Lore Hound writes: "Blizzard announced earlier this week that both the real money and gold auction houses for Diablo 3 would be shutting down soon, and the reactions have been mostly positive. Despite the groundbreaking features of the auction house, its negative effects on the game outweighed the benefits. Specifically, it made obtaining items useful for you pretty impossible and necessitated its use in order to play at any meaningful level.
But why? What about WoW and its auction house and microtransactions? What about Hearthstone; isn’t it also “pay-to-win”? I think the design flaw in Diablo 3’s auction house came down to not managing the following concepts correctly: “gameplay first” and “economy as gameplay”."