Hardcore Gamer: Your favorite science fiction game is flawed. It may introduce you to alien worlds, ask you to make difficult decisions, and understand cultures you never thought you'd fraternize with, but it's recycling the same science fiction of mass media we've seen over the last few centuries. You think you're experiencing new things because they simply feel foreign to you. But if you take a step back and examine the themes and events of the acclaimed science fiction games you enjoy, you'll see an amalgam of the same tropes employed since the genre became popular, and little of the rarer “road less traveled” scenarios explored in books, film, and television. Though gaming has grown decidedly more mature and diverse, it's still in its relative infancy when compared to other mediums in the realm of science fiction.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
Videogames stories suck and borrow from superior literature and film, got it.
"Whhha? Mass effect is way better than 2001 and tarkofskys solaris!!!! "
The isssue is that those 'roads less travelled' are incredibly difficult to fold into a game.
They don't allow for it due to their pace, subject, and complexity. Games can be complex but they are always complex from a gaming standpoint. Not a literature standpoint.
The more traditional, action orientated, set piece driven science fiction is always going to be the obvious route.
If you wanted to do the complex stories you'd have to go down the traditional adventure game route (Bladerunner for example) but sadly that genre is just not as popular as it once was. Although it does still pump out wonderful games. Most recently, Memoria.
Hell, they have struggled to turn Iain M Bank's genre defining Culture series into TV, let alone a game. Some concepts are just not meant to be done.
It runs parallel to games not transitioning into movies well.
To be fair originality has been lacking in any form of media for a couple of decades now. Innovation of what already exists seems to be the way forward with the occasional original idea thrown into the mix.
Yeah, it's so ridiculous how so many other aliens are anthropomorphic. Anthropocentrism or what?
Also why are endeavors into space in big sci-fis like Mass Effect always imperial in nature? Why can't people conceive of any other way for us to relate to space?
I'm not one of those "Tropes = Bane of Storytelling" people. Heck, you could distill real life into tropes that would probably be even narrower than all the crazy stuff we imagine.
The thing is, both reality and human imagination have limits. We can only configure ideas in so many different ways. You can only reach in so many places before you start creating categories and everything begins to blend together.
I'd say the rise of Sci-Fi may even be the last defined genre. Even Sci-Fi wasn't even completely original in the 20th Century and was explored in a few mythology and ficitons thousands of years prior. For example, some earlier mythos coming out of Asia had stories of galactic wars and futuristic vehicles. Much of what we see in Sci-Fi is also just old tropes refitted into a Sci-Fi context to give it the illusion of seeming completely original.
Today, we live in a world where entertainment is something to take for granted on a day-to-day basis and not a special pleasure. Entertainment is a giant today and we see new stories being published more than ever in history. We now have people who make their entire living by being critics of entertainment and exposure of the common person has never been greater. Thus, we begin to notice the limits of storytelling, as we've noticed the limits of everything else around us. Unique premises are going to continue to become more and more rare and subersions of tropes are going to get ever more subtle. If diversity in stories is really going to increase, human perception and knowledge will have to radically increase with it. It's no coincidence that Sci-Fi became a massive trend when real science was on an extended streak of making many big, fascinating discoveries and theories around the world. Right now, something like that occuring again seems very unlikely.
But that's not the point. The very point of entertainment is to enjoy it. Overexposure and overanalyzing is going to make anything look bland and mundane. But that's why you shouldn't do it. Today people are more concerned with if the new Avengers movie is going to be good than the crisis in Syria. We're spoiled, and spoiling yourself with these things is going to ruin them for you as it does with any activity. We need to spend our time on a wide variety of things to get the most out of all of them throughout our lifetime. There's a good reason we should only live around 100 years.
You can pretty much reduce storytelling to a formula, but why? I take the wonder and magic of it all without bogging it down by mustering anything I can concieve against from my own exposures and a redundant analysis. It's a waste of my time. I don't care if thousands of other stories did it before, and rather I'll enjoy it on its own merits.
I LOVED all three, but I hope that me4 is a hybrid of the first to. I do wish that people would stop staying choices didn't matter in me3. Sure the finale was canned, but the entire game was a series of endings... endings to the sub-stories dictated by the gamer.