Arguably the biggest PlayStation 4 launch title this November is Killzone: Shadow Fall, coming to us from the fine folks over at Guerrilla Games. - PSLS
This is my must have title for the PS4 launch, going to have to get the Killzone Vita game to tide me over.
Dude, that "Killzone Vita game" will more than tide you over. It fantastic, especially the 'contracts' mode, and the Multiplayer is excellent, it's up there with KZ2 and KZ 3 multiplayer. I can't wait for Shadow Fall.
I just died from that megaton blast and am seeing bright white light. Please, someone revive me with full health and ammo.
Next gen starts on the day killzone shadow fall is released. Graphically the best looking game anywhere.
So looks like this is gonna be bona fide 60FPS SP and MP at 1080P. As someone who has played the series, this is gonna be amazing. The SP firefights are always so intense with tons of on screen action. This game is gonna be beautiful.
Holy 1500 challenges batman. Also this is probably the best looking launch title. No Lie.
Good to hear, downloading it now. Thanks for the heads up! =)
through PCSx I can run Shadow of The Collossus at a sustatained 50fps at 1080p...huge difference compared to PS2. So if they can get this going at around between 45-50fps, KZ is going to be gorgeous. Can't wait for Deep Down though. Until it's release and more on it that's when I'll get a PS4.
shot in the Killzone!
I agree It's so damn good
ArchangelMike speaks the truth. The Vita game defiantly lives up to it's console counterpart.
Killzone: Shadow Fall “Running Far Above 30 Frames” on PS4. Are we talking about single player here?
Yes, I assume so. The multiplayer is 60fps.
How many console games that look as good as Killzone: Shadow Fall with forcefields, adjusting wind, dynamic lighting, lightmap diffusion, real time reflections, etc, @ 1080p, run at 60fps? The answer is none. The technology in Killzone: Shadow Fall makes every other console game look dated. The fact that they were even able to do 60fps in MP with this level of graphics is absolutely insane. Single player is more massive in scale than MP, so obviously, with everything that they're doing, it's going to be harder doing SP 60fps. Pick out any other console game that is currently announced and you can safely assume it's not as good looking at Killzone: Shadow Fall, based on tech.
@Enemy In terms of launch titles, Killzone will be the best looking console gamer period when it launched in November. I don't think that is up for debate.
You are right, in another year or two tho, ND, Guerrilla, and SSM will make Killzone SF look dated lol. Hell even Infamous looks stupid good for an open world game on consoles.
Just shows the power of the PS4 over her competitors, this is by far the best looking game I have seen so far on next gen. To be running at nearly [email protected][email protected] Exciting times ahead.
Sniper, DC will be 1080p but 30fps. I doubt they will hit 60fps. I know they mentioned but I can't see it happening.
@Enemy they had some controlled weather in the Gears games.
No doubt the tech is a modern marvel but the game looks lastgen Iin gameplay terms and that is why I will be buying something else for ps4.
This is the only true next gen title to me. Everything about it screams quality. Battlefield, CoD, Watchdogs, AC4, all look good but I think they will suffer due to being co-developed on current gen hardware. KZ is the only launch title being developed solely for next gen as it's main focus. Can't wait.
I think you could throw Second Son into that catagory as well. It looks awesome.
At Bathy I'm particularly talking about launch titles. Most launch titles start out as a late current gen title. This doesn't seem that way at all.
Killzone SF is the king of NEXT GEN first person shooter. Killzone SF, DEEP DOWN, THE DIVISION, THE WICHER 3 and INFAMOUS Second Son. All 1080p 30-60fps
I'm sorry but if what was shown of Infamous at E3 is real, it's going to take Killzone to the cleaners.
Guys, they are talking about the multiplayer. Guerrilla have already stated that the single player campaign will run at 30fps. They have also said that they are aiming for 60fps for the multiplayer. And based on hands on impressions of the multiplayer it seems to have a very variable framerate right now. "I'll get the big one out of the way: the framerate is highly variable right now. I'd estimate the range was 20 to 60 depending on where in the map I was and what kind of action was happening." http://www.neogaf.com/forum... So, Guerrilla is just saying that they are working on it and it is currently running well above 30fps on average.
They're targeting 60FPS, even for the single player. That's the entire purpose of saying that, because the MP is already running @ 60FPS.
They are talking about the single player here. The MP was long confirmed to be 60FPS. They are now targeting that for SP.
Maybe that's why they claim now "far above 30fps". They just average the 30fps single and 60fps multi :) Anyway, having an fps bump over 30 is useless unless they can hit that sweet 60fps spots. Everything in the middle (be it 35, 45 or 55) will simply *decrease* the quality because you will have either screen tears or dropped frames and choppy gameplay. There's pretty much nothing else you can do when the screen refresh rate is 60HZ.
You do realize that was on Alpha code, thats why it was running between 20 and 60? A lot can happen since then. These guys sit there day in and day out tweaking bug patching, optimizing and all that good stuff. We will see at launch how good the game plays :D
so many hate KZ and write it off as graphics only when KZ2 was excellent and KZ3 was great, yes it may not be halo or get as many sales as halo but its a excellent FPS can't wait, this along with watch dogs are 2 games i plan on getting day one, here is hoping for a big KZ:Shadow Fall community
I didn't like KZ2 personally. I found the middle of gameplay loading horribly distracting and the gameplay lack lustre. However I really liked KZ3, as a lot of qualms with the first had been tidied up. I think KZ:SF could be immense if they continue improving on what they've got. I do think the MP could do with squads though, it would help with cross class team work a little. *edit: They do all look damn incredible though.
This was my first preorder followed up quickly with Destiny, Watch dogs and BF4.
I think the only must have thing at launch is PS Plus, it will pay itself over in a month for a year's sub.
So, to be clear; Killzone: SF isn't running 1080p "native" @ 60fps. What exactly does running "well above 30fps" mean? Guess it means they can't hit 60fps.
Rather than guessing, why not read the article? Unless you were trolling, of course... ;P
I have this pre-ordered. Day 1 Warzone! I can not wait.
KZ: Mercs is fantastic. Look great, plays like KZ, online 4 vs 4 is really addictive and fun. Contracts is also great!
Agreed. I am a die hard fan of the Killzone Series. I am so happy its a launch title.
@fools I literally just beat the campaign to Killzone: Mercenary a couple of minutes ago.. Absolutely amazing game. Lot's of references to the other 3 games in the series and it actually run concurrent with Killzone 2! This game should sell some Vitas... do yoursrlf a favor and buy it.
Shadow Fall is quickly becoming my most wanted PS4 launch game.
Is there any other :)
Not sure if sarcastic...or just trolling. Or possibly actually being sincere.
Sound like a misinformed individual
^Cut him some slack guys. I think he just means it's head and shoulders above the rest, despite how good they look. ;)
First of all, That's an ugly baby on your avatar. Second, is your mom going to buy you all those B/C-List games? Third, Ps4 has more games at launch, better Value, Exclusive Dlc and a game for everybody.
"It’s running at 1080p, it’s running far above 30 frames – we’re aiming at 60 – so that’s a very good thing." When it gets there, the fanboys will finally shut their mouths. People need to understand that most first party developers at Sony go straight to the graphics(story is first of course), even if it means sacrificing 30FPS to achieve it. With the PS4, they can go to wherever they feel comfortable with the graphics and remove unnecessary things to improve the framerate with minuscule graphical lose. When that happens, you have this https://www.googledrive.com...
Your developer skills are really shining through in your comments. And that last game you released for the PS4 is the Shyt.
Why thank you, a lot of people enjoyed the improvements on our game from previous iterations. More features will be coming in further updates at launch!
Honestly the only reason it's not 60 fps now is because the dev kit they built it on was equipped with 4gb of GDDR5 with Sony setting the limit at 2gb of usage. This was before Sony changed the max from 4gb to 8. They confirmed that the build they showed at the reveal and E3 was only using 1.5gb of ram. Furthermore, you don't really need 60 fps for the single player experience because the pace of play for KZ's story is generally slow. 60 fps and above is it's most viable when in face-paced situations. When twitch reactions are prized above anything else. It's already at 60 fps for the multiplayer, so that is the only thing that truly matters.
lol no I hope you don't actually believe that (the first part of your comment) GG confirmed the SP is running on s a stable 30FPS The MP fluctuates between 30-60 FPS, theres too much going on to guarantee a constant 60FPS at all times. Still, having it above 30FPS for the most part is good enough for me
@Below Sorry to burst your bubble bro, but what I said is correct. The build that they originally built KZ:SF on was based on a dev-kit that only had 4 gb of GDDR5 instead of 8. They said it themselves; you can look it up yourself. If you think a studio as talented as GG couldn't generate a game at 1080p/60fps on 8 gigabytes of the fastest graphics processing RAM on the market, then you are deluded. Frames per second and resolution are limited only by the grade of net-code and bandwidth. The build they had at both the PS4 reveal and E3 were utilizing only 1.5gb of RAM as opposed to however much is used now. Some of you clearly have no idea how all this works, but if your going to disagree at least provide an argument instead stealth disagreeing.
The amount of RAM isn't what allows for better frames per second. Its the CPU RAM maximizes on what the CPU can do. A lot of RAM means you can have many tasks going on at the same time, but you're really going to get a large boost in FPS with a better CPU. Right now they are working on optimizing the game to work within the parameters of what the CPU can do so that they can have the game look great and run constantly above 30FPS with the target being 60FPS The higher RAM count that they were given access too just means bigger and higher quality textures, longer lasting small scale destruction etc..
I'm sick of fanboys talking about the PS4 RAM speed as if it matters in terms of resolution and FPS. These clowns are just regurgitating marketing speak without knowing WTF they're talking about. Unless your game is running at resolutions higher than 1080p then all the bandwidth in the world will do jack shit to help the FPS. This system is seriously CPU and GPU bound, and that's the area of emphasis when GG is optimizing the game. More than likely the major role of the PS4 RAM bandwidth is geared toward recording live videos without negatively effecting frame rates.
@Bolts while part of what you say it's true there are some parts that aren't. Go to google and look for benchmarks of the same card using DDR3 vs GDDR5 and you'll see that the ones with GDDR5 always offer superior performance. Performance that help games run at higher frame-rate and resolution more smoothly. For now I'm just gonna leave 2 links here, you do the further research: 1. http://forum.notebookreview... 2. http://www.gaminglaptopsjun...
I have absolutely no interest in this typical 1st person shooter Waiting for February Infamous: Second Son!
there is nothing typical or generic about it excpt for the fact that there are guns in it but its your loss
Seriously. Killzone is a different beast.
I'm getting a "typical" feeling from it too. Guess I'm not a Killzone fan, the exception being KZ2.
"there is nothing typical or generic about it except for the fact that there are guns in it but its your loss" This is totally untrue of the Killzone series so far. Laughably so. Especially for KZ3. The last one had lots of cheap CoD style scripted fun house "cinematic" set pieces, fodder troops with idiot AI that respawn until you cross a tripwire line in the level, snipers who wait for you to see and shoot them so they can tumble from their perch, on rails turret segments, and a Reach-like space-fighter action sequence at the end. Even the very short mech and jet pack parts, and the short token-stealth part in the grotto jungle felt like they were lifted right out of CoD MW3. Killzone 1 had mantle points instead o jumping and had a bad framerate. KZ 2 dumped the squad member switching stuff and gave us a game with controller lag which people tried to sell as realism. It also had you playing the shortest trooper ever who came up to everyone else's chest. Rico was an irritating curse machine. KZ had an impaling gun sort of like the stake gun in Painkiller and the rebar crossbow in Half Life 2 that stuck people to walls. It also had some questionable cover mechanics that often seemed to not quite work right. KZ3 was the shortest one and tried to imitate the Modern warfare Mames and had multiplayer based sort of on a simplified version of the Enemy Territory games (think Quake Wars and Wolfenstein ET). KZ3 dropped the controller lag and corny sense of momentum and made the cover mechanics work a little better. They were all decent but in no way were they unique.
@ pala kz3 was very generic MP wise every kz fan hated the MP bc it was a CoD version of KZ was not good at all the only thing fun about KZ3 mp was operations mode that was new and refreshing and i hope they bring that back in kz SF and the guys post i replied to was about SF not the other KZs
Yeah right, if it doesn't remind anyone of an all around general COD/FPS - looking down the barrel with that HUGE reticle taking up more screen than needed - then i don't know what does. Other stuff thrown in is cool but come it doesn't make it suck but it is what it is.
Killzone 3 is clearly the worst of the Killzone series because it completely abandoned the identity the franchise established in Killzone 2. A lot of fans were very upset because the CoD like multiplayer were so obvious and out of place. What started as a team shooter is now completely run and gun with absolutely shit class balance. The fact that they have cheesy deployable blue shields is already a bad sign.
@ bolts i mean its just add on content to keep it fresh maybe ull like it who nos but if not make your own warzone with no shields allowed
^^^ the amount of stupid in your comment is baffling. I think your stupidity really peaked when you claimed kz 3 ripped from mw3 even though it came out 7-8 months before.
And the 'corny momentum' comment, because we all know its far more realistic to run around a battlefield at 30mph in all directions whilst wearing full military equipment and having zero momentum ala CoD./s
but no 60 fps....
But MP is already 1080 @60 FPS.So im guessing this is SP....
i honestly don't think he was talking about sp. he seems to be taling about the multiplayer portion if anything. plus according to some people who have played the mp, it wasnt locked on to 60fps.so they're probably working on that. hope im wrong:)
It just goes to show how many people don't even bother reading the article. They're aiming for 60.