The folks at Turn 10 simply decided to make a Forza Motorsport 5 trailer about speed…using speed. Microsoft just released the trailer itself and a series of featurettes showcasing how it was made and why.
This is neat. At what point do we start bluring the lines of reality?
Every time dan greenawalt talks to the press, pretty much :P
Lol yes he does have 'PR' patter but his teams games are fantastic.
Dayumm thats some cool shiii, especially #2.
That is a pretty amazing commercial. ... bravo!
Oh wow. Those are some really cool videos.
Well done. clap clap...
I love Forza, attention to detail is full on. When these guys finally decide to do weather and day/night cycles you can be sure it will be on all tracks cause half measuring features is not their style. Examples include - all cars being created equally beautiful. - interior for any and all cars - excellent sounding cars - using Top Gear licence to include not just a track but also wacky TG events and commentary from none other than Mr Top Gear himself Jeremy Clarkson. - modifications for all cars - livery editor for all cars - varied online modes that cover everybody's fancy. - 60fps
That's actually very clever. I loved the F4 one where Clarkson narrated as well. http://youtu.be/PvimE0aNFOg
maaaaaaan... the trailer is beautiful, but... i'm sick of those real world racing circuits. they are bland, uninspired and boring, and consist of deliberate pitfalls to have the driver fall off the track :/ why don't makes of Forza or GT make fantasy tracks that are awesome, mindblowing, imaginative, pure fun to drive and, for example, designed for safe racing at high speeds and intense competition among contenders? (mainly the track geometry, but the "backgrounds" could also use some new ideas) game developers should not be confined within the limits of real life economy, construction and existing infrastructure! For example - original Japanese drifting down the mountain - but not a real cheap road down a real mountain, a fantasy, wide and long road down a mountain designed to maximize the amount of turns and the overall length and the fun of the drive.
They both have made-up and real tracks in there games.
@ medziarz I'm not sure how you can make that sort of comment whilst being informed of reality. Forza Motorsport has an original Japanese "drifting down the mountain" track: Fujimo Kaido. It's enormous, breathtaking (waterfalls, lake, etc.) Wide, long mountain road with gorgeous sweeping turns? The Forza Motorsport 4 track, Swiss Alps. Combine that with the numerous tracks which are completely original within the Forza Motorsport series (to many to list), and I really think you're just hitting way off the mark in trying to criticize Forza. I can't speak personally of GT beyond GT3, after which I made the FM jump. ... And even further, what about Forza Horizon? "Tired of real world racing circuits"... how about open world driving roads across a wide and variegated landscape *inspired* by Colorado? Again - and I don't mean this offensively - but it sounds like you don't know what you're talking about at all.
Great video and very good thinking by the team who did this.
That was straight-up amazing!
Damn, I really video #2!
Vrooooom vroooom vroom vroom skeeeert! Pile up!
That was awesome, very well done.
Wow nice stuff not long now till I get this.
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