GodisaGeek: "Over the last decade, Grand Theft Auto has popularised open worlds to the point that linearity has become something of a dirty word. Tomorrow sees the release of GTA’s fifth iteration, and with it, the largest ever world. It’s the biggest game of the year by some distance and, with the eventual release of GTA Online, arguably the most important.
Of course the proof will be in the pudding but in terms of scale and ambition Grand Theft Auto Online is unprecedented. From what has been announced it is a multiplayer component with a huge number of possibilities. Players can team up, go it alone, accumulate money by pulling off heists and robberies, set up races, create arenas for deathmatch style modes, or just generally explore and cause mayhem.
This isn’t an article about Grand Theft Auto, however, it’s about open gaming worlds, their increasing prominence in the biggest games, and the role they play in gaming’s future."