Guerrilla: Killzone Shadow Fall multiplayer runs at 60 fps "a lot of the time"

Upcoming PlayStation 4 exclusive Killzone: Shadow Fall takes an interesting approach to frame rate: its single-player campaign runs at a steady 30 frames per second and outputs at a native resolution of 1080p. Multiplayer, however, is different.

The Dutch developer made the revelation during a developer session at Eurogamer Expo today (you can watch it below). Afterwards, in a follow-up interview with Eurogamer, lead designer Eric Boltjes explained why.

Read Full Story >>
The story is too old to be commented.
mewhy321425d ago

To get that FPS at this level of fidelity could have only been achieved by devs that can take full advantage of the PS4's abilities and not have to try and accommodate the "lowest common denominator" bone.

Pope_Kaz_Hirai_II1425d ago

I dunno i have bben building pc,s for years and have done many benchmarks and what have you and i cant understand if most games on ps4 should be at least 1080p and often 60fps, thats from me looking at the hardware, 1080p 60fps is not hard to achieve anymore.

Maddens Raiders1425d ago (Edited 1425d ago )

Yeah because you guys are ******* developers..*facepalm*

GG Lead Designer Eric Boltjes explains:

"Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier.

"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."
============================= =============

Someone call up Eric and tell him to shut his mouth and take a look a the stellar FPS game that you just developed for the PS4 or you could just look away from your monitor when "you're already dead or it's too late anyway." Ridiculous.

Gamingcapacity1425d ago (Edited 1425d ago )

The example he gave for it dipping is if 24 players threw a grenade and the console had to simulate 24 explosions.

What I did notice is a lot of screen tearing. You can't notice it to much because they are kept to the top and bottom lines. I wonder if they can get it v locked?

Maddens Raiders1425d ago

@Gamingcapacity - "What I did notice is a lot of screen tearing. You can't notice it to much because they are kept to the top and bottom lines. I wonder if they can get it v locked?"

Really you noticed this..? When? Did you take some video? I wonder why this isn't plastered all over every gaming site there is... I mean why hasn't a site written about "a lot of screen tearing" in KZ:SF yet? Hmm.. weird.

Gamingcapacity1425d ago (Edited 1425d ago )

@Maiden Raiders. Download the HD footage to your PS3 from the store and go throught it frame by frame. You will see tearing along the very bottom. You will not notice it easily otherwise.

No need for the snarky remark instead just ask me.

Edit: Anybody got the KZSF HD footage, check it out and post here your results.

Hatsune-Miku1425d ago

the most unique fps and the best fps imo. people can accept the other fps as their favourites and that is awesome because we are all individuals but the biggest thing about killzone is how its different.

ive played and liked cod games and bf2 and bf3. most of those games are awesome but plays the same and often times seems like new map packs were added to the newer games.

i cant wait to play killzone shadow fall and buy a ps4 first day.

thechosenone1425d ago (Edited 1425d ago )

Well I've been gaming on the PC for a number of years as well and unless you have top of the line card in your box your fps will fluctuate and drop below 60fps often during intense gameplay and that's just how it is for all hardware. PCs aren't immune to frame drops...they usually have to lower screen res, effects, lower AA and other options in order to get it to run smoothly.

I'll take the occasional dip below 60fps to what the other guys are offering no question. PS4 is the way to go next gen.

Titanfall 720/60fps
Killer Instinct 720/60fps
Ryse 900p/30fps
dead rising 3 720p/30fps(and it's struggling to maintain 30fps)
Forza 5 1080p/60fps <--less cars than Forza 4, no real-time weather effects, no day/night cycles, no global illumination

sorane1425d ago


"the most unique fps"

Yeah I can't disagree with you more on that one. I've seen all the footage and haven't seen a thing unique about it. It looks good don't get me wrong, but it's not doing anything other fps aren't also. It's pretty generic from a gameplay perspective.....

starchild1425d ago


It's all relative to the quality of visuals in the game and the performance of the hardware. It might not be hard to achieve 60fps if you were only running current gen games on the PS4, but we are talking about next gen games with significantly more advanced graphics in nearly every area. You can't just flip a switch and get 60fps.

thechosenone1425d ago

copy/paste from user over on gaf. any game would struggle to keep fps over 60 during moments like these...even BF4 running at 720p.

"if you have 24 players all throwing nades at the same time with distractibility we have, it won't run 60fps"

Gamingcapacity1424d ago

Just to back up what I was saying. Check out this link from the official trailer. You see tearing at its most in the wood section around the 30 second mark.

Pause it at any moment up until the 40 second mark and you will see tearing at the very bottom. Some section has no tearing so that bit could be from an old code.

SegaSaturn6691424d ago

If you have to pause video footage to notice tearing, then it isn't tearing.

Shane Kim1424d ago

I can only agree with Hatsune. I love KZ for it's unique feeling. I hope they won't go the CoD route with Shadow Fall.

Rageanitus1424d ago

1080p at 60FPS hi rez textures and effects is dificult. But if a game has textures and low res like COD on consoles it is easy to achieve.

Resolution, textures, and polygon count plus effects all factor into the FPS. Even the AI and the amount objects have an impact.

BallsEye1424d ago


no , no and no.

you really think most of XO games run at 720p? Are you that stupid? Please get your info straight. Stop spreading lies...oh wait it's n4g...lies get rewarded with bubbles in here.

cyclindk1424d ago

Never seen a game like Shadowfall on any PC, only match for it might be a suped-up Crysis with mods and that was only achievable at 60 fps or higher on monster multi-card PCs.

+ Show (12) more repliesLast reply 1424d ago
Cuzzo631425d ago

5...4...3...2...1.... FLAME WAR!!!

Feralkitsune1424d ago

Well, what else do these kids have to do in comment sections. No way in hell can they just comment on the actual news.

miDnIghtEr20C_SfF1424d ago

What a shame huh. Looks like both consoles have to make due with what they are.

KwietStorm1425d ago

How do you troll in an article that is only about this game only on PS4? This is what's wrong with the community. Just appreciate Killzone and leave it at that.

wishingW3L1425d ago

"Just appreciate Killzone and leave it at that."

now that's what wrong with the community. You guys can't take criticism from other people about your favorite game. That's called being a fanboy you know....

Cuzzo631425d ago (Edited 1425d ago )

Im not trolling. Just seems the simplest articles turn into flamebait. Im pro sony by the way and im looking forward to playing the new KZ. Thank you...

My case and point...otherZinc below

Cuzzo631424d ago

My bad KwietStorm. Misunderstood.

otherZinc1425d ago

Since the PS4 is 50% more powerful than XBOX ONE, And so easy to program for, Why is this happening?

I mean wtf, Killzone:SF doesn't have "Campaign Co-op"! So why can't GG just flip a switch and run KZ:SF @ 1080p "native" @ 60fps?

Someone must have exaggerated that 50% more powerful statement.

805Junior8051425d ago (Edited 1425d ago )

Why can't the Xbox One keep Ryse steady even at 30 FPS? Hmm...

The_Infected1424d ago

The ones complaining about frame rates all the time should just build a PC. I myself can't stand 30fps. 60fps should've been the gold standard this generation.

CryofSilence1424d ago


And at 1080p. Ryse is 900p.

OpieWinston1424d ago

If you could be anymore of a PS4 fanboy...You'd be WORKING FOR SONY.

I get following a brand/company. BUT FUCK BRO YOU SOUND SO PATHETIC.

"devs that can take full advantage of the PS4's abiltiies"
Really...Because when I think of top grade developers in terms of graphics...I THINK OF GUERILLA GAMES? Nope...

CD Projekt Red
4A Games

static52451424d ago

I'm not too worried about getting 1080p and 60fps at the launch of the systems.I'm sure PS4 will get it down probably by the end of 2014. At least with the PS4 (not sure about the X1) we all know when the developers got the Dev Kit for the PS4 it wasn't at full specs. So the game's that they have developed for launch weren't made for the final product but the Dev Kit. I'm sure as soon as they found out they had more power in the system they were trying to get the game to the full potential.

TLDR version: Don't look too much into launch games. It usually take a year or two to get games to get really good, and probably at 1080p/60fps

Bundi1424d ago

60 percent of the time it works all the time.

miDnIghtEr20C_SfF1424d ago

What a major fail for such a powerful console. Can't even handle running 60fps the whole time.

What a fail.