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Submitted by Nineball2112 353d ago | article

The Obscure Cult Game That’s Secretly Inspiring Everything

Wired: Two youths on an adventure together, having just come through dangerous territory, spy a nearby bench and sit on it to rest, taking a quiet, serene moment before their next trial.

If you saw that scene in a recent videogame, would it make you think of an old game called Ico? If so, we’re on the same wavelength. (Culture, ICO, PS2, PS3)

doctorstrange  +   353d ago
I wouldn't call it obscure anymore, or a secret that it's inspiring things.
Deep-throat  +   353d ago
Ico inspired these games:

Majin and the Forsaken Kingdom
Brothers: A Tale of Two Sons
Rime
The Last of Us
Journey

Ico is a masterpiece.
#2 (Edited 353d ago ) | Agree(6) | Disagree(3) | Report | Reply
thelaughingwiseman  +   353d ago
add Resident Evil 4, Zelda: Twilight Princess, MGS: Snake Eater, Prince of Persia: Sands of Time, and Bioshock Infinite
#2.1 (Edited 353d ago ) | Agree(2) | Disagree(0) | Report | Reply
miyamoto  +   353d ago
Actually ICO inspired Shadow of the Colossus which inspired Uncharted which inspired The Last of Us
Embolado  +   353d ago
Lets not forget the fact that it was also a epilogue to Shadow of the Colossus. Not a bad 1-2 punch. Not bad at all :)
#3 (Edited 353d ago ) | Agree(4) | Disagree(0) | Report | Reply
Deep-throat  +   353d ago
uhmm, that's a spoiler...
Wni0  +   353d ago
Had no gameplay, but that wasnt a bad thing.
Gigaguy777  +   353d ago
"No gameplay"
lolwut.
Deep-throat  +   353d ago
define "gameplay" for us.
Wni0  +   353d ago
Essentially in Ico, you have long walks, lots of ingame cutscenes and simple but, smart puzzles.

There is not a lot of gameplay variation, other than swinging your sword or catching the chick. Its not Prince of Persia where every 5 feet you are junping or fighting. Like I said, thats sort of the charm of the game.

Some of the memorable stuff in Limbo was just a pacing moment when you would just walk through surreal forests after completing a tough challenge, which gave you time to breathe and immerse with the environment.
Inception  +   353d ago
@Wni0

You said in your 1st post that Ico "had no gameplay". And now you said Ico "doesn't have a lot of gameplay variation". Dude, i think you should honest with yourself and say "I NEVER play ICO", instead of spouting bullshit to us ^^
miyamoto  +   353d ago
you are joking, right?

ICO is 100% gameplay and 100% percent story telling

"And while film director Guillermo del Toro loves many different videogames, he said in 2008 that Ico and Colossus were the “only two games I consider masterpieces.”

Damn right they are.
#4.3 (Edited 353d ago ) | Agree(6) | Disagree(0) | Report | Reply
thelaughingwiseman  +   353d ago
A very great game. It is one of those games where you can see where future games got inspiration. It wasn't the first game to try and evoke emotion from the player but this game inspired 2 console generations of game creators. Name another game that was able to do that. I give this title "your favorite developer's favorite game."
Wni0  +   353d ago
Ever hear of a little known game called Half-Life?
thelaughingwiseman  +   353d ago
played it, never finished it . FPS, shooting waves of enemies, meleeing enemies, "immersion" into the game... feels like a lot of known FPS; both good and bad.
#5.1.1 (Edited 353d ago ) | Agree(2) | Disagree(1) | Report
BABY-JEDI  +   353d ago
Ico is one of my all time faves. A must have.
XisThatKid  +   352d ago
I literally just ended ICO yesterday finally. 11 big guys down in Shadow coinsidently playing right now at time of finding this article. Both Amazing games and always recognized the inspiration factors in other title. Def influenced me since the early 2000's. BTW ICO has a book (for those who still do that) It goes into an amazing back story and emotional detail through key parts of the game. Play first, read later though I stopped reading until I finished the game.

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