DriveClub Devs Can’t Confirm 60fps Yet, They’re “Pushing the PS4 Hard” to Achieve That and More

"We haven’t confirmed fps yet except to say that we’re currently running [email protected] While the PS4 is the most powerful games console the world has ever seen it doesn’t make 60fps achievable by default." - PSLS

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aceitman1683d ago

looking forward to seeing direct feed with engine sound and no music tomorrow.

FamilyGuy1683d ago

"On fog: “It is unique every time. On the occasions when the clouds roll in and you can only see the tips of those mountains… and the cars in front are casting long shadows towards you as the sun rises from the horizon… and you’re breezing through it all 150mph… it’s utterly sensational!”"

This is what sets DriveClub apart from that other launch title racer. Truly next gen feature that we aren't hearing anything about. These are the aspects that actually tax a game engine making it more difficult to reach that 1080p, 60fps desire. I personally don't mind if it's 1080p at 30fps or 720p at 60fps just as long as it's got these next gen features.

Can't wait to play this, I'll be checking that video out tomorrow too.

AceBlazer131683d ago

I don't get your disagrees, everything you said makes sense.What's the point of going next gen if all w have to show for it are better graphics? I like seeing the subtle(yet drastic) improvements.

aceitman1683d ago

@ familyguy u sir are correct , people don't understand when u put special features like that it takes power to do so hell even the clouds in the sky change ,there not the same all the time and plus its a new ip. why haven't we seen anything new , like night and day cycles , weather in the other launch title racer , ok all they did is make it look pretty but it looks like its copy and paste to me.

4Sh0w1683d ago (Edited 1683d ago )

Hold on are you guys serious 60fps in a racing game doesn't matter now? The other stuff is nice but its fluff this is a driving game and the framerate goes a long way to immerse you in that sense of speed and realism of a race. Yeah OK weather is cool but framerate affects every track, every race, its always part of the game. Its not make or brake but it sounds pretty weak all of a sudden 30fps is OK especially for a next gen racer.

DOMination-1683d ago

I'm sorry but you're making excuses. This is a racing game. I'd rather the devs focus on the handling, cars and tracks and not dynamic clouds in the sky.

Driveclub should be going gold in the next month. A few weeks back it was only 35% complete. They stoll can't say what fps it will be. They haven't even shown any direct video yet. For me they are all warning signs. this game sounds rushed.

Mike134nl1683d ago (Edited 1683d ago )

Hope its a good racergame otherwise it will be a while till the new GT.

thechosenone1683d ago

I'm gonna call it and say that they will hit 60fps/1080. I think they'll reveal all at TGS.

awesomeperson1683d ago


No, a month or so ago they were just showing the 35% *build*. That's not to say that's where they were at in that point in time.

And if I'm not mistaken, we did get direct feed last week? And it looks great. Not to mention we're getting direct night feed tomorrow.

Evolution are known for having the graphical quality of their games suddenly improve close to launch, it's just their process. We're seeing it happen here.

The tracks look brilliant, that's what all these features that aren't in similar console racers do. Who is to say the handling isn't great aswell? Just because the studio is taking on more work than purely just the cars in an arcade racer, doesn't mean it is rushed.

Oh, and it is a launch game. Of course things will change up until the very last minute.

Septic1683d ago

"This is what sets DriveClub apart from that other launch title racer. Truly next gen feature that we aren't hearing anything about. These are the aspects that actually tax a game engine making it more difficult to reach that 1080p, 60fps desire. I personally don't mind if it's 1080p at 30fps or 720p at 60fps just as long as it's got these next gen features. "

So what...the clouds and shadows are more important than FPS in a racer? This is a 'true next gen feature' but Drivatars with more dynamic A.I is ridiculed because of its association with the cloud?


"I don't get your disagrees, everything you said makes sense. What's the point of going next gen if all w have to show for it are better graphics?"

Eh? You say you don't understand why he is getting disagrees but then say "What's the point of going next gen if all w have to show for it are better graphics?"

You do realise he is touting the visuals of the game as opposed to the gameplay right?

FamilyGuy1683d ago (Edited 1683d ago )

Did any of you read the article? I'll post a few of the other bullet points here too to help you guys out sense you prefer reading comments
(I like reading comments too).

“The game is still in development and will continue to look better and smoother day on day until you get your hands on it. We will keep up to speed with how it progresses, showing you more and more up to launch.”

The tracks in #DriveClub are vast with fully dynamic illumination. The interiors and exteriors of every car in every race are rendered in staggering detail and the underlying physics system is incredibly fluid so that driving feels authentic and responsive. On top of that there’s a lot of live connectivity happening in and around the races too to serve up challenges and reward you and your club for everything you do."

“You can play every track at any time of day. In the video you’ll see tomorrow the time of day is accelerated x30, which is something you can set-up in the game too per race. Rain isn’t being developed for launch.”
“The video tomorrow does not have any music. Just engine audio! In the game you can choose to have music on or off.”

Obviously they're focusing on the driving mechanics as well, this is Evolution Studios. Maybe you guys never played MotorStorm but it was an amazing game and they've added a few other devs to their camp from other noteworthy driving game focused studios. This is a 1st party Sony Studio.

I'm not trying to downplay 60fps, it would be great if they achieve that, but it being 30fps is definitely not something that would make me not want the game. This game is going to be a beast regardless.

Computersaysno1683d ago

You hardly NEED 60fps for a good racer. Hell console gamers have lived without it for years. It's useful for Sims because it allows the physics engine to update faster with the graphics engine. But some of the greatest racers of all time are 'only' 30fps. Stuff like project Gotham racing which is one of the best of all time and one of my fave racing series is only 30fps but it's still smooth as silk.

If drive club have considerably more advanced visuals and effects than another 60fps racer and it only runs 30fps but a rock solid smooth 30fps nobody should really care that much. I know I wouldn't.

andrewsqual1683d ago

@DOMination- Released a week ago.

Still waiting for Forza 5 direct feed gameplay or ANY of the Gamescom 2013 direct feed trailers (not direct feed gameplay, just the trailers even) from Xbone titles. Fable Anniversary has just been delayed, another game that has had no mention since its announcement and clearly wasn't going to be released in 6 weeks time.

pyramidshead1683d ago

Definitely, Drive Club will be feature packed to improve immersion substantially. It's definitely going to have that edge up on the competition when other games look stale and cartoony in contrast.

JP13691682d ago (Edited 1682d ago )

Direct feed video:

35% complete a month ago? The build that Evo brought to GC was 35% complete. That only means that the demo team was using a version that was at that percentage, it does not mean that development itself was that far along. If you're going to comment on a forum, you might want to make sure you actually know what you're talking about.

As for it going Gold, they have until the end of October and can also release a patch day one.

Edit: And Evo just released a new video:

+ Show (11) more repliesLast reply 1682d ago
black0o1683d ago

I'm fine with the 30F/s

gapecanpie1683d ago (Edited 1683d ago )

So much for GDDR5 and the 50% PR baloney talk. Leave the graphics and fps talk to the PC gamers or else MS and Sony executives will make you console gamers look dumb for believing their BS.

clouds51683d ago (Edited 1683d ago )


sync901683d ago

So we should listen to your BS instead?

beebap1683d ago

What is recent obssession with fps like its only thing in games that matter??personally I think it the only thing xbox fanboys can jump on and be like see our console is better. For new ip driveclub is looking seriously good. I would like to see a might more gameplay of forza before I decide on it.

clouds51683d ago

Well the amount of ram in a system has very little to do with the FPS.
-->If you have too little the game wont run at all, or crash, or it has to move data to the harddrive (which then causes stutters because it's slower to read).
-->If you have enough the game runs smooth
-->If you have double the required amount the game runs still smooth
-->If you have tripple the amount the game still runs smooth

I hope you get my point. If a game requires 2GB of ram and you got 4GB you are good. If you have 8GB you are still good but the game wont profit from the extra ram because it only uses 2GB anyway.

That being said, the extra RAM of the PS4 allows the DEVs to make much bigger games that make use of the extra RAM. You can build a level that uses 4GB RAM instead of a level that uses 512?(ps3). That is a huge difference and that is the biggest change going over to next gen: Bigger Worlds, seamless, no loading times.

The FPS on the other hand are limited by processing power. CPU & GPU. From a look at the specs i think the CPU will be the bottleneck in the PS4 (and xb1). But that is just from a "PC" point of view, who knows what kind of tricks they are using :)
But from the looks of things the ps4 is much more powerful than the ps3, but not gamechangingly powerful. And that statement is based on devs having trouble reaching 1080p/60fps.

I know this post is getting long :) But the fanboys need to see the facts... Do a quick calculation:
640*480 (480p) =
1280*720 (720p) =
1920*1080 (1080p) =
By going from 720p to 1080p the system has ALOT more pixels to push (over double the amount!). Of course there are other factors involved. But it just tells us that PS4/Xb1 are not all that powerful compared to gaming PCs (2012-2013 PCs).

hm i think i got off track a little. End of story: RAM does basically not influence FPS.

pedrof931682d ago

The game looks fantastic already, the DAY/NIGHT cycle and the weather effects will set this game apart.

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AceBlazer131683d ago

Just let me play.Not to often racers are worth my time I'm surprised so many are luring me in this gen.

ABeastNamedTariq1683d ago

I think they're going to get to it. They got this! I think I'll be picking up the full version of this or Knack on launch day (in place of Watch Dogs).

TrevorPhillips1683d ago

You can do it guys, come one, push, push! lol

okmrman1683d ago

bu bu bu bu bu that ddr 5 and 50% more powerzzzzz

aceitman1683d ago

@okmrman bu bu bu bubbles keep it up u have 3 left, cut the trolling . game on.

KwietStorm1683d ago

okmrman, what exactly is ddr 5?

GiggMan1683d ago

I know right... Makes you wonder if this game would even be possible on the Xbox One :-P

ginsunuva1683d ago

Dance Dance Revolution 5 was announced?!


Deadpoolio1683d ago

bu bu bu bu bu bu but that 32mb of eSRAM, DA powerz of Da cloud....Oh and lets not forget that huge system seller Dead Rising 3 you know from the company that most people generally trash to no end but suddenly DR3 is the next coming of jesus

SniperControl1683d ago (Edited 1683d ago )

Bu bu bu bu bu bu bu ta cloudzzzzzzz


They cant even get DR3 stable at 30fps!

thechosenone1683d ago (Edited 1683d ago )

Killer Instinct 720p/60fps
BF4 720p/60fps
Forza 5 less cars than Forza 4, no real time weather or day/night even global sad
Dead Rising 3 "We're targeting 30 frames a second," lol

man please...

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