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Final Fantasy XV Sounds Different, But Traditional

Final Fantasy XV looks to be a different-style entry for the series. That was originally the point when the game was still Final Fantasy Versus XIII. Even designer Tetsuya Nomura acknowledges that "Final Fantasy XV is the first action RPG in the series' numbered titles," but that doesn't mean it's not Final Fantasy.

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HelpfulGamer1101d ago

When I see Tetsuya Nomura & Hideo Kojima together, I knew that both of them are making Role Playing Games.

kalkano1101d ago

"Final Fantasy XV Sounds Different, But Traditional"

Well, you got the first half right.

"Final Fantasy XV is the first action RPG in the series' numbered titles, but that doesn't mean it's not Final Fantasy."

Yes, it does.

KonsoruMasuta1101d ago (Edited 1101d ago )

No it doesn't. Final Fantasy is defined by more than it's battle system. It's also defined by it's characters, settings, and deep storylines.

It was always more than a game with a turn based battle system.

The battle system is not what kept me hooked on FF6 or 7. I loved those games because they were masterpieces with open worlds and great characters. I loved Cloud's story and wanted to go depper into it every minute I played.

That is what defines FF.

Nerdmaster1101d ago

By your logic, any RPG with a good plot could be a Final Fantasy game. And since XI (XI, XII, XIII, XIV - four games in the main series with uninteresting plots) it isn't even true anymore.

KonsoruMasuta1101d ago

Nerdmaster, and by your logic, any RPG with a turn based battle system could be a FF game.

FF is not just "any RPG."

They have always had a special feel to that that other RPGs don't have.

Any you know hardly anything about FF XV's plot and it has nothing to do with the FF games you listed(Plus, it's your opinion that those game were uninteresting. Not the world's)

Nerdmaster1101d ago (Edited 1101d ago )

By my logic? I didn't even say anything about what I think makes or not a FF game. You're the one who tried to define it ("It's also defined by it's characters, settings, and deep storylines").

And I also didn't say anything about XV's plot being like the ones after X. I just pointed that it's a trend that even "deep storylines" can't be used to say if a game "deserves" the name Final Fantasy.

And yes, it's my opinion. The same opinion as lots and lots of people. FF XI and XIV are MMORPGs, so the plots aren't anywhere near memorable. XII had a political theme and weak characters that were nothing like previous games in the series. XIII had a convoluted story and bad characters. A quick search will show you that it's the general consensus (but, of course, there'll always be people who think they're the best games ever - some even think that the train wreck called Vanille is the best character in the series...)

And it's funny you dismissing what I said by saying that it's my opinion, and right before that saying "They have always had a special feel to that that other RPGs don't have", that's clearly your opinion.

KonsoruMasuta1101d ago

Nerdmaster, I didn't want to use my last bubble on this but her I go.

"By my logic? I didn't even say anything about what I think makes or not a FF game. You're the one who tried to define it ("It's also defined by it's characters, settings, and deep storylines")."

So what you're saying is I was wring in my assessment and FF is only about the battle system? If you were trying to prove me wrong than yes, that was your logic.

"And it's funny you dismissing what I said by saying that it's my opinion, and right before that saying "They have always had a special feel to that that other RPGs don't have", that's clearly your opinion."

Wrong. All series have their own feel that defines them as their own. That's how you define COD from BattleField or how you define GTA from Saints Row.

You can play FF and then you can play another RPG and tell they are completely different games.

As long as they come from a different set of minds, the games will feel different.

"And yes, it's my opinion. The same opinion as lots and lots of people. FF XI and XIV are MMORPGs, so the plots aren't anywhere near memorable. XII had a political theme and weak characters that were nothing like previous games in the series. XIII had a convoluted story and bad characters. A quick search will show you that it's the general consensus (but, of course, there'll always be people who think they're the best games ever - some even think that the train wreck called Vanille is the best character in the series...)"

Again, this is just your opinion on these games and I don't know why you keep bringing them up as they are not connected to FF XV.

Nomura isn't behind the 13 series.

+ Show (1) more replyLast reply 1101d ago
Irishguy951101d ago (Edited 1101d ago )

Friend - "Why do you like Final fantasy?"
Me - "It has this epic slow based, very simple battle system, why do you like pokemon"
Friend - "It also has this very straight forward slow paced battle system"

^^^ Stupid ^^^

Friend - "Why do you like Final fantasy?"
Me - "The story, characters, character progression/Rpg, exploring the epic world, the music and mood, why do you like pokemon"
Friend - "The world, exploring, capturing and training my own team/character progression..."

^^^ Truth ^^^

What so every game with a turn based combat system could be FF nerdmaster? FF has it's own Feel, FFXV certainly has this feel from what i've seen. There is something that separates FF from Suikoden, Xenogears, Chrono trigger etc. There just is. And FFXV retains that imo.

kalkano1101d ago

"It has this epic slow based, very simple battle system"

Your opinion. I'm ALWAYS more involved in turn-based battle systems, than I am in action battle systems. Most action-RPGs are nothing but mindless button mashing. I could close my eyes and keep pushing buttons, and I'd still win.

Irishguy951101d ago (Edited 1101d ago )

So what Kalkano, i'm speaking on FF and Pokemon, not all turn based or all Action RPG's. FF's combat has always been the least memorable aspect of it for me. Some games get by on their battle systems alone, Turn based RPG's NEVER EVER do. Demons/Dark souls main feature was it's combat. FFXV has the chance to put in a great system along with what makes FF great in the first place.

I personally don't like SOME of KH's battle systems, but 1, Bbs and 3d had great ARPG systems imo. Enough so that they can carry the game with little to no other gameplay mechanics, unlike FF which usually has more to the gameplay than fighting such as the exploring and mini games and all sorts of ****. And FFXV has gone back to that(whereas FFXIII embraced battle only and is one of the reasons it was so boring imo)

KH has some problems sometimes where the game could end up being button mashing/healing over and over, however with some tweaking it could be great, force you to dodge, use timing and the rest of your abilities etc. KH shined on the Boss battles and showcased how good Nomura's games combat can be. KH2 was the worst for button mashing, that has been fixed as far as i'm concerned. You have to pay attention and use abilities or you will lose.

FF normally ends up very easy and simple. There is a reason grinding got it's name. Because leveling up just becomes tedious when the combat system is not particularly good.

LordNikon1101d ago

@Kalkano

That's weird. I can mash buttons on turn-based games as well and still win.

Irishguy951101d ago (Edited 1101d ago )

In most FF battles, the only exception being boss battles.

x,x,x,x,x,x,x,x,x,x,x,x,x.... .while watching a movie. The characters have to wait for their time to attack, then they attack. In a rpgs, normally you will have to dodge, jump, get to the weak point of the enemy. FFXIII was auto attack which was many times worse

In boss battles it's completely different. You have to pay attention in both Arpgs and Turn based ones. Arpgs, pay drastic attention to whats going on, in turn based, use the correct abilities at the right time. Of course as I said, in Arpgs, if the game does the system well you simply always have to pay attention and play strategically. At best for turn based systems, it's the same thing. You just have to pick the right things to do at the right time.

I personally don't get this love for turn based anymore, it is an age old mechanic that was invented due to hardware limitations. Action RPG's have shown their superiority again, by being able to carry a game on their own. So long as they are done well of course. I've never loved an RPG for their battle combat until Arpg's started doing it right, now Dark/Demons souls are two of my fav games this gen. KH also did it very well, the witcher series too(albeit with a few hiccups).

Imo Skyrim is a perfect example of how not to do Arpg. There are no battle mechanics besides blocking and spamming attacks, no dodging, jumping is not useful for combat. More or less, it just isn't fun. Although if the Ai was better stealth and Bow would be great. Bethesda should really copy someone else like...dark messiah, for their combat mechanics. KH2 was aswell, it replaced dodge button with an 'auto dodge' move. It was "button mash" and "press triangle". I didn't like that at all. KH1 handled the combat better even though the camera sucked.

rainslacker1101d ago (Edited 1101d ago )

I wouldn't consider Final Fantasy Tactics a main entry FF game, although I would consider it a FF game. I wouldn't consider FF X-2 a main entry either because of it's battle system, but I would consider it a FF game. XI expanded on the battle system in a way that was familiar, whereas XIII is probably the least FF'ish game for a main entry FF game.

Over time, certain aspects come to define a series, say like the Tales series. The battle systems are similar, yet different.

Turning the battle system into something completely different, while still retaining the FF feel, does not mean it should be a main entry FF game. The move to do so was made primarily to bolster sales numbers, and likely differentiate it from XIII since it's being released in a new generation. It wasn't about trying to innovate the series as a whole.

Versus was a spin-off game, which gave them the freedom to do whatever they wanted, and I liked(and still like) what I see. However, I'm a bit disappointed that SE went the lazy route by not creating an entirely new world like they've done with every other main entry FF game to date. FFXV still resides in the Crystal universe whose name escapes me at the moment. Maybe they've changed that though.

Edit: Don't get me wrong, I will be playing FFXV, just discussing philosophically on the meaning of a FF game...and probably failing miserably while doing so.:)

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vakarian751101d ago

The first action rpg in the Final Fantasy series will be Lightning Returns.

rextraordinaire1101d ago

Actually no, it's Chrystal Chronicles... From the game cube era. Or Final Fantasy Adventures on gameboy (But yeah, that one is really a Secret of Mana game...)

rextraordinaire1101d ago

@Kalkano Spinoffs indeed, but still aRPG Final Fantasys.

adorie1101d ago

FFXV looks more like an FF than FFXIII-1-3 and even FFXII.

I haven't been this excited for a Final Fantasy game since X, and that was because we went from PS1 to PS2, so part of the excitement was about the graphical update to the series.

vakarian751101d ago

I forgot about crystal chronicles I think that was the first final fantasy I actually bought but I was thinking more about the numbered games where lightning returns 13 would be the first action rpg not 15.

Harkins17211101d ago

Quit crying please. The kingdom hearts team is doing the gameplay. It doesn't always have to be turnbased.

kalkano1101d ago

You make it sound like there's not 50 action-RPGs for every turn-based RPG. Allow me to turn that back on you. It doesn't ALWAYS have to be action-oriented!

LordNikon1101d ago

No one said it ALWAYS has to be action-oriented.

Harkins17211101d ago

@Kalkano, Ya but this is FF. Kingdom Hearts team has done battle systems well. Plus its one game in the franchise. There always changing how the game plays to give newer experiences.

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My_Name_BTW_Is_Dante1101d ago

People still think Final Fantasy XV is a Final Fantasy game? lol

It's a Kingdom Hearts spinoff with "Final Fantasy" slapped on the box. It will be just as bad (if not worse) than Final Fantasy XIII.

Nerdmaster1101d ago

I still don't understand why people claimed that Final Fantasy Versus XIII would be the game Square needed to please its fans. The trailers made it look like XIII only with characters that seemed more serious. Turning it into XV made nothing to erase this feeling.

LordNikon1101d ago

Different battle system doesn't make it a bad game. It just makes it different.

adorie1101d ago

by the way, it is a Final Fantasy game.

ZHZ901101d ago

+Bubble Vote for well said.

And I give you an agree.

I don't know why someone would give this comment a disagree.

DEATHxTHExKIDx1101d ago

It looks and sounds good so far. I just hope get a release date some time ima guess late 2014 for japan. 2015 for the states.

rextraordinaire1101d ago

"You fight with your action technique while thinking about the numeric values," says Nomura. "These two types probably don't co-exist in other action-type battles."

Hey S-E, do you need a reminder about Star Ocean, your own series? Or Dragon's Dogma? Okay, the numbers may not be displayed on screen, but they are registered (They even tell your highest numerical damage in the records...)

Or I don't know, maybe Borderlands? Or Rogue Galaxy...

Was he living with his head in his butt for the last 15 years?

kalkano1101d ago

They're just desperately trying to keep old-school fans around to buy the game. They're grasping at straws.

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