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Submitted by AceBlazer13 304d ago | news

Kingdoms of Amalur IP auction starts November 14, includes Rise of Nations

The 38 Studios and Big Huge Games liquidation auction will begin November 14, according to the Heritage Global Partners auction services page. Among the assets included in the auction from the state of Rhode Island are the Kingdoms of Amalur intellectual property, namely the Project Copernicus MMO that was in development at 38 Studios prior to its closure in May 2012. Additionally, buyers will be able to obtain sequel and merchandise rights and revenue for the developer's lone release, Kingdoms of Amalur: Reckoning (Industry, Kingdoms Of Amalur: Reckoning, PS3, Xbox 360)

Bundi  +   304d ago
No point in hoping one of the big three to pick up an IP at an auction, it rarely ever happens. So let's save the Sony should buy it and give it to Santa Monica comments before they even start.
#1 (Edited 304d ago ) | Agree(8) | Disagree(3) | Report | Reply
animegamingnerd  +   304d ago
when was the last time one of the big 3 actually bought a studio
jackanderson1985  +   304d ago
sony back in august 2011 i think is the last time one of the big 3 bought a studio
coolbeans  +   304d ago
Microsoft bought Twisted Pixel back in late '11.

Sony bought Sucker Punch back in '11 as well.
Pintheshadows  +   304d ago
It'll probably be picked up by Deep Silver as they seem to be mad on doing this. Not a bad thing.
reef1017  +   304d ago
KOA: Reckoning had a lot of potential. Hope the IP gets picked up by a someone good.
RBlue_Desire  +   304d ago
Yes it does, though whomever picks it up, I hope that they start a new or maybe years later after Reckoning.
Sharius  +   304d ago
i hope sony will pick it up, this is really a good game
pyramidshead  +   304d ago
This was actually a decent looking game and played pretty well.

Don't even think I've completed it yet because I'm such a side quest whore on RPG games. I just remember liking that skill with the warrior class when you made shit come up out the ground like spikes similar to Prototype!
Roccetarius  +   304d ago
I have to admit, the way levels were spaced out in Amalur was poor. With all those side quests, you ended up reaching max level way before the end of the game.
pyramidshead  +   304d ago
Hmm, I don't think I reached that far, maybe I've still got a long way to go then, I remember still being able to get my ass handed to me a couple times.

Combat was a bit repetitive too, but overall it was a game I wouldn't have originally bought and ended up really liking it.
Roccetarius  +   304d ago
Hopefully a honest and more than average developer picks up Amalur. It definitely had potential.
#5 (Edited 304d ago ) | Agree(3) | Disagree(0) | Report | Reply
Lon3wolf  +   304d ago
I enjoyed KoA for the most part, it just needed some extra time etc. to make it great. Hope someone makes that happen.
Tetsujin  +   304d ago
I hope Sega doesn't pick them up; last thing we need is cancelled games or "no localization of X game."
fOrlOnhOpe57  +   304d ago
One of my top 3 games this gen. Fantastic combat in a great world - just a pity it played a little too easy, even on Hard difficulty.
Dante81  +   304d ago
KOA had such a great combat system and gorgeous artwork. Hope it lands in the hands of a competent company.

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