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Kingdoms of Amalur IP auction starts November 14, includes Rise of Nations

The 38 Studios and Big Huge Games liquidation auction will begin November 14, according to the Heritage Global Partners auction services page. Among the assets included in the auction from the state of Rhode Island are the Kingdoms of Amalur intellectual property, namely the Project Copernicus MMO that was in development at 38 Studios prior to its closure in May 2012. Additionally, buyers will be able to obtain sequel and merchandise rights and revenue for the developer's lone release, Kingdoms of Amalur: Reckoning

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Bundi973d ago (Edited 973d ago )

No point in hoping one of the big three to pick up an IP at an auction, it rarely ever happens. So let's save the Sony should buy it and give it to Santa Monica comments before they even start.

animegamingnerd973d ago

when was the last time one of the big 3 actually bought a studio

jackanderson1985973d ago

sony back in august 2011 i think is the last time one of the big 3 bought a studio

coolbeans973d ago

Microsoft bought Twisted Pixel back in late '11.

Sony bought Sucker Punch back in '11 as well.

Pintheshadows973d ago

It'll probably be picked up by Deep Silver as they seem to be mad on doing this. Not a bad thing.

reef1017973d ago

KOA: Reckoning had a lot of potential. Hope the IP gets picked up by a someone good.

RBlue_Desire973d ago

Yes it does, though whomever picks it up, I hope that they start a new or maybe years later after Reckoning.

Sharius973d ago

i hope sony will pick it up, this is really a good game

pyramidshead973d ago

This was actually a decent looking game and played pretty well.

Don't even think I've completed it yet because I'm such a side quest whore on RPG games. I just remember liking that skill with the warrior class when you made shit come up out the ground like spikes similar to Prototype!

Roccetarius973d ago

I have to admit, the way levels were spaced out in Amalur was poor. With all those side quests, you ended up reaching max level way before the end of the game.

pyramidshead973d ago

Hmm, I don't think I reached that far, maybe I've still got a long way to go then, I remember still being able to get my ass handed to me a couple times.

Combat was a bit repetitive too, but overall it was a game I wouldn't have originally bought and ended up really liking it.

Roccetarius973d ago (Edited 973d ago )

Hopefully a honest and more than average developer picks up Amalur. It definitely had potential.

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