Eurogamer writes: "Last July when we went hands-on with Mercenaries 2, the future looked bright for the World in Flames. After that it all went a bit quiet. For ages. Then in January this year, EA came clean about the hold-up, before everyone's favourite silver-haired boardroom fox John Riccitiello confirmed a goal of fiscal 2009. Earlier this month, Mercenaries 2 was given a firm 5th September date on PS3, 360, PC and PS2, meaning that it would be out four months after you-know-what - potentially a deal-breaker for an openworld action game. With all this in mind, we got Pandemic's creative director Cameron Brown on the phone to find out what's been keeping Mercenaries 2, how terrifying it is to go up against Grand Theft Auto IV, and why we should all draw circles around 5th September on our calendars and radio in a holiday.
Eurogamer: Was the delay to Mercenaries 2 unexpected?
Cameron Brown: It wasn't planned in the sense that it was some marketing strategy. It was pretty simple: the game wasn't going to be the quality we wanted to be. It's a huge game and very complicated, and we're on new technology - new platforms - and we're trying to do some pretty interesting stuff. We're doing the campaign co-op in the open world, and it brings a lot of challenges. We just realised we weren't going to be quite ready and we needed more time to polish. It was like, "Oh man, this is going to be uncomfortably tight and we're not going to deliver the game we set out to make on that schedule," so luckily we had the structural backing where we were able to delay it."