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Endings That Would Have Made Our Favourite Games Better | Part 2 (GTA V, Journey, Tetris)

Punching Beta: In the last entry in this feature, I talked about why the endings of The Last of Us, Killzone 3, and Beyond Good and Evil were all terrible, and what could have been done by the writers to improve upon them significantly, making our favourite games even better.
In this entry, I will grace our readership with much of the same vivid and incisive insight which I am so prone to providing.

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