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There's no such thing as a perfect game: why 10/10 shouldn't mean "flawless"

Destructoid's Reverend Anthony writes:

"So, I'm reading Topher's Ikaruga review and the comments resulting from it. Other than the usual half-ironic cries of 'biased!' and 'Anthony would have given this a 4!', I saw many repetitions of one particular sentiment that I feel deserves further discussion: namely, that the 10/10 score should only be reserved for 'perfect' games.

Now, I wrote the original articles which eventually formed much of the basis for Destructoid's current review system, and many of the comments in the Ikaruga review more or less echoed my thoughts on the 10/10 score back in 2007.

It's now 2008, however, and I've come to understand that I was dead wrong. A 10/10 score should not mean perfect, because there's no such thing as a perfect game. As tiresome as I'm sure it is to have one of the reviewers bitch to the world through a frontpage post everytime someone misunderstands their review, an explanation of 10/10 nonetheless feels necessary to me."

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