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Guerrilla: Killzone Shadow Fall multiplayer runs at 60 fps "a lot of the time"

Upcoming PlayStation 4 exclusive Killzone: Shadow Fall takes an interesting approach to frame rate: its single-player campaign runs at a steady 30 frames per second and outputs at a native resolution of 1080p. Multiplayer, however, is different.

The Dutch developer made the revelation during a developer session at Eurogamer Expo today (you can watch it below). Afterwards, in a follow-up interview with Eurogamer, lead designer Eric Boltjes explained why.

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mewhy321005d ago

To get that FPS at this level of fidelity could have only been achieved by devs that can take full advantage of the PS4's abilities and not have to try and accommodate the "lowest common denominator" bone.

Pope_Kaz_Hirai_II1005d ago

I dunno i have bben building pc,s for years and have done many benchmarks and what have you and i cant understand if most games on ps4 should be at least 1080p and often 60fps, thats from me looking at the hardware, 1080p 60fps is not hard to achieve anymore.

Maddens Raiders1005d ago (Edited 1005d ago )

Yeah because you guys are ******* developers..*facepalm*

GG Lead Designer Eric Boltjes explains:

"Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."
============================= =============

Someone call up Eric and tell him to shut his mouth and take a look a the stellar FPS game that you just developed for the PS4 or you could just look away from your monitor when "you're already dead or it's too late anyway." Ridiculous.

Gamingcapacity1005d ago (Edited 1005d ago )

The example he gave for it dipping is if 24 players threw a grenade and the console had to simulate 24 explosions.

What I did notice is a lot of screen tearing. You can't notice it to much because they are kept to the top and bottom lines. I wonder if they can get it v locked?

Maddens Raiders1005d ago

@Gamingcapacity - "What I did notice is a lot of screen tearing. You can't notice it to much because they are kept to the top and bottom lines. I wonder if they can get it v locked?"

Really you noticed this..? When? Did you take some video? I wonder why this isn't plastered all over every gaming site there is... I mean why hasn't a site written about "a lot of screen tearing" in KZ:SF yet? Hmm.. weird.

Gamingcapacity1005d ago (Edited 1005d ago )

@Maiden Raiders. Download the HD footage to your PS3 from the store and go throught it frame by frame. You will see tearing along the very bottom. You will not notice it easily otherwise.

No need for the snarky remark instead just ask me.

Edit: Anybody got the KZSF HD footage, check it out and post here your results.

Hatsune-Miku1005d ago

the most unique fps and the best fps imo. people can accept the other fps as their favourites and that is awesome because we are all individuals but the biggest thing about killzone is how its different.

ive played and liked cod games and bf2 and bf3. most of those games are awesome but plays the same and often times seems like new map packs were added to the newer games.

i cant wait to play killzone shadow fall and buy a ps4 first day.

thechosenone1005d ago (Edited 1005d ago )

Well I've been gaming on the PC for a number of years as well and unless you have top of the line card in your box your fps will fluctuate and drop below 60fps often during intense gameplay and that's just how it is for all hardware. PCs aren't immune to frame drops...they usually have to lower screen res, effects, lower AA and other options in order to get it to run smoothly.

I'll take the occasional dip below 60fps to what the other guys are offering no question. PS4 is the way to go next gen.

Titanfall 720/60fps
Killer Instinct 720/60fps
Ryse 900p/30fps
dead rising 3 720p/30fps(and it's struggling to maintain 30fps)
Forza 5 1080p/60fps <--less cars than Forza 4, no real-time weather effects, no day/night cycles, no global illumination

sorane1005d ago

@hatsune

"the most unique fps"

Yeah I can't disagree with you more on that one. I've seen all the footage and haven't seen a thing unique about it. It looks good don't get me wrong, but it's not doing anything other fps aren't also. It's pretty generic from a gameplay perspective.....

starchild1004d ago

@Pope_Kaz_Hirai_II

It's all relative to the quality of visuals in the game and the performance of the hardware. It might not be hard to achieve 60fps if you were only running current gen games on the PS4, but we are talking about next gen games with significantly more advanced graphics in nearly every area. You can't just flip a switch and get 60fps.

thechosenone1004d ago

copy/paste from user over on gaf. any game would struggle to keep fps over 60 during moments like these...even BF4 running at 720p.

"if you have 24 players all throwing nades at the same time with distractibility we have, it won't run 60fps" http://www.youtube.com/watc...

Gamingcapacity1004d ago

Just to back up what I was saying. Check out this link from the official trailer. You see tearing at its most in the wood section around the 30 second mark.

Pause it at any moment up until the 40 second mark and you will see tearing at the very bottom. Some section has no tearing so that bit could be from an old code.
http://youtu.be/ezTaAExI-FU...

SegaSaturn6691004d ago

If you have to pause video footage to notice tearing, then it isn't tearing.

Shane Kim1004d ago

I can only agree with Hatsune. I love KZ for it's unique feeling. I hope they won't go the CoD route with Shadow Fall.

Rageanitus1004d ago

1080p at 60FPS hi rez textures and effects is dificult. But if a game has textures and low res like COD on consoles it is easy to achieve.

Resolution, textures, and polygon count plus effects all factor into the FPS. Even the AI and the amount objects have an impact.

BallsEye1004d ago

@thechosenone

no , no and no.

you really think most of XO games run at 720p? Are you that stupid? Please get your info straight. Stop spreading lies...oh wait it's n4g...lies get rewarded with bubbles in here.

cyclindk1004d ago

Never seen a game like Shadowfall on any PC, only match for it might be a suped-up Crysis with mods and that was only achievable at 60 fps or higher on monster multi-card PCs.

+ Show (12) more repliesLast reply 1004d ago
Cuzzo631005d ago

5...4...3...2...1.... FLAME WAR!!!

Feralkitsune1004d ago

Well, what else do these kids have to do in comment sections. No way in hell can they just comment on the actual news.

miDnIghtEr20C_SfF1004d ago

What a shame huh. Looks like both consoles have to make due with what they are.

KwietStorm1005d ago

How do you troll in an article that is only about this game only on PS4? This is what's wrong with the community. Just appreciate Killzone and leave it at that.

wishingW3L1005d ago

"Just appreciate Killzone and leave it at that."

now that's what wrong with the community. You guys can't take criticism from other people about your favorite game. That's called being a fanboy you know....

Cuzzo631004d ago (Edited 1004d ago )

Im not trolling. Just seems the simplest articles turn into flamebait. Im pro sony by the way and im looking forward to playing the new KZ. Thank you...

My case and point...otherZinc below

Cuzzo631004d ago

My bad KwietStorm. Misunderstood.

otherZinc1005d ago

Since the PS4 is 50% more powerful than XBOX ONE, And so easy to program for, Why is this happening?

I mean wtf, Killzone:SF doesn't have "Campaign Co-op"! So why can't GG just flip a switch and run KZ:SF @ 1080p "native" @ 60fps?

Someone must have exaggerated that 50% more powerful statement.

805Junior8051005d ago (Edited 1005d ago )

Why can't the Xbox One keep Ryse steady even at 30 FPS? Hmm...

The_Infected1004d ago

The ones complaining about frame rates all the time should just build a PC. I myself can't stand 30fps. 60fps should've been the gold standard this generation.

CryofSilence1004d ago

@805Junior805

And at 1080p. Ryse is 900p.

OpieWinston1004d ago

If you could be anymore of a PS4 fanboy...You'd be WORKING FOR SONY.

I get following a brand/company. BUT FUCK BRO YOU SOUND SO PATHETIC.

"devs that can take full advantage of the PS4's abiltiies"
Really...Because when I think of top grade developers in terms of graphics...I THINK OF GUERILLA GAMES? Nope...

Crytek
CD Projekt Red
4A Games
Etc...

static52451004d ago

I'm not too worried about getting 1080p and 60fps at the launch of the systems.I'm sure PS4 will get it down probably by the end of 2014. At least with the PS4 (not sure about the X1) we all know when the developers got the Dev Kit for the PS4 it wasn't at full specs. So the game's that they have developed for launch weren't made for the final product but the Dev Kit. I'm sure as soon as they found out they had more power in the system they were trying to get the game to the full potential.

TLDR version: Don't look too much into launch games. It usually take a year or two to get games to get really good, and probably at 1080p/60fps

Bundi1004d ago

60 percent of the time it works all the time.

miDnIghtEr20C_SfF1004d ago

What a major fail for such a powerful console. Can't even handle running 60fps the whole time.

What a fail.

+ Show (7) more repliesLast reply 1004d ago
ape0071005d ago

opps i hate stuttering framrate, to a steady 30FPS is better than 60-56-49-39-55 FPS

Tony-Red-Grave1005d ago

true even though the eye can't tell difference between 30 and 60 it will notice if 60 starts to drop suddenly. Basically if the FPS is inconsistent eventually you start to notice, if not right away. Rather have stable 30 then inconsistent 60

BiggCMan1005d ago

Can't tell the difference between 30 and 60?? Wtf is that nonsense.

Most people can easily tell the difference between a constant 30 and constant 60. It just appears smoother, simple as that. It's not hard to tell the difference at all.

IHassounah1005d ago

Actually when you do play Gran Turismo 5 , you find that really bad (30-50 FPS ; GT5) , you'll realize it for a lot of the time if it's not steady , I hope it is

FullmetalRoyale1005d ago

Hogwash.

The first time I played RAGE I was completely shocked at how fast it felt. I didn't really know before playing it that it was sixty frames.

At that moment I realized why Call of Duty devs never seem to stfu about their frame-rate: It really does make a difference.

That being said I would much prefer a steady, lower frame-rate than one that fluctuates.

No matter what though, I am really looking forward to November fifteenth.

Black Flag and Shadow Fall for me.

sync901005d ago

if the human eye cant tell the diff. then why in the hell would there be 60 fps in the first place? ridiculous statement

wishingW3L1005d ago

if you can't tell the difference then go get your eyes checked. You most likely have a bad eye disease that is messing up you eyesight for sure.

bjmartynhak1004d ago

Some people can`t. Just accept it. I can only tell with side-by-side comparison and only with very simple animations.

Rageanitus1004d ago

ive played games with 80FPS and up.... there is a noticable difference vs 60FPS

tee_bag2421004d ago

@ Tony-Red-Grave.

Not sure why you people think the eye can't tell the difference between 30 and 60 fps.
Its pretty obvious you've had little experience with a game running at 60 fps.
You would realize how ridiculous your comment is otherwise

+ Show (5) more repliesLast reply 1004d ago
BiggCMan1005d ago

No it's not. If there is occasional hiccups to 30-40fps like in big explosions and shit, I am perfectly fine with that. It will still feel better than a constant 30fps.

Games feel so much better when they run so smooth between 40 and 60fps and higher. I'm really excited for next gen to finally make it a norm for consoles. I've been enjoying high frame rates on PC for years now, and it's just amazing and really makes things better.

tuglu_pati1005d ago

yes people, 60% of the Time, It Works Every Time XD

In all seriousness I think its better than 30 FPS anyway.

Gamingcapacity1005d ago

I watched the Eurogamer feed and the example he gave when it will dip below 60fps is if something happens like 24 players throw a grenade at the same time. To render 24 explosions would cause a dip in frame rate. So I take it that dipping below 60fps will be very rare.

The guy was trying to be too honest which can lead to headlines like this.

Xsilver1005d ago

thats what im saying for the frame rate to drop in KZSF you have to do something crazy and i did like that he didn't lie about it i commend him for that.

Gamingcapacity1005d ago

The trouble is that this will be taken out of context.

dantesparda1003d ago

@xsilver

no, not, "this is n4g", this is the internet. There is no game site on the net that doesnt have fanboys

And to people trying to make this an issue, give it a break, your fanboyism is showing. Everybody here knew exactly what he meant. All consoles game drop in framerate when the going gets tough, all games! COD, Forza, GT, and every other 60fps game. BF4 will drop from time to time too, so stop being stupid

+ Show (1) more replyLast reply 1003d ago
abusador1005d ago

lol i hear that hot ^hit lol!!!! Ill take a game that only dips occasionaly with higher framerate anytime!

Maddens Raiders1005d ago (Edited 1005d ago )

ape007 - what stuttering framerate have you seen, except for the stuttering FUD coming out of your piehole? Did you bother reading the article at all before you transported to this article from planet xbox?

ape0071004d ago (Edited 1004d ago )

hmmmm, actually kz sf is my most wanted launch console exclusive, the feel of shooting bodies is great in kZ, always been, remind me of goldeneye/perfect dark

JackStraw1005d ago

that's not true at all. almost no game runs at a constant steady framerate. you're almost always going to have dips unless you can program for every possible variable.

starchild1004d ago

That's absolutely not true. On PC I get a SOLID 60fps in 99% of games around 99% of the time. Most games I have zero dips at all.

The thing is, in order to achieve a solid 30fps or a solid 60fps your framerate average actually has to be much higher than that. The minimum frame rate has to be at or above that 30fps or 60fps target.

So for example, on a 30fps game the frames the engine and hardware can actually pump out will usually be something more like 33fps to 51fps, but they cap the framerate at 30fps and you get a steady frame delivery.

In order to get a solid 60fps the engine and hardware would have to actually render something like 63 to 88 frames per second. This is very difficult to do with graphically advanced games on fixed hardware.

JackStraw1004d ago

sure you do, pal.

>99%
>"most games"

nice try.

psyxon1004d ago (Edited 1004d ago )

@starchild Well, that could be because of your PC. Your PC in relation to the required specs of the games you play could be why you experience "solid" frame rates.

But, when it comes to a console, or fixed hardware as you put it, it's totally different. I believe that is what JackStraw was referring to.

As a developer, optimizing a game can only go so far, and as such when working with one or two platforms, you begin to reach a point where you have to decide between "quality" or "stability".

That is something that the article also points out, and I believe that is what the GG employee was getting at.

Playing a game like Amnesia on PC and having it run well over 60 fps on a beastly computer isn't the same as having a game like KZ:SF on a console trying to balance visual quality with stability, which in any case, will almost always result in an unsteady frame rate.

starchild1004d ago

@psyxon

Yeah, I get all that. Don't get me wrong, the game looks amazing and I am super impressed that they are even able to get it around 60fps most of the time.

What I am saying is that I personally would prefer a solid 30fps if the drops are going to be very frequent at 60fps. It's for the very reason you said: developers have to make trade offs. And if it is too difficult to make it run well above 60fps most of the time so that we can get a solid 60fps, I would just prefer for them to cap it at 30fps so that we can enjoy a rock solid framerate.

On my PC the reason I get a solid 60fps is because when I benchmark most of my games I am actually getting way over 60fps on average, and the minimum framerate never dips below 60fps. In some games I get over 200fps and even if there is something that causes a massive framerate drop the minimum still stays well above 60fps.

Anyway, we'll see. If KZSF truly does maintain 60fps the vast majority of the time and only drops in very hectic areas then it will be fine. We'll still get the benefit of 60fps and the drops will be infrequent enough to not be bothersome.

tee_bag2421004d ago

Most games will have frame rate dips. Here's some news for alot of you youngsters. A fast CPU brings up your minimum frame rates.

+ Show (2) more repliesLast reply 1004d ago
thechosenone1005d ago (Edited 1005d ago )

Having the fps jump around from 60-30 for those few secs is still better than having it locked at 30fps. Your eyes will not detect anything until it goes below maybe 35fps and even then if it holds and runs smoothly you won't notice a thing...the problems start once it drops below 30 that's when things get ugly.

And he's talking about it dipping slightly below 60 on occasion during the most intense gameplay which is simply amazing.

starchild1004d ago (Edited 1004d ago )

Absolutely. That's why I hate this push for 60fps on consoles. Most the time all it is going to do is cause a juddering frame rate.

If your framerate isn't at 30fps or 60fps it won't sync with the 60hz refresh rate of your TV or monitor. If you average around 45fps, for example, the frame intervals will be uneven and it will result in judder and an uneven response from the controls.

People putting pressure on devs to deliver 60fps is a bad idea. It's already a huge challenge to create games with the expected next gen visual leap, as well as the jump in resolution to 1080p. Expecting 60fps on top of all that is just unrealistic and is going to result in developers pushing for 60fps but not really hitting that target very solidly.

I will take a solid 30fps over a juddery 60fps that has regular drops in framerate any day. But it really depends on how often the frame rate drops occur. If it truly is only very occasionally then yes I would still prefer the 60fps with very rare drops to a solid 30fps. If it dips fairly regularly though...no, I would much prefer a solid 30fps.

_QQ_1004d ago (Edited 1004d ago )

Agree i would rather have locked 30FPS over 60ish fps with dips.

kingduqc1004d ago

Not really ape007

steady fps means they introduce some latencies into the game

and usually frame varience is more like 60-55-58-61-54-67 and doesn't really chuck alot uneless the vram is over limit. Then you would get like 60 62 60 10 2 64 where there is a huge dips.

Kinda sad the ps4 can't do 60 fps on a pretty low resolution.

+ Show (8) more repliesLast reply 1003d ago
Convas1005d ago (Edited 1005d ago )

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true."

You have got to be kidding me. WTF am I reading?

kizzle321005d ago (Edited 1005d ago )

I think that means that its better for the fact there is no graphic fidelity lost, merely some fps drop that won't even be noticeable. I will take full graphic fidelity and "a lot of the time" 60fps anyday. That is why he said it is actually "better".

Feralkitsune1004d ago

Poor choice of words for him. Instead of better, he should have said manageable or something of the like. Better implies that an unstable frame-rate is better than a stable one, which makes 0 sense.

Maddens Raiders1005d ago (Edited 1005d ago )

"WTF am I reading" Apparently not enough and only what you want to read /troll/ lol...

"Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."

Convas1005d ago (Edited 1005d ago )

Hard (Constant) 60 frames per second > Soft (Variable) 60 frames per second.

That isn't opinion, belief, or spin.

That is quantifiable FACT.

For a dev to say that not having a locked 60fps is better than a locked 60fps is some incredible bullshit.

The fact that you're even contesting this means you've lost the plot.