Hideo Kojima Is in Trouble With the TGS Demo of Metal Gear Solid V: Enemies are Too Unpredictable

Hideo Kojima himself is going to show a gameplay demo of the Ground Zeroes prologue of Metal Gear Solid V: The Phantom Pain at during a series of stage events at the Tokyo Game show, but he's running into a problem: apparently the enemies are so unpredictable that he can't really plan the presentation beforehand.

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Irishguy95986d ago

Go with the flow. Hope for the best

Abriael986d ago (Edited 986d ago )

Get killed by the guard that was urinating in the corner.

True AI.

Tony-Red-Grave986d ago

peeing gaurd:*pees on octocamo reveals a prone snake* !

snake: !!!! da fa-

gaurd:continues peeing then shoots.

crxss986d ago

this only sounds like a problem for a presentation but good for us players

doctorstrange986d ago

"Metal Gear Solid V: Enemies are Too Unpredictable" is an odd name for a game. I like it.

pedrof93986d ago (Edited 986d ago )

Amazing A.I must be mentioned at a stealth game... but please not on a racing game...

ZHZ90986d ago

"apparently the enemies are so unpredictable that he can't really plan the presentation beforehand"

Sounds great to me.

Tskales986d ago

Sounds awesome to gamers, but the extra challenge will likely put off the casuals, who's demand has resulted in the decline and dumbing down of games.

ChrisW986d ago

God I love Quiet's trailer-park-trash face!!! It's so hawt!

Murad986d ago

Maybe you shouldn't have peeked??! :P

+ Show (6) more repliesLast reply 986d ago
bobtheimpaler986d ago

Exactly. As someone who really wants AI to progress and be more dynamic, this is excellent news to me.

ArchangelMike986d ago

I've got mixed expectations for the next Metal Gear Games (Ground Zeroes and MGSV). From the little I've seen and heard, I feel that Kojima is westernising the game a bit too much. While this might give the games a broader appeal, will it loose too much of it's metal gear soul? I'll still get the games, but I hope Kojima knows what he's is doing and hasn't hit the wall. What do you call 'writer's block' for game devs?

kB0986d ago

To be fair the MGS series have always been very westernized.

KonsoruMasuta986d ago

Compared to other games in the east, MGS has always been kind of westernized.

AbortMission986d ago PersonalAttacksShow
stuna1986d ago

It's called gamer's block! But I have faith in Kojima to once again astound his supporters, he is after all a master when it comes to presentation of his games.

mediate-this986d ago

All the western advertisers in mgs4

CommonSense986d ago

I think the game could stand a little more westernization. the story is so convoluted, and i'm guessing that's because a lot of stuff doesn't translate well.

wishingW3L985d ago (Edited 985d ago )

the story is convoluted because of its massive amounts of exposition through extremely long codecs and cut-scenes. Even Japanese people have a hard time fully grasping the story of Metal Gear games outside of the basic concept of Snake having to infiltrate to some place to destroy a weapon of mass destruction.

+ Show (3) more repliesLast reply 985d ago
tarbis986d ago

Well, that's good. At least we now know the game will have smart enemies. Not those that stand on the corner doing nothing. lol

NarooN986d ago

Reminds me of that one guard from MGS1, on the Heliport, the one who just sits in the corner sleeping most of the time by the camera, XD.

hkgamer986d ago

tbh.. that is PR bullshit...

Something similar to when you have a job interview and they ask you what is your biggest weakness.

he is just bragging about enemy AI without actually bragging about it and look arrogant.

nyobzoo986d ago

enemy changes AI everytime? Sounds good to me

thejoker1000986d ago (Edited 986d ago )

very intersting

FullmetalRoyale986d ago


*strokes chin*

.... Verrrry intersting...