Wow talk about poor reporting. Its not a downgrade if they merely lowered triangle counts and upped lighting shading to give the game an overall better look, I wish people would stop trying to create controversy where there is none. I trust cryteks judgement with graphics
starchild  +   862d ago
Don't expect the clueless fanboys on this site to understand anything like that.

Hate, hate, hate.. is all these people know how to do. I'm not even getting an Xbox One, but the way these people act is just shameful.
dragon82  +   862d ago
The problem is that there are a select group of users here who were using the triangle count to demonstrate the Xbox One's edge over PS4. Now that the official triangle count has drastically lowered it has rendered that argument invalid and thus is a downgrade.
gamer7804  +   862d ago

yah i saw that, but you have to look at the bigger picture, lowering one aspect graphically to raise another, to achieve ultimately a better visual and performance not a downgrade, if anything its an upgrade. Crytek wouldn't have done it if it didn't result in a more positive visual experience.
SilentNegotiator  +   862d ago
@gamer7804 and starchild

"merely lowered triangle counts"
"Don't expect the clueless fanboys on this site to understand anything like that"

Obviously you guys know absolutely nothing about 3D modelling.
rainslacker  +   862d ago
There's always a trade off between lighting/texture quality and polygon count in any game. People on the "opposing side" may do well to show a little restraint, because there will be times when it will happen mid(or near end)-development with any game.

In the end, better lighting and texture can make up for higher poly count in a more impressive way. Basically the shaders have to do a bit less work since there are vertices to process. Higher poly count is usually more desirable when you see a model close up, and while I'd normally say that you wouldn't get that close up in a game, Ryse does look to have a lot of cinematic camera angles doing just that.

It is possible to make a model that has 40K poly's look amazing with the right shaders, but again, it all depends on a lot of things, and at some point there has to be a trade off.
#1.13.5 (Edited 862d ago ) | Agree(3) | Disagree(1) | Report
Consoldtobots  +   862d ago
MS is a classic study of being first to market and having a near monopoly for almost 30 years. Now that they actually have to compete in markets they don't own and control it becomes very clear that this corporation couldn't launch a wet fart with a truthful presentation or spec sheet.
#1.14 (Edited 862d ago ) | Agree(18) | Disagree(2) | Report | Reply
BOLO  +   862d ago
^This. They don't have a year head start or RROD console sales boost this time. Even Steve Ballmer is complaining that Google is a "monopoly"...Irony at it's finest. The only thing keeping M$FT afloat is their Windows OS cash pile from the head locked monopoly attained on the PC market.
lawgone  +   862d ago
Yeah, XBOX and XBOX 360 have been huge failures /s Biased much?
admiralvic  +   862d ago
@ Lawgone

Consoldtobots never said either were a failure, though the Xbox didn't do as well as the PlayStation 2 did last generation and the 360 was first to launch (giving it a headstart, which was their whole point), though even that had the RROD.
Consoldtobots  +   862d ago
oh and PS....
you have to be certifiable to invest in a joint venture with this coporation when it comes to anything creative or innovative.
otherZinc  +   862d ago

You guys are getting all hyped on Ryse when its going to wipe the floor wipe the floor with Deep Down.

Then you try and say Forza5 will be downgraded also...No!, it's the ONLY next gen game running 1080p "native" @ 60fps!

You guys should be worried about Killzone:SF, as it's:
Single Player:No "Campaign Co-op"!
STILL not 1080p "native" @ 60fps!
Multilayer:struggling to maintain 60fps!

And, GG is an in-house SONY exclusive...
#1.16 (Edited 862d ago ) | Agree(1) | Disagree(20) | Report | Reply
WarThunder  +   862d ago
LOL! are your serios? your comparing a linier racing game to a semi open world game? HAHA!

The damage control is strong here!

- Killzone: SF is 1080p Native.
- Killzone: SF MP runs at 60 fps ( a lot of the time)

- Forza 5 is 1080p and runs at 60 fps but FM5 doesn't have particles and effects like KZ:SF... FM5 isn't a semi open world. FM5 is Arcade races so the physics are not that much advanced to affect the FPS. FM5 has no dynamic lighting, no Global illumination, no Dynamic weather and no Day/night cycle.

So of course its 1080p and runs at 60fps...
#1.16.1 (Edited 862d ago ) | Agree(16) | Disagree(3) | Report
DigitalRaptor  +   861d ago
Oh wow. The delusion is imprinted into your DNA or something?

You just said: "Single Player:No Campaign Co-op" - Single player. Single player. SMH!!!

How is KZ:SF not native 1080p?? How is it struggling, when it's admittedly 60fps most of the time and looks insanely good? Are you asking how a linear non-dynamic racing (Forza 5) game with pre-baked lighting is running at 60fps, whilst a dynamic and open-world style shooter (KZ:SF) with insane particle physics is not running at a locked 60fps?

What kind of world do you live in?
#1.16.2 (Edited 861d ago ) | Agree(0) | Disagree(0) | Report
Pogmathoin  +   862d ago
Developers just trying to get to grips with the architecture of X1. In any other place it would be similar to PS3 cell struggles, but as this is N4G, lets call it a disaster...
Awolvie  +   862d ago
Just played it today at Eurogamer Expo... The frame rate was terrible.. Was very disappointed
Cernunnos  +   862d ago
Another thing that is very noticable with Ryse is the extremely short distance you can see the full poly chars, before they get downgraded to horrible LODs.
#1.19 (Edited 862d ago ) | Agree(1) | Disagree(2) | Report | Reply
garos82  +   862d ago
Forgive my ignorance but what is lods?
Dee_91  +   862d ago
LOD means level of detail.You have high level med level and low level or just high and medium or low.The closer the object get the higher the detail.A system literally every game this gen and some last gen uses.Its are really noticeable in GTAV.
With that said I'm not quite sure Cernunnos knows what it means
rainslacker  +   862d ago
Apparently this poly downgrade was to give better LOD's and better lighting.

Most people take LOD for granted, because they don't know what it is, but it's one of those things when it's bad, it's pretty noticeable. When it's good, you don't think about it...which is the way it should be.
Cernunnos  +   862d ago
I do know what it means Dmarc. All the way back since trying to mod the LOD distances in Morrowind. They are quite noticable in Ryse.
Dee_91  +   859d ago
Okay.I wasn't sure.Because when you said "horrible LOD'S" it kinda makes it seem like you don't know exactly what an LOD is.But I'm assuming your saying low LOD model
marcofdeath  +   862d ago
I find this funny, Killzone only has 40,000K polygons per character at low LOD level I, but no one here criticizes Sony for having such a weak spec in game. Here this game is doubling plus that count of 40,000K per character and all I hear is is how underpowered Xbox one is, well how is that? People are you stupid, he just told you that there will not be a LOD that means that your characters on screen will carry the highest polygon counts at all times. Please point out or post a link and show me where PS4 has shown that it can do this type of computational work.
Beastforlifenoob  +   862d ago

How the F**K do you know 40,000 polygons is equal to 80,000 tris? The amount of tris can not be higher than the amount of polygons, because a polygon counts all shapes (quads, tris, ngons etc).

It's like saying there are 10 shapes in total but there are 15 triangles its impossible. Triangles ARE polygons but so are Quads and N-Gons. You are a totally ignorant person who takes s*** out their bakside and tries to feed it to the poor.

XBOX ONE SUCKS, RYSE SUCKS, PS4LIFE (The final comment in order to not get disagrees for stating a completely true fact)
flunkers  +   862d ago
rainslacker  +   862d ago
You wouldn't have n-gons in a game model. They do wonky things with shaders and lighting and meshes. When talking game engines(hence games) counts are always in tris because that is what game engines use natively as they are the simplest form of geometry to process.

When actually modeling, the artists will typically use quads and tris to get the desired results. Quads are fine, because a quad can easily be split into tri's without affecting the mesh(the quads stay flat), and as far as I know, all game engines do it for you.

If the dev said they are using 40K polygons, then they are likely using 40K tris, unless stated otherwise.
donman1  +   862d ago
Damn yet another gut punch to the bad PR machine called the XboxOne.
#1.22 (Edited 862d ago ) | Agree(2) | Disagree(2) | Report | Reply
Evilsnuggle  +   862d ago
Im sorry xbox fans but MicroSCAM have invited all this scrutiny on xbone. With all bragging on how great the launch game look . The problem is MicroSCAM has a alot of P.R spin master used car salesmen and no mark cerny. Yes games look great on pc window 7 titan card that a their new game debut on ever game on xbone looks different now for the worse. MicroSCAM got caught up in the PS4 hype of most powerful graphic. The fact is that PS4 is more powerful graphicly than xbone 50%-30% more. The more microscam PR Department talk about power it keeps making news. Microscam should focusing on xbone one 80 strength not its weaknesses. If microscam should get the conversation of the PS4 strength and on the PS4 weakness. Microscam should focus on xbone game play and fun not graphics. The xbone has a real advantage over the PS4 and its there cloud service. Not the P.R bull crap they are lying about i mean the real advantage cheaper dedicated servers. Before you comeback that sony also use dedicated servers on first party games and have a partnership with rackspace for dedicated servers on PSN. Microscam owns a cloud service and can offer cheap dedicated servers to third party game developer. If i was microscam i would put a spotlight on online multiplayer gaming and stop trying to out sony sony. Nintendo don' t try to compete with PS4 on graphics they use their strength game play and better first party games. Microscam had a big advantage last gen online games in the start of the last gen that put them a head of PS3.
#1.23 (Edited 862d ago ) | Agree(4) | Disagree(2) | Report | Reply
kenshiro100  +   862d ago
This is supposed to be a next gen console and there's downgrades to games already?


Wow @ jokesonyou. That damage control can't be good for you.
#1.24 (Edited 862d ago ) | Agree(2) | Disagree(2) | Report | Reply
red_HULK  +   862d ago
This ain't good. Looks like ps4 and steam box for me.
Persistantthug  +   862d ago
I really don't have anything nice to say....

So I think I'll just stay silent....

And laugh.

black0o  +   863d ago
before we start spinning facts and using some screen shots before and after

take a look at this:

and lets not forget that MS always makes some statements then gve us clarification on another day
#2 (Edited 863d ago ) | Agree(33) | Disagree(5) | Report | Reply
Flutterby  +   863d ago
Funny thing is that the other article about this had therealness user saying it was confirmed on GAF his new fav site that they didn't downgrade but it was only when he wasn't in armor , I wonder what the bullcrapper has to say about this lol, every person defending MS ends up looking like a fool we have a giant list of xboners that look like complete idiots now after all the recent MS news E.G the ones that thought the xbone had dGPU like elite24gamer, georgenoob, frigid, thetruth, edonus and richie007bond and about 12 others I can't be arsed typing because I am on a phone, then you had some guys saying that the games aren't getting down graded and that turned out false as well, it seems all xbone fans do is eat their own feet all day long.
abusador  +   863d ago
Those guys u mentioned continuously eat their words but they are so blind thy just go on to another hope and lie, get proven wrong and on to the next. Just be happy we will be enjoying the best next gen system and not supporting the constant liars, anti consumer, egotistical and avarice Micro.
neoMAXMLC   863d ago | Trolling | show
devwan  +   863d ago
@neoMAXMLC When even they don't dare mount the defense, you know it's a lost cause lol
n4rc  +   863d ago
Ever think people just don't care?

Its the Sony faithful that try to make a big deal about every little thing they can find.. its called game development, this isnt news and its only reported on to stir the pot.
#2.1.4 (Edited 863d ago ) | Agree(3) | Disagree(37) | Report
CernaML  +   863d ago
^^What is it with you Microsoft defenders always twisting the truth? Are you implying that Sony fanboys are the only ones to blow bad news way out or proportion? Give me a break...

Oh, and "people" don't care? Lol right. They all conveniently stopped caring once a nice heaping bowl of crow was served.
n4rc  +   862d ago

No... Its a common occurrence in game development... What makes it utterly hilarious is you think no ps4 games did the exact same thing..

Its only reported on because ps4 fans are more concerned with the x1 then they are with the ps4... Its flamebait
gaelic_laoch  +   863d ago
M$ have been writing cheques the XBone can't cash since day one!

Is it even fit for purpose at this stage?
GiggMan  +   863d ago
Sooner or later the truth was bound to come out. I mean seriously this was originally an only for Kinect game for 360.

It's main focus was graphics and now as it get's closer to launch that's fading away...
#2.3 (Edited 863d ago ) | Agree(13) | Disagree(3) | Report | Reply
DEEBO  +   863d ago | Funny
agent phil just had a press conference about ryse.he said that the downgrade did happen but only because the xbone was not connected online.but when MS connected the xbone online to use their cloud power the count went back up to 150,000.
power of the cloud!
boing1  +   863d ago
CEOSteveBallmer  +   863d ago
Hahaha genius!!. Phil harrison: you want 150k poly? then use the power of the cloud!!. if not then 85k for you. take it or leave it XD
Name Last Name  +   863d ago
Dat powah!!!
DEEBO  +   863d ago
i have the powerrrrr!
kenshiro100  +   862d ago
dah powa of dah clowd! :D

But seriously, this negative press is getting worse for MS.
#3.3.2 (Edited 862d ago ) | Agree(3) | Disagree(1) | Report
Destrania  +   863d ago
Nice one haha.
Magicite  +   863d ago
a true miracle
Crystallis  +   863d ago
Because the Xbox 1 wasn't connected to the cloud? You've got to be kiddin me. Thats some serious damage control right there LOL!
#3.6 (Edited 863d ago ) | Agree(10) | Disagree(2) | Report | Reply
GiggMan  +   863d ago
Damn man, you had me going for a second.

That's how believable this was and how stupid MS thinks people are. I can see them saying this lol.
DEEBO  +   863d ago
yeah i'm not going to lie and say i know what these game developers are talking about sometimes.but i do have common sense and i have seen MS BS the gaming community too many times.
Daz  +   863d ago
Spin much, and a flamebait tital lol
Kayant  +   863d ago
Spin? Really now... Please show us how this is a spin?
v6volume  +   863d ago
ReZoN  +   863d ago | Funny
Daz  +   863d ago
so this is downgraded?

old build pic
HeavenlySnipes  +   863d ago
Screenshots aren't really good especially when they come from the dev themselves. As a link someone posted above said, they photoshop some of their released pics
Sharius  +   863d ago
yeah, AFAIK, not every xbone come with photoshop build in... maybe they will fix this in new patch thought
Consoldtobots  +   862d ago
Xbone: Photoshop Edition

now that's a
M-M  +   862d ago
You switched them LOL.
Daz  +   862d ago
sorry to burst you bubble but it from the latest twith stream from crytek
TheFallenAngel  +   863d ago
Ryse is a rushed mess. Don't support this game Xbox fans. Everyone deserves good games regardless of your console of choice.
from the beach  +   863d ago
I'm really looking forward to it actually. Launch games often have an element of being rushed, Kameo for example last gen, but I'm still fond of that game.
stragomccloud  +   863d ago
It should be noted that most launch games are rushed messes.
insomnium2  +   863d ago
Trim that fat baby.
GeneralRaam93   863d ago | Spam
Zeniix  +   863d ago
not surprised to hear this
CEOSteveBallmer  +   863d ago
So much for bashing playstation games huh?
FITgamer  +   863d ago
It'll still happen, even after launch when Ryse gets a metacritic rating of 7 they'll say it's a conspiracy.
5h4h4b  +   863d ago
Hmmm that's a big downgrade.
pacosanchez88  +   862d ago
and yet its almost 3 times the poly count for beyond two souls. keep this in perspective guys, 85 is still ALOT. either way, it is the gameplay for this game that is the biggest detractor.
WorldGamer  +   862d ago
And beyond is a current gen game.... just saying.
KonsoruMasuta  +   862d ago
Isn't Beyond 2 Souls a current gen game?
pacosanchez88  +   861d ago
my point was that beyond has some of the most realistic and lifelike characters in gaming. poly count isnt the only important factor.
Beastforlifenoob  +   862d ago
Guys, Kids and potatoes
Poly count
Put polycount in my ass and tell me when it matters.

You can reduce 4 million polygons to 500 polygons quite easily with no possible quality reduction.

You can go around screaming "Poly, POLY LOOK AT DEM POLYS" without realeasing you could hop into 3dsmax subdivide a box 10,000 times and have 60,000 polys but its still a box! Polys dont fricking matter that much.
SilentNegotiator  +   862d ago
"You can reduce 4 million polygons to 500 polygons quite easily with no possible quality reduction"

Sure, if all you're doing to create the 4 million in the first place is dividing flat planes into unnecessary pieces. If you're actually creating texture with them, no.
rainslacker  +   862d ago
If that were true then we wouldn't need stronger video cards to produce next gen graphics.

No amount of fancy shader work will make up for lack of vertices to apply those shaders to. A shader works by determining what the light should look like when reflecting off a surface. You can approximate a surface look to cause a smoothing effect, or added depth look, however, the more you drop the number of surfaces the less approximation you get.

Also, I don't know about you, but there is a drastic difference in quality between the 4M model shown, and the 500 model shown. Now start applying shadows, multi-source lighting, and more than a grey-scale texture to that model you show, and it would look horrible at 500 polys.

Edit: I rather simplified how shaders work above. There is a lot involved with edges and surfaces as well. Sorry for anyone who does this or is knowledgeable about it. Vertices aren't necessarily what makes a shader work.
#10.2.2 (Edited 862d ago ) | Agree(1) | Disagree(2) | Report
PR_FROM_OHIO  +   863d ago
Maybe the "Cloud" will make the game better though LMFAO!!!!!!!
bumnut  +   863d ago
Wow what an original comment
Supermax  +   863d ago
A game that dosnt have a constant 60 fps is a bust for a launch game.
ape007  +   863d ago
to me a locked 30 FPS is better than higher inconsistent framerate
#12.1 (Edited 863d ago ) | Agree(13) | Disagree(26) | Report | Reply
black0o  +   863d ago
30 f/s with great physics and dynamic environment is better then 60f/s with static environment

COD vs BF ''consoles only''
CrossingEden  +   863d ago
Wow, you must hate infamous second son, watch dogs, and killzone then.
ape007  +   863d ago
same with Deep Down, downgraded from debut

maybe these games are little bit too ambitious to run at launch or shortly after
#13 (Edited 863d ago ) | Agree(12) | Disagree(72) | Report | Reply
Baka-akaB  +   863d ago
How about you guys back up that claim already ? I see a few of you repeating that with nothing but their own eyesight and judgement or shoddy youtube shots .

Downgrade or not Deep down seems rather close to the target render in the latest feeds , is fluid and features pretty much the same astonishing sfx and fire effects everyone claimed impossible . or at least something very close .
5h4h4b  +   863d ago | Well said
Please don't compare a game in pre alpha stage with a game nearing its launch.
Flutterby  +   863d ago
Lol the xbone has one game left to downgrade and that is forza which I'm guessing considering there isn't much going on in that game it might not get downgraded. So much for the keeping on par with the ps4 that MS stated, they can't even get exclusives running at 1080p let alone 60fps and they can't even keep 720p with 30fps without either removing things or downgrading graphics. All I said was facts but I guess someone will try to spin it.
CGI-Quality  +   863d ago
Like them, I'll be waiting on a confirmation of Deep Down's "apparent" downgrade. Otherwise, please don't spout anymore nonsense.

OT: It's a launch game, so it's to be expected that they won't reach their target.
Imalwaysright  +   863d ago
While I'm not at all interested in Deep Down, the game doesn't even have a released date and we have no idea how it will look on release day.
abusador  +   863d ago
Spin my #ss, ouch more smoke, mirrors and deception from predictable micro. Its sad that their pattern is always the same show product running on super PC or with super up hardware nowhere akin to what consumers will buy, then boast about it and same gullible fanboys time after time cause flame wars and boast about another lie, then feel dumb in the end. Kinect good example, bull shots of other IPS, now Ryse being 900p and less polys. When will you guys learn!

One more talking point out of the few they had gone, prepare for a stronger approach on lying about their cloud computation beefing up visuals with absolutely no proof. By the way kinect 2 has already been shown to be lagging again and hit or miss again but I guess they will show a presentation where someone is acting or hitting a button in their pocket to make it look seamless and the regulars will eat it up, then angry Joe will tear it apart Lol and ull say he is a Sony fan hahaha
ape007  +   863d ago
sry double post
#15 (Edited 863d ago ) | Agree(1) | Disagree(26) | Report | Reply
Baka-akaB  +   863d ago
I pity the fanboy fools that were leaving by the "look at the polycount" bible . And can already see them scurry and regroup behind lame excuses .

HOWEVER , i praise Crytek for that bit of honesty and intelligence . A better framerate needs to be the goal
Godmars290  +   863d ago
Still, it sign that Crytek needs to shutup about graphics being most of a game when they can't seem to deliver on them.
torchic  +   863d ago
or maybe the hardware is failing them?
Baka-akaB  +   863d ago
Yeah , it's their idiotic antic that forces them to eat crows . Still most other would stealth downgrade it and let everyone discover it at release
True_Samurai   863d ago | Off topic | show | Replies(4)
OrangePowerz  +   863d ago
I take it the E3 demo wasn't running on the actual console.
5h4h4b  +   863d ago
It was on pc without doubt bro.
Hercules189  +   863d ago
We can say the same with killzone and deep down, which has both been downgraded from their reveal trailers. Compare the textures on the helghast in the reveal demo and then look at the e3 demo, not even in the same league.
PFFT  +   863d ago
And dont forget about Need for Speed. Running on a PC at gamescom.
#18.2.1 (Edited 863d ago ) | Agree(4) | Disagree(10) | Report
Xsilver  +   863d ago
comapared to the early build http://media1.gameinformer....
what they hell are you talking about get off the drugs. KZ looks better than the first reveal.
#18.2.2 (Edited 863d ago ) | Agree(30) | Disagree(5) | Report
strickers  +   863d ago
Are you comparing single player to multi ?? :-). Killzone is most next gen looking game I've seen. I've seen these with my own eyes.
Sevir  +   863d ago
Lmao! Killzone Shadow Fall Multiplayer Mode has been confirmed to look just a tad lower than the single player, and that's because the Single player portion is running at 30 frames per seconds and locked!!! KZ hasn't received a downgrade, Both Single player Demos look spectacular...

And just to throw out some facts, Killzone Shadow Falls Single player models when it launches will be around 80,000 per character. And that comes from Their post mortem tech breakdown from Feb 2013 after the PS4 reveal.
"In terms of graphics, this is where the enhancements Guerrilla has made over Killzone 3 are perhaps best appreciated. For in-game characters, the PS3 game used three different LOD models (more polygons used the closer you are to the character in question), up to 10,000 polygons and 1024x1024 textures. Things have changed significantly for PlayStation 4 with seven LOD models and a maximum of 40,000 polygons and up to six 2048x2048 textures.

The geometry pass vacuums up more GPU processing time than any other system, but Guerrilla readily admits that the extra detail only offers up an "incremental quality improvement" over Killzone 3, with the vast bulk of the visual boost coming from the variety of materials employed, the lighting model and all the other engine changes. There's also the sense from the presentation that Guerrilla is still finding its feet in terms of optimisation - specifically in terms of pixel and vertex shaders, where there's discussion on streamlining here potentially opening the door to double the polygon count."
ExitToExisT  +   863d ago
Polycount downgrade for main character is not important. Most of the character models this gen were 30k.
Whats important is: 1080p resolution, 60 fps , 2k textures, anti aliasing
Flutterby  +   863d ago | Well said
And ryse doesn't have 1080p or 60fps
SoulSercher620  +   863d ago
Dam you got him there
ExitToExisT  +   863d ago
lol at the disagrees.
I know Ryse isn't 1080p or 60 fps. I meant those stuff were important for next gen games
WorldGamer  +   862d ago
@ ExitToExist

Naw man, I think you just got told sir, just take it......
Beastforlifenoob  +   862d ago

A console doesnt have 1080p graphics... OMG OMG GUYS DO YOU HEAR THAT. Oh dont worry its fine with the rambiling of brainded cosnoles noobs, I will be playing my pc comfortably at 2 times 1080p running at 60fps weather its multiplayer, singleplayer or whatever. Im playing at 2k 60fps

Good night flutterby and please continue to try and convince me how 1080p at 30fps is impressive in any tangible way whatsoever, continue
otherZinc  +   862d ago

And, Forza 5 is the ONLY next gen game that does both:
1080p "native" @ 60fps, Period, Exclamation Point!
fsfsxii  +   863d ago
I'm surprised that there aren't many fanboys here damage controlling.
OrangePowerz  +   863d ago
They gave up?
fsfsxii  +   863d ago
Or failed to find a way to spin this news. I thought theWB could come up with anything. Jokesonyou tried and failed horribly
sigfredod  +   863d ago
lol also marius titus is mia
Volkama  +   863d ago
I'm not convinced. I've been trying to count the polygons myself, but I can't get anywhere near 85k. I thought squinting might help, but that just made it more blurry.

How many polygons can you see??
Hercules189  +   863d ago
I can count all the way to a kazillion polys
chrissx  +   863d ago | Well said
Classic M$. I feel sorry for the hardcore fanboys who stand by all these deceit
MatriXcian  +   863d ago
I could swear a bunch of fanboys were touting forza and Ryse over and over again. Where are they now?
Hercules189  +   863d ago
They are still amazing looking games and are going to be rated very high also.
strickers  +   863d ago
Forza looks nice. Amazing ? No. Again, seen with my own eyes.
Convas  +   863d ago
Oh no! How can I play and enjoy the game knowing this?!

Still buying Ryse.
strickers  +   863d ago
Well done. You don't even know if it is likely to be good.
Convas  +   863d ago
So you mean I'm not allowed to make my own choice now on what I THINK will be good and what won't?

The internet has to tell me?

The herd mentality here has folk telling people they aren't allowed to think for themselves apparently.

Thank you "noble" internet warrior, but I'm a big boy, capable of making my own decisions.
#24.1.1 (Edited 863d ago ) | Agree(11) | Disagree(18) | Report
Biggest  +   863d ago
No one is stopping you, big boy. Spend your money on gimped games all you want. It'll make that jump to 1080p so much sweeter for you.
5eriously  +   863d ago

Going by the obvious decision you already made I doubt that kneejerk of a buthurt comment very much.

Stupidity of American little mommy's fannyboys just astound me. Calling themselfs "BIG" boys? Pffft!

I am just amazed how these fannyboys changed from boasting and demeaning attitudes about the PS4 and it's launch titles to buthurt defending of M$'s constant 180 U-turns and downgrading of launch tittles.

BTW I don't think you "THINK" your "decisions" through, it's rather the fannyboy ego that's doing the thinking and talking.
Deltaguy  +   863d ago
you don't know if any next gen game will be good because you haven't played them yet
Tontus  +   863d ago
85k tris isn't quite next gen, I was expecting at least double the highest the PS3/360 could do. Kratos in God of War III is practically naked but his in-game character model is still 30K polygons which is 60K tris. In God of War: Ascension he's probably 70K+ and he's wearing even less.

So basically Ryse's character model is on par with Kratos but his skin shaders and animations should be better.

Ryse still looks good but I can't wait to see Kratos next gen.
NoLongerHereCBA  +   863d ago
Didn't Kratos have around 20k poly's?
carlosjrix  +   863d ago
and i think killzone sf is 40 k
carlosjrix  +   863d ago
God of War 3
Kratos - 22,000
starchild  +   862d ago
Triangles ARE polygons. They are the type of polygons that game engines use. When a developer says polygons or they say triangles they are referring to the exact same thing.

The are talking about the polygon count within the engine which is what we will actually see, not the poly count within modeling software.

Triangles are three-sided polygons that are used in game engines. The polygon/triangle counts that get announced are always the numbers used in the in-game models, not the poly counts used way back when the character was modeled in z-brush.

People want to know the polygon count for how the character will appear in the game. It's irrelevant how many polygons were originally used to create the character in a modeling program.
NoLongerHereCBA  +   863d ago
150k Triangels was way too much tbh (though it would be great if they were able to use it). I'm curious if you will actually notice such a big difference, since 85k is still a lot.

I'll take better shaders with 85k and no LoD over 150k with worse shaders and LoD in a heartbeat, if they've done the optimisation properly and if it provides a better framerate.

Really curious what the game will look like seeing it on your own TV. I'm sure it will look sexy as hell (amount of joints are insane).
carlosjrix  +   863d ago
God of War 3
Kratos - 22,000
NoLongerHereCBA  +   863d ago
I know :) Think your reply was meant for Tontus?
darksky  +   863d ago
How many people would have actually noticed if Crytek hadn't mentioned it? Probably not many I suspect. They might have lowered it if they had found that the increased poly count did not make it look much better. Could have been a very small visual difference at the expense of performance.
MajorAly  +   863d ago
Another disappointment?

How many are there now in total?

KI = 720p/60fps
Ryse = 900p + now this
Dead Rising 3 = 30fps locked
#27 (Edited 863d ago ) | Agree(37) | Disagree(7) | Report | Reply
MotoDot  +   863d ago
this proves X1 is weaker , am buying a PS4
PFFT  +   863d ago
The thing is with Dead Rising is that there is a shit load of stuff going on. There are a shit load of zombies. the game is constantly streaming and almost all of the buildings can be accessible. IF this game would have been a PS4 exclusive you can bet your ass it too would have been locked at 30fps as well no if or buts about it. And no this proves SH!T.
#27.2 (Edited 863d ago ) | Agree(6) | Disagree(27) | Report | Reply
OrangePowerz  +   863d ago
The Zombies consist of a few main models with slight changes in cloth, Heavenly Sword already had huge amounts of AI using this method.

Also looking at Dead Rising 3 screens it appears that textures in general are blurry.
MajorAly  +   863d ago
The point of everything is that Microsoft over-promised on everything and is now under delivering.
#27.2.2 (Edited 863d ago ) | Agree(23) | Disagree(3) | Report
cell989  +   862d ago
Dead Rising 3 isnt doing anything new tho, we've seen all of this in DR1 and DR2
ziggurcat  +   860d ago

"The thing is with Dead Rising is that there is a shit load of stuff going on"

keep telling yourself that...
Tigan  +   863d ago
I think most have made up their minds about the game and a few triangles and a bunch of fanboys trolling the game every chance they get isn't going to change anything. It still looks lile a fun game to play.
harrisk954  +   863d ago
@Tigan... The most recent issue of Game Informer in its "Preview" section pretty much bashes Ryse. Seriously, I've been a subscriber to GI for 7 years and I think that it is one of the most forgiving publications when it comes to game review scores (they GENERALLY (i.e., not all the time, but generally) give higher scores or go easier on most titles than many other publications).

Even more troubling is that most publications in PREVIEWS give generally positive feedback and you rarely see negativity in a preview (this causes confusion many times as titles notoriously get positive preview coverage and then mediocre review scores (e.g., Aliens:CM)). Not so with GI's Ryse preview. Check out the latest issue:

QUOTE: "Interactions with my co-op partner were limited. If one player dies, the other can revive them, and weakening foes together softens them up for faster executions. Performing executions activates perks and earns XP. During the more frantic fights I noticed problems with Ryse’s zoomed-in third-person camera involving the player character obscures the action. Hit detection was also off. I swung my sword at enemies that were nowhere near me and was surprised to see the attacks register. Enemies also tend to clip through objects in the environment during the slow motion executions, which strips the moment of drama. This is an early version of the Xbox One launch game, but I’m a little worried given how close we are to the console’s release."

I don't know about anyone else, but to me, this does not bode well for this game. I was actually really surprised by this statement in the magazine.

[I am just quoting GI... if anyone wants to disagree with this post, that's fine, but at least provide a reason for the disagree.]
#28.1 (Edited 863d ago ) | Agree(23) | Disagree(3) | Report | Reply
devwan  +   863d ago

" It still looks lile a fun game to play."

When has Ryse ever looked like anything more than a button masher? The combat seems wonky and the gameplay depth far, far below games from the current gen in this genre.

No, for me, Ryse has always been about one thing and one thing only - a graphics showcase for the x1 - something xbox one superfans could use to boast about and reaffirm their hardware choice with...

But losing 1/4 of the resolution, 2/5 of the character model and, to my eyes at least, a hell of a lot of IQ given more recent shots, the game doesn't even have that going for it anymore.

This game is going to review badly and will never live up to the E3 promise.
Clarence  +   863d ago
It's getting close to launch and now M$ has to show their games running on xbone instead of PCs. The truth is coming out.

Well in other news deep down 60fps 1080p
#29 (Edited 863d ago ) | Agree(36) | Disagree(7) | Report | Reply
srd4484  +   863d ago
Deep Down better be 60fps 1080p. There's hardly anything going on in a dark dungeon.
metalgod88  +   863d ago
Srd, it definitely is. I've seen actual footage of it being played and it's definitely 1080p at 60fps and it is beautiful.
Clarence  +   863d ago
So salty. So so salty. Not to much going in ryse either follow the prompts you should be able to beat the game in 3hrs.
#29.1.2 (Edited 863d ago ) | Agree(6) | Disagree(2) | Report
Angels3785  +   862d ago
It is and its in PRE alpha the graphics are likely to improve even MORE!
LiQuiZoN  +   863d ago
Typical Micorsoft... Lies, Lies, Lies. Overpromise and Under deliver. Thank you Sony for cleaning up your act and focusing on GAMERS! Using solid hardware design, a very nice looking box and a killer price point!
Dante81  +   862d ago
This is what happens when they spend $100 mil designing a controller with vibrator triggers, and gimp the gpu.
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