Aaron Greenberg, Chief of Staff for Devices and Studios Group at Microsoft has confirmed that Ryse: Son of Rome runs at native 900p but Xbox One upscales the game to 1080p.
1600X900? that's specific
That has to sting a little. But the game looks great none the less. Given the hardware limitations at the moment, Crytek still managed to impress. Microsoft needs to get better optimized drivers for the EsRAM. It's still a good looking game though. @lying_cake, It's far above 720p output and only slightly below 1080p. Developers haven't really gotten a chance to wrap their heads around getting the most out of EsRAM, so unfortunately this is what we can expect ATM.
i agree, this is a launch game i will be picking up... but it just seems odd why that resolution and not 720
Oh my... this thread is going to go places.
MS needs to get their sh!t together and stop posting false information http://n4g.com/news/1354297... Very unprofessional.
@ ErcsYou What are u complaining about. Didn't they just tell you how it is.
@tuglu_pati They sure did, but what are they going to say two days from now? Makes you wonder if there is any communication at MS. If there was they would have had their facts straight before posting BS.
So is Forza 5 the only exclusive on Xbone that runs in 1080p right now? But Turn 10 getting it to run in 1080p and 60fps shouldn't be hard with baked lighting and static environments/weather IMO. @ErcsYou "They sure did, but what are they going to say two days from now? Makes you wonder if there is any communication at MS." Agreed, wouldn't be surprised if we here the same with Halo 5 later down the line. : / Like Killer Instinct, a basic fighter only running in 720p, after supposedly running in "1080p/6fps", and now this... EDIT: Not that anyone believed it... I guess this confirms MS has no such "secret sauce" left to reveal that's supposedly hidden in their console. Something not even DEVELOPERS working on EXCLUSIVES know about. lol I remember someone saying "wait for the end of the month", forgot who it was though... Most people spouting such nonsense, just sorta blended into one giant blob.
900p?? after "confirming" 1080p a couple days back? (link provided by ErcsYou) LOL not that 900p is bad but do they HAD to lie back then? there will be blood int hhis comment section for sure. ***grab popcorn***
And after all the BS they've been talking these last few weeks about how the Xbone and PS4 are neck and neck performance wise and then we get this new little nugget of info...man I hope Gabe/Steam crush the Xbone next gen and finally kick MS out the console business. |Performance-wise, the target is 30fps, with v-sync engaged http://www.eurogamer.net/ar...
"It's far above 720p output and only slightly below 1080p." I didn't know "far" and "slightly" were synonyms. 900-720=180 1080-900=180 http://i.qkme.me/3pf0wi.jpg
I still think it's crazy that we're starting a new generation and still.. we don't have 1080p native as standard. I'm kind of confused... In what way is this new gen revolutionary if the games can't even run at 1080p native? Aren't these consoles basically Xbox 360 1.5 and PS3 1.5? I don't know for sure the res PS4 games will run at natively. But it's still quite the turnoff if Microsoft has to clarify and tell us they only upscale the games to 1080p.
This was a 360 title. Thought it would of been a cake walk to run I on the Xbone.
LOL, I love seeing these things right before they blow up. They're lucky GTA 5 just came out so this won't get as much attention. It's not even like 900p is so bad, it's just after all the bragging this whole time and then Aarons 1080p twitter post just 2 freakin days ago. And don't go giving him credit for clearing it up, he had to. If he didn't digital foundry would have as soon as they got the game. It really is best to just keep quiet. @badz149 HOLY CRAP!! I didn't even think about that. 180s everywhere! It's almost scary O.O Aaron just pulled a 180 on his twitter post the resolution has exactly 180 less vertical lines than what he claimed. The 3rd console curse is REAL!!! wait a minute... 3rd console... 3... 3 times the desired 60 frames per second = 180!!! *In Scooby Doo voice* I'm g-g-g-gettting outta here!
@ShwankyShpanky OMG...the 180 is strong with this ONE! LOLOLOLOL
900p is just over 2/3's of 1080p. That's quite significant.
This is why Sony haven't guaranteed 1080P/60FPS for their games. Wait til it hits and then confirm, not before.
@Muerte2494 "It's far above 720p output and only slightly below 1080p." Hey with that kind of statement you're potentially a leading candidate for a senior position on the xbox one PR team. It's 180 either way... 1080 - 180 = 900 720 + 180 = 900 180... hmm, now why does that number ring a bell... @grassyknoll "900p is just over 2/3's of 1080p. That's quite significant." Well it's 5/6ths, it's directly between 2/3rds and the full 1080. 720P is 2/3rds of 1080P.
Ryse is gonna be a 7.5 meta score game. Move on..
It's interesting to see what the difference is here, between 1080P and 900P and those resolutions at 60fps and 30fps. Some people suggested it's not really that much, but when you add up the amount of pixels being pushed: 1600x900 = 1,440,000 (just under 1.5m pixels) 1920x1080 = 2,073,600 (just over 2m pixels) Ryse is doing only 3/4 the work the previous claim stated in terms of pure resolution. When you factor in 900P @ 30fps and 1080P @60fps (although I'm not sure Ryse was ever stated to be 60frames), things look much worse: 1600x900x30 = just over 43m pixels per frame 1920x1080x60 = just over 124m pixels per frame Every frame, 1600x900x30 is only doing about 1/3rd the work of 1920x1080x60. "only 180 pixels difference " doesn't begin to tell the story.
Q: since most of the xbone exclusive are doing less then 1080p, what about the malti-plat titles ?? I kinda see why MS didn't show any demos so FaR ... a lot of ppl will get angry on 23rd of Nov
@Muerte2494 "It's far above 720p output and only slightly below 1080p." last time i checked, 1080 - 900 = 180 900 - 720 = 180 And then you can add on the fact that it's framerate isn't even locked at 30fps
Oh boy. After confirming native 1080p. Gotta hope Forza is 1080p native :x. Wheres frigy? What happened to 2K and 4K gaming aye? :P. Maybe that's a lie too?
Erm, No, they've had Dev-kits for 3 years.
Ryse = 900p + 20 FPS
" It's far above 720p output and only slightly below 1080p." Lol, it is EXACTLY half way between the two! 720+180=900 900+180=1080 Rose tinted spectacles? Edit: Sorry JimmyLmao, I jumped on that without reading your reply.
They need to wrap their heads around the EsRAM? No, what needs to happen is people need to stop thinking that the EsRAM is some magical thing that will boost graphics performance tenfold or something. Ryse started out as a 360 game, has been in development longer than most other X1 titles, yet they couldn't even get it at 1080p native, even though MS themselves "confirmed" it was 1080p native not too long ago. Come on, they've been lying about a lot of things (as they always do) lately. Can't trust anything they say anymore. 1600x900 isn't bad, but why did they lie and say it was 1080p not too long ago? Smoke and mirrors.
I think it's unacceptable to have the majority of the games under 1080p this generation. This generation that should be the standard. Arcade games and innovative centric games can be under 1080p but if you are a blockbuster or flagship title you better be 1080p.
@ Muerte 1080p is around 30% higher resolution than 900p, so its not that "slight" And next up is Titanfall, which a guarantee 60fps yet (or even developed by Respawn) http://www.eurogamer.net/ar... (read the last 2 questions) Edit: I see Dewvan beat me to it, well said man
Hey Devwan I just saw your second post and I like where you took it, cuz its technically true, however you did make a mistake, its not "per frame" but per second" 1600x900x30 = just over 43m pixels per sec 1920x1080x60 = just over 124m pixels per sec Either way, its doing a hell of lot more processing oops typo on my previous comment, I mean to say that Titanfall ISNT a guarantee 60fps yet
Well they need to be accurate the first time they speak specifically about things like this....so really its just a stupid mistake on Aaron Greenburgs part. That said this won't take anything away from my enthusiasm for this game, those graphics look superb in action as we've all seen, and everyone with hands on have noted.
I mooted this exact scenario ages ago. I said that devs on Xbox one are probably going to target 1600 X 900 and pixels will be stolen. It's a launch game but expect to see more games like this. I predicted PS4 would have 1080p versions of games while Xbox one settled for 1600 X 900 more often than not on multi and exclusives just because it's hardware is much more suited to lesser resolutions.
"ouch"? It's still better than native 720p.
"So is Forza 5 the only exclusive on Xbone that runs in 1080p right now?" We had racing games LAST gen that were almost 1080p60fps. If Forza is the only game at 1080p on Xbox, I'm not impressed.
"720+180=900 900+180=1080 " I can't believe this was repeated as many times as it was. It's math. It's extremely simple to check. 1280x720 = 921,600 pixels 1600x900 = 1,440,000 pixels 1920x1080 = 2,073,600 pixels 900p - 720p = 518,400 pixels 1080p - 900p = 633,600 pixels So 900p is actually 115,200 pixels closer to 720p than it is to 1080p. Whether or not that's significant to you or not is up to you, but it's definitely not exactly in between. I realize I'm just adding fuel to this fire, but I can't stand by and let that silly 180 lie be repeated when the math is so easy. Here's an image I whipped up that shows the difference: http://s24.postimg.org/ip5h...
Well now come on. This isn't any surprise. Developers have already been quoted stating that code running at 30fps 1920X1080p on the PS4 would only run 20fps 1600X900p on the bone. For the record that's 10fps less at a 1/3 resolution reduction. Thats from a developer. you know, people that make games?
for all of you talking smack... Did you now The Order is said to be running at 800p.
LOL! You call that next gen? lol Ryse is 1600x900 and runs at 23-25fps so much for "next gen" Xboone = FAIL!
@ShwankyShpanky That isn't how it works. 720p is 1280 * 720 = 921,600 pixels 900p is 1600 * 900 = 1,440,000 pixels 1080p is 1920 * 1080 = 2,073,600 pixels
@Muerte2494 You said: "It's far above 720p output and only slightly below 1080p." I want to show you something real quick. Ready? 900-720=180 1080-900=180 It's smack dab in the middle on the horizontal lines. Try not to spin numbers. Numbers don't lie. EDIT: I see this is already being said over and over. @shadow2797 You don't factor in the screen width when comparing resolution, because that is ratio dependent. For instance, a game running 1600x900 will look just as good on screen as a game running 1200x900. It's the height in pixels that delivers the better image.
why or how can your comment get disagrees? full of fekwits this site.
@dantesparda Yeah, sorry. I made typos/brain farts - I wrote "frame" instead of "second" a whole three times, lol, but it was too late to edit by the time I noticed. I think people understood what I was getting at and spotted the typos as you did. Oh well :) @shadow2797 "I can't believe this was repeated as many times as it was. It's math. It's extremely simple to check. 1280x720 = 921,600 pixels 1600x900 = 1,440,000 pixels 1920x1080 = 2,073,600 pixels" Good point well made, 1600x900 is closer to 1280x720 than 1920x1080 in terms of pixel array, people were obviously comparing vertical resolution only and to be fair to them that's all we know 100% for sure. Assuming Greenberg means 1600x900 when he says 900P is sensible as that's the same aspect ratio, but given his track record now I don't think we should even assume 1600 horizontal pixels until he explicitly says so (or better still, someone who actually knows his stuff does so).
@u got owned "for all of you talking smack... Did you now The Order is said to be running at 800p" It might be using 800 pixels vertically, but it isn't rendering the frame at 800 and stretching to 1080 in a bid to cheat, it's an artistic choice - read any interview with the devs, they'll use the word "filmic" or "cinematic" more than ms throwing around TV TV TV at a console launch. The Order 1886 is displaying a 1080P screen and using only the 800 central pixels with a black border of 140 pixels above and below in order to achieve an effective screen ratio of 2.40:1 and give it a cinematic feel. If that's something you don't like, go complain about it in a relevant topic instead of damage controlling and trolling this one with your half-baked tales of woe.
@u got owned "Did you now The Order is said to be running at 800p." The Order doesn't even have a release date yet, and is nowhere CLOSE to being finished, or even optimized. lol Nice try though. :D EDIT: btw Ready At Dawn = Studio who's only had experience with handhelds until now. Cyrtek = Studio that's had MUCH experience on PC and focuses on nothing but visuals.
It's a bit sad to think that we will have these consoles for 5-8 years and they cannot give us exclusives that easily run at [email protected]
Drivers can't help!!! eSRAM is a pain in the ass in XO. Read this article : http://www.eurogamer.net/ar...
Remember after the announcement of Xbone when they told us about the DRM thing didn’t someone I believe a dev say that because the Xbox need internet connection that when not playing online the games would be a lower resolution but when on the internet the cloud is supposed to bump your game to 1080p 60fps I wonder if this anything to do with that. .
Haterz gonna hate. 1) The game is pretty but the gameplay is sh1t. 2) The game is only 900p If the game was slated before, then why does this matter at all considering that it is a launch title?
Well upscaling is alright i guess. but I'd much prefer that my games be in native 1080p (PS4). That was there's no blur, no upscale artifacting, etc. But hey if all the power you can muster will only get you 1600X900 then ...... well.....
lol I'm not sure if you can do math, but 900 is exactly in between 720 and 1080. Literally, add or subtract 180. So much for objectivity!
@u got owned "for all of you talking smack... Did you now The Order is said to be running at 800p." The game isn't even close to being done. Sounds like you're doing damage control for Microsoft. I wonder if they paid you.
900p @ 24fps? http://youtu.be/VzVlVRe9QYI... It's no biggie for those who weren't overhyping "Codename Kingdoms", the Kinect game for 360... I mean "Ryse".
I here ya, Devwan, that happens to me all the time And @ Vulcan, i remember you saying that And i dont think Ryse looks bad 9definitely the best looking game on X1), but damn are the animations stiff and choppy, GOW/GOW:A, definitely has better animation than that, and graphically GOW/GOW:A definitely give it a good run for its money
@inveni0 "You don't factor in the screen width when comparing resolution, because that is ratio dependent. For instance, a game running 1600x900 will look just as good on screen as a game running 1200x900. It's the height in pixels that delivers the better image." So you're telling me a game running 1x900 is going to look great and not just be a line? One dimension may be 78% more important visually (16/9), but that doesn't mean the other makes no difference. In your example, 1600 would look 1/3rd better than 1200 (you'd see more to the sides). Your example is the same as saying 1600x900 is no better than 1600x675. Both are false (it's basically your example turned 90*).
@ u got owned: Wow, you should seriously be banned for spreading false information about The Order. This is actually the first time that I've seen an Xbox fanboy lie about the resolution of a game to deceive readers, which says a lot about you, really. Nothing is known about the The Order's resolution, or even gameplay. No one but Ready At Dawn has seen it in motion, so the fact that you're spreading BS without source shows how pathetically bitter you are that Ryse, as expected, is going to fail.
i just want the damn game out already...900, 720, 1080 who cares..ms should just kep investing in getting more great devs to the platform,new ips and creating more studios in addition to those already announced..
Wow, the news just keeps on rolling in. Isn't this the same resolution in that "unoptimized" scenario where devs claimed the PS4 to have a 50% more power/speed advantage? Seems rather coincidental *doesn't believe in coincidences* And after all that boasting about Ryse being 1080p. Smh I've never seen two competing companies where one just kept stumbling over itself so bad. Still waiting for someone to draw up a gif with a foot in penellos mouth.
That same scenario says unoptimized PS4 games were running at [email protected] but all PS4 games are running at 30 fps does that mean all of them are unoptimized? Also how does that explain Forza Motorsport 5 running at [email protected]?
@fordGTguy Look at any off-screen gameplay. The amount of post-processings is what is making the game run @ 60FPS. Also no real-time lighting, no weather effects and basically a static skybox. It will look and play good but the limitations are clearly noticeable. Even the Forza 5 devs said expect jaggies on the back of some cars cause its impossible to hide.
@FordGTGuy, From the tweet. "@deaconblade Update from team, Forza 5 is native @1080p, Ryse is native @900p, but >>>Xbox One upscales all titles to 1080p<<< & they look amazing" They said Forza is native 1080p, even though all games are upscaled to 1080p? What? Kind of like how they said Ryse was native 1080p a few days ago.
That's not even what I was saying. It's more like it gives validation to that claim. It's the exact same number. Also shows that the devs for Ryse aren't putting much effort into optimizing it for a better resolution. They figured 900p is "good enough". I don't really blame them either, given all the glitches and frame-rate issues they have to clean up before launch. Forza devs obviously set 1080p as their target/goal and made whatever sacrifices they had to in order to achieve that goal. There's a pretty big difference between the special effects in all other next gen racers and Forza. I'm not wasting my time getting into that debate again though.
@FordGTGuy People talk about those 60fps on Forza5, like it has reached the moon. Listen, GT6 on PS3 actually runs at 720p/60fps on a 7-year old hardware. With all the same post-processings in that game. No denial, it's very good to see Forza5 running at 1080p/60fps BUT according to what devs have put in that game (which is near to nothing except that Drivatar), it's just NORMAL.
I heard that teh clowdz can increase the resolution 2160p when they update for 4k tv. joke
+up was thinking the same thing .. man now if Watch dogs or AC4 happened to run at 1080p on ps4 and 900p on the x1 u'll see some fanboys spinning it as well the launch week gonna be very interstIng
Your, in a scooby doo voice 'im outta here' cracked me up!
very soon MS will try to make 900p the industry standard for gaming
That's because it's a very common resolution...
not THAT common. 1366X736 is far more common as many HD ready tvs were on that resolution. there are no native 1600X900 tv out there and even pc monitors with that resolution is pretty rare. laptops maybe but there are more 1600X1050 monitors out there than 900. it's common resolution for recent pc games but tvs are not designed to run at that resolution and will show "input unsupported".
Not in TVs...
lol, they're talking about how this game will have the best visuals ever when it can't even pull of 1080p. And to anyone that things upscaling means anything, it doesn't. Games have been doing that forever.