According to AMD's Matt Skynner, the PS4 and Xbox One's PC-like architecture will boost PC gaming.
It will help because now instead of holding back PC development to make games possible on the consoles, the devs can push farther and really start to take advantage of the PC capabilities. Lowest common denominator symdrome....it's real.
i agree with u... but PC gaming dosent need help now in this days.
Pc gaming absolutely needs help. Not because it's bad, just because it can be so much better if games aren't designed for ye olde consoles. Not talking textures or particle effects here, but fundamental concepts and design decisions. Ps4/One quality games, still with better textures and resolution etc.
I agree with Volkama. Two games back at the beginning of this console generation helped me come back after many years of heavy PC gaming. I'm talking about Rock Band and skate. While one of these games is built to take advantage of the space you would typically find a console, the hold back on the other is that it was designed specifically for analog sticks on a gamepad. Perfectly doable on PC. PC excels in many fields, but there are still some console experiences yet to be had on there. Maybe this is the generation where they feed off of each other. I mean, I was playing counter strike on dedicated servers and using a party voice chat 10 years ago, and it all worked perfect then. I can't see anything but benefits for PC and console working on the same architecture, especially if PC-only devs port their games to console. It's easier than ever to do, and they'll make money for doing it.
Yep, and the help will be temporary given PCs are constantly improving. Your console is what you have from day one to the last day it is made. Chips internally may improve with smaller less power and heat requirements, but the CPU, GPU, and memory will be the same.
AMD, those are fighting words. Flamesuit 3.0 equipped.
Its the wii u that is holding the pc back further. Releasing a current gen console in 2013 is unforgiveable. They are encourging weak hardware development
I don't really care for the PC, but they're gamers as well and they do deserve multiplatform games like the Division. Is that on PC? It should be. Either way, all the best to PC gamers for this next gen. They might not get all the games, but hey, the more the better.
Yes, The Division will be on PC.
Everybody wins :) all similar architectures. .
In a sense it will help, how much it will is TBD. In the short term, it shortens the gap between PC and consoles and thus PC gamers should get a better base level in graphics as devs create games with a higher baseline in mind. Then say, for the PC version, what can we add on top of this. In the long term, it's very possible that PC games will be held even FURTHER back this gen then last gen. If you look at PC vs Console at launch, then the 360 and PS3 would be the equivalent of a GTX 780. Afterall the 360/PS3 basically had the top of the line graphics chip, just with less GDDR3. So considering there is a Titan, PC gamers also have options to crossfire/SLI PC gaming is far beyond the consoles, rather than just having a similar GPU but more GDDR3 then consoles. On the CPU front, they had tri core processors when dual core desktop CPU's were just coming out. So console CPU vs desktop CPU was alot closer than the mobile chips they are pushing out now that doesn't even have the power of a stock clocked i7 920 from 2008 (let alone it's 50 percent air cooled overclock which was normal) So when you see that you can see that PC's literally have a two-three year tech gap BEYOND what consoles can do and this gap simply wasn't there in 2005. This leads one to think that the current gap between PC and 360/PS3 might be equaled not in 7 years by PC, but 3-4 years. PC vs PS4/One power gap in 2017 > PC vs 360/PS3 in 2013. That's a major difference. It sounds bad, but it might not be quite as bad as it seems since the new consoles are x86 and very similar to PC's. This might allow devs to more easily scale a game from top to bottom, allowing for more of a difference with less work. In other words, the consoles won't need to hold PC's back quite as much, but there still might not be huge incentive to make the PC game that much better. We'll see. If PC's become the lead platform, then that would mean that the similarities would also allow lower quality console versions to still be made off the same core late in the console cycle. Or they could start the generation with a console focus and end the generation with a PC focus.
I wouldn't call it helping as much as I'd call it not-hindering.
Im happy with that keep gaming alive
This is so true and im not sure that people even realize just how much this will "boost" PC gaming and will be even better and easier to make multiplat's now :D THE END OF BAD and TIME($) CONSUMING PORTS IS AT ITS END !!!
does NOT need help! Sure the PC may get better Multiplat ports because of the PS4/XB1..... wait we were starting to get those anyway halfway through the PS3/360 Gen, Nevermind. (The first half of PS3/360 era PC ports were horrible but the second half Devs started making better PC ports and even adding more features) Besides when a game is made PC First (BATTLEFIELD 4) and then ported to the consoles the CONSOLES (XB1/PS4) have a problem running it! So how is that helping PC Gaming? So how is a Console that struggles to do 1080p 60fps gonna help ME when my PC's game at 1600p 60fps on Ultra or 1080p 60fps in 3D on Ultra across 3 Monitors? PC Gaming and console gaming are TWO different worlds. PC Gaming is bleeding edge Technology. Console Gaming is the result of PC Tech going mainstream.
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