Opinion: Short Games Are King

Ben - "The day before Grand Theft Auto V came out I could feel the knot in my stomach growing. I wasn't excited. I was nervous. I was worried that GTA would soon consume my life, and part of me just wanted to play something shorter."

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SlapHappyJesus1674d ago (Edited 1674d ago )

Depends on the game and what you are really trying to accomplish with it.
You can't even make the argument of story being better supported with shorter games, being that - as a prime example - GTA 5 proves that you can tell a strong story and not do much to harm it by the inclusion of an open world or length.
With things like optional content, well, that is exactly what it is. It's there to be enjoyed by those who wish to partake. I don't believe it takes away from the game proper and only serves to add value to those who want it.

showtimefolks1674d ago (Edited 1674d ago )

yes and no, i want games which are atleast 13-15 hours long like last of us, i don't want 8 hours single player for $60 like tomb raider with throw in MP


i just don't have the time to finish the 100 hours games anymore, currently trying to finish GTA5 which isn't easy to do lol. I am just gonna have a take a day off and play all day

yes shorter games are easier to complete but maybe i am not willing to spend $60 on 6-8 hours experience,

here is something i hope but i know will never happen, not every game needs MP, focus on SP and make it longer,better and more polish time


i am sorry i disagree with you 100%, GTA games are not known for strong singe players stories, VC IMO had the best story. Currently i am 15-18 hours in and the story is all over the place. GTA5 is telling the story of real life USA and how the country is going through tough time but does not have a identity of its own

i am a huge GTA fan since the original, i am being told by friends that towards the end the story comes together but as of now i am not sure what the heck is going on, i am doing so many missions for so many different people and i am not sure where the personal interest of each main character is as of now

3-4-51674d ago

If it's story driven or an RPG, it should be at least 20 hours.

The Magic range for a lot of games is 25-35 hours.

You get enough time to tell a story, take you to cool locations, develop characters, hear some awesome music, & experience a full game.

IF your game is going to be beaten in 5 hours, then only charge $20 for your game.

I think we are all sick of these trash shovelware 5 hours to beat, $60 games.

admiralvic1674d ago

Honestly, it depends 100% on what you're trying to convey and how you go about it. Some of the best short games, like Bayonetta / Metal Gear Rising could have really been a LOT better by simply adding more content. Even with heavy exploration you can finish rising in 5 hours, which is a real shame. Likewise, some RPG's that go on forever and ever and evah can have stories / experience that are worthwhile. I love the post game to Disgaea, since so much of that is worth getting to. Especially the anime sequence Laharl gets in Disgaea 2.

On the other hand, you can play Lost Planet 3 and it really feels drawn out. Same goes for a lot of RPG's that toss in a lot of useless nonsense, but I wouldn't say either length is "ideal". It all boils down to how quickly and well you can accomplish your goal in a set period.

ControllerscontrolU1674d ago

I hate to disagree, but even as someone who plays to write. The longer the game the better. A great example would be the COD series.. Great for multi-player but I feel I never get enough game when it comes to the story. GTA only appears to have a great length as it entices you to go on side missions that don't effect the overall outcome of the main story.

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