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Support Creativity, Support Gone Home

GodisaGeek: "In the space of a month, this independent developer’s PC game has sold 50,000 copies – 50,000. Now, far be it for me to diminish the achievement of Fullbright, because that isn’t my intention. I’m more interested in asking the question: Why? Why haven’t more people jumped on-board? With a Metacritic score of 89 and a studio with individual credits on BioShock 2′s Minerva’s Den, you’d think Gone Home would be racking up more elaborate numbers. However, people seem to have a problem with the so-called “value”. Currently available on Steam for £14.99/€18.99, Gone Home offers up about two to three hours of entertainment and that leaves a bad taste in the mouths of many. Harking back to last year, thatgamecompany’s Journey garnered a similar response from people. However, just like Jenova Chen’s masterpiece, Gone Home is an example of why this art can tell stories that movies, literature and television can’t."

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