Kotaku: "Much of the joy of Grand Theft Auto V comes from a sense of freedom, of exploring an entirely different world. The story missions are fine, the heists are neat enough, but the bustling state of San Andreas is the game's crowning achievement. Too bad it's far too easy to run through it and miss the best stuff."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
#1 - Don't take your meds for at least a week.
In my own opinion Free Aim is actually much better. It far easier to line up head shots in Free Aim with Aim Sensitivity at 70%+ (I prefer right about 70%).
I disabled auto-aim and attempted to use "assisted"-aim for a while to give it a chance but just like auto-aim I found it would focus on the wrong target I intended because two or more people were close together that the game "chose" what it thought I wanted. This irritated the living crap out of me and I've gone 100% free aim strictly because of it. I had a similar problem with GTAIV and ended up all free aim on it as well.
Don't get me wrong, like the author mentioned, free aim isn't perfect in GTA. The free aim, regardless of your sensitivity choice, is not a smooth as it can be in comparison to other third person over the shoulder shooters. GTA has a severe tendency to have situations of overshooting or undershooting your target. It's as if the "dead-zones" aren't quite right causing your aiming cursor to go a little to far or just not far enough.
To each his own I guess.
How I increase immersion: get it for PC when it comes
Graphics are a major component of immersion
Ontop of that, throw in a couple pedestrian density and traffic density mods and boom your city now looks and feels more real than ever before
These ideas are good in theory but nobody would be able to do that very often.