Infinity Blade III Review - Chair Takes One Final Swipe | GameInformer

In 2010, Chair Entertainment released a new take on Punch-Out-style combat that showed off the graphical power of iOS devices and used controls expertly tuned to touch screens. When some complained about the brief completion time and repetitive nature, the developer bounced back in the sequel with a much larger castle to explore, new combat styles, and deeper customization.

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