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Inside Digital Foundry: What Grand Theft Auto 4 did for us

EG:We're just three days away from the release of Grand Theft Auto 5 - closer to two if you're planning to attend a midnight launch for the year's most eagerly awaited game. At Digital Foundry, we're aiming to bring you our findings on both the PlayStation 3 and Xbox 360 versions of the game as soon as we can, but in the meantime we thought we'd take the time to pay tribute to its predecessor, not least because so much of what we do and the way we approach games today hails from the seismic release of GTA4 five years ago, and that Face-Off we produced at the time.

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3-4-51043d ago

GTA 4 was awesome for random things happening, and making you laugh. Because of the physics engine, you could play for years and still have new things happen.

Over time you developed skill within the physics in the game and you could have some epic chases and destruction sequences.

I tried playing San Andreas again about 3 months ago and it was almost unplayable. It controlled like crap, graphics were iffy at best and it just wasn't fun to play any more.

GTA 4 was a HUGE step up even though it got rid of so much of what we liked.

GTA 5 is correcting that and adding way more than we could have ever hoped for.

I can't wait for Monday Night.