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The Last of Us: The rough journey to its final story

The Last of Us started its long story development process as a failed student game pitch to the iconic director of 1968′s Night of the Living Dead, George Romero.

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o.canada.com
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pat_11_51036d ago

This IGDA talk was extremely interesting. It's cool to see the difficulties Druckmann had to go through when writing the game.

duckieoro1036d ago SpamShowReplies(4)
GentlemenRUs1036d ago

DLC can't come quick enough!